Alpha V0.7.16
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18
dataList.lua
18
dataList.lua
@@ -149,6 +149,7 @@ loadmode={
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modeEnv[k]=customRange[k][customSel[k]]
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end
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modeEnv._20G=modeEnv.drop==-1
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modeEnv.oncehold=customSel.hold==1
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createPlayer(1,340,15)
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if modeEnv.opponent==0 then
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else
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@@ -392,9 +393,6 @@ Event={
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Event_gameover.lose()
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elseif #P.clearing>0 then
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P.cstat.event=P.cstat.event+1
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if #P.field>11 and P.cstat.event%5~=1 then
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ins(P.clearing,1)
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end
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end
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end,
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tech_reach=function()
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@@ -444,7 +442,6 @@ Event_gameover={
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if modeEnv.royaleMode then
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P.rank=1
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P.result="WIN"
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showText(P,1,"appear",60,120,nil,true)
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changeAtk(P)
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BGM("end")
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end
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@@ -457,7 +454,7 @@ Event_gameover={
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P.visTime[i][j]=min(P.visTime[i][j],20)
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end
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end
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showText(P,text.win,"beat",90,nil,nil,true)
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showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
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SFX("win")
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end,
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lose=function()
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@@ -574,7 +571,7 @@ Event_task={
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dig_normal=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter>=max(90,180-2*P.cstat.event)then
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if P.counter>=max(90,180-P.cstat.event)then
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garbageRise(10,1,rnd(10))
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P.counter=0
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P.cstat.event=P.cstat.event+1
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@@ -583,7 +580,7 @@ Event_task={
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dig_lunatic=function(P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter>=max(45,80-.4*P.cstat.event)then
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if P.counter>=max(45,80-.3*P.cstat.event)then
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garbageRise(11+P.cstat.event%3,1,rnd(10))
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P.counter=0
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P.cstat.event=P.cstat.event+1
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@@ -671,11 +668,12 @@ Event_task={
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r[j]=PCbase[4*t+i][j]
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end
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ins(P.field,1,r)
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ins(P.visTime,1,getNewRow(P.showTime))
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ins(P.visTime,1,getNewRow(20))
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end
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P.fieldBeneath=P.fieldBeneath+120
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-- P.curY=P.curY+4
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P.y_img=P.y_img+4
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for i=1,#P.clearing do
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P.clearing[i]=P.clearing[i]+4
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end
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freshgho()
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return true
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end
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