落块超出场地高度后死亡不直接调用lose
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@@ -1601,7 +1601,7 @@ do--Player.drop(self)--Place piece
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--Check height limit
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--Check height limit
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if cc==0 and #self.field>ENV.heightLimit then
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if cc==0 and #self.field>ENV.heightLimit then
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self:lose()
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finish='lose'
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end
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end
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--Update stat
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--Update stat
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