mesDisp加入eventSet
eventSet中的规则不在覆盖,而是全部同时生效 调整部分模式的信息显示 自定义游戏可以选择部分eventSet 整理代码 警告:可能部分模式有问题,需要测试
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@@ -106,7 +106,7 @@ scene.widgetList={
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code=function(v)BGM.playing:seek(v*BGM.playing:getDuration())end,
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hideF=function()return not BGM.nowPlay end
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},
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WIDGET.newSlider{name="bgm", x=760,y=80,w=400,disp=SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newSlider{name="bgm", x=760,y=80,w=400,disp=SETval('bgm'),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newButton{name="up", x=200,y=250,w=120,code=pressKey"up",hideF=function()return selected==1 end,fText=GC.DO{32,32,{'setLW',4},{'line',2,28,16,4,30,28}}},
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WIDGET.newButton{name="play", x=200,y=390,w=120,code=pressKey"space",fText=GC.DO{64,64,{'fPoly',14+3,10,14+3,54,55+3,32}}},
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WIDGET.newButton{name="down", x=200,y=530,w=120,code=pressKey"down",hideF=function()return selected==#bgmList end,fText=GC.DO{32,32,{'setLW',4},{'line',2,4,16,28,30,4}}},
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