落块超出场地高度后死亡不直接调用lose

This commit is contained in:
MrZ626
2021-10-10 03:30:15 +08:00
parent 73bf974b1c
commit 81a4429767

View File

@@ -1601,7 +1601,7 @@ do--Player.drop(self)--Place piece
--Check height limit --Check height limit
if cc==0 and #self.field>ENV.heightLimit then if cc==0 and #self.field>ENV.heightLimit then
self:lose() finish='lose'
end end
--Update stat --Update stat
@@ -1627,11 +1627,11 @@ do--Player.drop(self)--Place piece
end end
local n=C.name local n=C.name
if dospin then if dospin then
_=Stat.spin[n] _[cc+1]=_[cc+1]+1--Spin[1~25][0~4] _=Stat.spin[n] _[cc+1]=_[cc+1]+1--Spin[1~25][0~4]
_=Stat.spins _[cc+1]=_[cc+1]+1--Spin[0~4] _=Stat.spins _[cc+1]=_[cc+1]+1--Spin[0~4]
elseif cc>0 then elseif cc>0 then
_=Stat.clear[n] _[cc]=_[cc]+1--Clear[1~25][1~5] _=Stat.clear[n] _[cc]=_[cc]+1--Clear[1~25][1~5]
_=Stat.clears _[cc]=_[cc]+1--Clear[1~5] _=Stat.clears _[cc]=_[cc]+1--Clear[1~5]
end end
if finish then if finish then