被攻击时场地会抖动
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@@ -89,6 +89,7 @@ return
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ENV.bone=true
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P.modeData.target=62
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SFX.play('reach')
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else
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p=41
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end
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@@ -112,6 +113,7 @@ return
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ENV.fall=4
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P.modeData.target=162
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SFX.play('reach')
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elseif T==162 then--Stage 7: speed up+++
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P:stageComplete(7)
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P.life=P.life+1
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@@ -146,6 +148,7 @@ return
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P.modeData.target=260
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p=260
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SFX.play('blip_2')
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SFX.play('reach')
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else
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p=260
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end
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