被攻击时场地会抖动

This commit is contained in:
MrZ626
2021-11-08 20:17:45 +08:00
parent a1030906c7
commit 7fa96eee1a
8 changed files with 12 additions and 0 deletions

View File

@@ -33,6 +33,7 @@ return{
P:_showText(text.maxspeed,0,-140,100,'appear',.6) P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end end
end end
P:shakeField(9)
D.wave=D.wave+1 D.wave=D.wave+1
end end
end end

View File

@@ -42,6 +42,7 @@ return{
P:_showText(text.maxspeed,0,-140,100,'appear',.6) P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end end
end end
P:shakeField(10)
D.wave=D.wave+1 D.wave=D.wave+1
end end
end end

View File

@@ -40,6 +40,7 @@ return{
P:_showText(text.maxspeed,0,-140,100,'appear',.6) P:_showText(text.maxspeed,0,-140,100,'appear',.6)
P.dropDelay,P.gameEnv.drop=2,2 P.dropDelay,P.gameEnv.drop=2,2
end end
P:shakeField(3)
end end
end end
end end

View File

@@ -40,6 +40,7 @@ return{
P.dropDelay,P.gameEnv.drop=5,5 P.dropDelay,P.gameEnv.drop=5,5
P:_showText(text.maxspeed,0,-140,100,'appear',.6) P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end end
P:shakeField(3)
end end
end end
end end

View File

@@ -89,6 +89,7 @@ return
ENV.bone=true ENV.bone=true
P.modeData.target=62 P.modeData.target=62
SFX.play('reach')
else else
p=41 p=41
end end
@@ -112,6 +113,7 @@ return
ENV.fall=4 ENV.fall=4
P.modeData.target=162 P.modeData.target=162
SFX.play('reach')
elseif T==162 then--Stage 7: speed up+++ elseif T==162 then--Stage 7: speed up+++
P:stageComplete(7) P:stageComplete(7)
P.life=P.life+1 P.life=P.life+1
@@ -146,6 +148,7 @@ return
P.modeData.target=260 P.modeData.target=260
p=260 p=260
SFX.play('blip_2') SFX.play('blip_2')
SFX.play('reach')
else else
p=260 p=260
end end

View File

@@ -21,6 +21,7 @@ return{
if D.wave==60 then if D.wave==60 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6) P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end end
P:shakeField(3)
D.timer=0 D.timer=0
D.wave=D.wave+1 D.wave=D.wave+1
end end

View File

@@ -24,6 +24,7 @@ return{
if D.wave==30 then if D.wave==30 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6) P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end end
P:shakeField(9)
D.timer=0 D.timer=0
D.wave=D.wave+1 D.wave=D.wave+1
end end

View File

@@ -500,6 +500,9 @@ function Player:receive(A,send,time,line)
if self.sound then if self.sound then
SFX.play(send<4 and'blip_1'or'blip_2',min(send+1,5)*.1) SFX.play(send<4 and'blip_1'or'blip_2',min(send+1,5)*.1)
end end
if send>=2 then
self:shakeField(send/2)
end
end end
end end
function Player:clearAttackBuffer() function Player:clearAttackBuffer()