被攻击时场地会抖动
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@@ -500,6 +500,9 @@ function Player:receive(A,send,time,line)
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if self.sound then
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SFX.play(send<4 and'blip_1'or'blip_2',min(send+1,5)*.1)
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end
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if send>=2 then
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self:shakeField(send/2)
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end
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end
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end
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function Player:clearAttackBuffer()
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