mesDisp加入eventSet
eventSet中的规则不在覆盖,而是全部同时生效 调整部分模式的信息显示 自定义游戏可以选择部分eventSet 整理代码 警告:可能部分模式有问题,需要测试
This commit is contained in:
@@ -1,5 +1,3 @@
|
||||
local gc=love.graphics
|
||||
|
||||
return{
|
||||
color=COLOR.lYellow,
|
||||
env={
|
||||
@@ -9,18 +7,6 @@ return{
|
||||
eventSet='tsd_u',
|
||||
bg='matrix',bgm='vapor',
|
||||
},
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.tsd,63,250)
|
||||
mText(drawableText.tsd,63,315)
|
||||
PLY.draw.applyField(P)
|
||||
local L=P.modeData.history
|
||||
for i=1,#L do
|
||||
gc.setColor(1,.5,.5,.3-i*.05)
|
||||
gc.rectangle('fill',30*L[i]-30,0,30,600)
|
||||
end
|
||||
PLY.draw.cancelField(P)
|
||||
end,
|
||||
score=function(P)return{P.modeData.tsd,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].."TSD "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
|
||||
Reference in New Issue
Block a user