mesDisp加入eventSet

eventSet中的规则不在覆盖,而是全部同时生效
调整部分模式的信息显示
自定义游戏可以选择部分eventSet
整理代码
警告:可能部分模式有问题,需要测试
This commit is contained in:
MrZ626
2021-08-28 04:01:58 +08:00
parent 5963db479e
commit 7f7f7e752e
141 changed files with 628 additions and 767 deletions

View File

@@ -1,5 +1,3 @@
local gc=love.graphics
return{
color=COLOR.lYellow,
env={
@@ -9,18 +7,6 @@ return{
eventSet='tsd_u',
bg='matrix',bgm='vapor',
},
mesDisp=function(P)
setFont(60)
mStr(P.modeData.tsd,63,250)
mText(drawableText.tsd,63,315)
PLY.draw.applyField(P)
local L=P.modeData.history
for i=1,#L do
gc.setColor(1,.5,.5,.3-i*.05)
gc.rectangle('fill',30*L[i]-30,0,30,600)
end
PLY.draw.cancelField(P)
end,
score=function(P)return{P.modeData.tsd,P.stat.time}end,
scoreDisp=function(D)return D[1].."TSD "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,