mesDisp加入eventSet

eventSet中的规则不在覆盖,而是全部同时生效
调整部分模式的信息显示
自定义游戏可以选择部分eventSet
整理代码
警告:可能部分模式有问题,需要测试
This commit is contained in:
MrZ626
2021-08-28 04:01:58 +08:00
parent 5963db479e
commit 7f7f7e752e
141 changed files with 628 additions and 767 deletions

View File

@@ -106,7 +106,7 @@ scene.widgetList={
code=function(v)BGM.playing:seek(v*BGM.playing:getDuration())end,
hideF=function()return not BGM.nowPlay end
},
WIDGET.newSlider{name="bgm", x=760,y=80,w=400,disp=SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
WIDGET.newSlider{name="bgm", x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
WIDGET.newButton{name="up", x=200,y=250,w=120,code=pressKey"up",hideF=function()return selected==1 end,fText=GC.DO{32,32,{'setLW',4},{'line',2,28,16,4,30,28}}},
WIDGET.newButton{name="play", x=200,y=390,w=120,code=pressKey"space",fText=GC.DO{64,64,{'fPoly',14+3,10,14+3,54,55+3,32}}},
WIDGET.newButton{name="down", x=200,y=530,w=120,code=pressKey"down",hideF=function()return selected==#bgmList end,fText=GC.DO{32,32,{'setLW',4},{'line',2,4,16,28,30,4}}},