mesDisp加入eventSet
eventSet中的规则不在覆盖,而是全部同时生效 调整部分模式的信息显示 自定义游戏可以选择部分eventSet 整理代码 警告:可能部分模式有问题,需要测试
This commit is contained in:
@@ -1,28 +1,12 @@
|
||||
local function check_tsd(P)
|
||||
local C=P.lastPiece
|
||||
if C.row>0 then
|
||||
if C.id==5 and C.row==2 and C.spin then
|
||||
P.modeData.tsd=P.modeData.tsd+1
|
||||
else
|
||||
P:lose()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
color=COLOR.green,
|
||||
env={
|
||||
drop=1e99,lock=1e99,
|
||||
infHold=true,
|
||||
dropPiece=check_tsd,
|
||||
ospin=false,
|
||||
eventSet='tsd_e',
|
||||
bg='matrix',bgm='vapor',
|
||||
},
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.tsd,63,250)
|
||||
mText(drawableText.tsd,63,315)
|
||||
end,
|
||||
score=function(P)return{P.modeData.tsd,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].."TSD "..STRING.time(D[2])end,
|
||||
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
|
||||
|
||||
Reference in New Issue
Block a user