18
parts/eventsets/bigWallGen.lua
Normal file
18
parts/eventsets/bigWallGen.lua
Normal file
@@ -0,0 +1,18 @@
|
||||
return{
|
||||
hook_drop=function(P)
|
||||
if P.lastPiece.row>0 then
|
||||
for _=1,#P.clearedRow do
|
||||
local h=#P.field
|
||||
P.field[h+1]=LINE.new(20)
|
||||
P.visTime[h+1]=LINE.new(20)
|
||||
for i=3,7 do P.field[h+1][i]=0 end
|
||||
end
|
||||
if P.combo>P.modeData.maxCombo then
|
||||
P.modeData.maxCombo=P.combo
|
||||
end
|
||||
if P.stat.row>=200 then
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
38
parts/eventsets/big_h.lua
Normal file
38
parts/eventsets/big_h.lua
Normal file
@@ -0,0 +1,38 @@
|
||||
return
|
||||
{
|
||||
drop=1,
|
||||
wait=8,
|
||||
fall=20,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=LINE.new(20)
|
||||
P.visTime[i]=LINE.new(20)
|
||||
for x=3,7 do F[i][x]=0 end
|
||||
end
|
||||
P.modeData.target=50
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==50 then
|
||||
P.gameEnv.drop=.5
|
||||
P.modeData.target=100
|
||||
SFX.play('reach')
|
||||
elseif P.modeData.target==100 then
|
||||
P.gameEnv.drop=.25
|
||||
P.modeData.target=150
|
||||
SFX.play('reach')
|
||||
elseif P.modeData.target==150 then
|
||||
P:set20G(true)
|
||||
P.modeData.target=200
|
||||
SFX.play('reach')
|
||||
else
|
||||
P:win('finish')
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
32
parts/eventsets/big_n.lua
Normal file
32
parts/eventsets/big_n.lua
Normal file
@@ -0,0 +1,32 @@
|
||||
local dropSpeed={100,80,60,48,36,28,20,16,12,10,8,6,4,2,2,1,1,.5,.5}
|
||||
|
||||
return
|
||||
{
|
||||
drop=120,
|
||||
wait=8,
|
||||
fall=20,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
local F=P.field
|
||||
for i=1,24 do
|
||||
F[i]=LINE.new(20)
|
||||
P.visTime[i]=LINE.new(20)
|
||||
for x=3,7 do F[i][x]=0 end
|
||||
end
|
||||
P.modeData.target=10
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
Reference in New Issue
Block a user