落块超出场地高度后死亡不直接调用lose
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@@ -1601,7 +1601,7 @@ do--Player.drop(self)--Place piece
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--Check height limit
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if cc==0 and #self.field>ENV.heightLimit then
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self:lose()
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finish='lose'
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end
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--Update stat
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@@ -1627,11 +1627,11 @@ do--Player.drop(self)--Place piece
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end
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local n=C.name
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if dospin then
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_=Stat.spin[n] _[cc+1]=_[cc+1]+1--Spin[1~25][0~4]
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_=Stat.spin[n] _[cc+1]=_[cc+1]+1--Spin[1~25][0~4]
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_=Stat.spins _[cc+1]=_[cc+1]+1--Spin[0~4]
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elseif cc>0 then
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_=Stat.clear[n] _[cc]=_[cc]+1--Clear[1~25][1~5]
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_=Stat.clears _[cc]=_[cc]+1--Clear[1~5]
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_=Stat.clear[n] _[cc]=_[cc]+1--Clear[1~25][1~5]
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_=Stat.clears _[cc]=_[cc]+1--Clear[1~5]
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end
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if finish then
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