make sequence generator independent of player
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@@ -328,7 +328,7 @@ local function _applyGameEnv(P)-- Finish gameEnv processing
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ENV.nextPos=false
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end
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local seqGen=coroutine.create(getSeqGen(P))
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local seqGen=coroutine.create(getSeqGen(ENV.sequence))
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local seqCalled=false
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local initSZOcount=0
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function P:newNext()
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