mesDisp加入eventSet
eventSet中的规则不在覆盖,而是全部同时生效 调整部分模式的信息显示 自定义游戏可以选择部分eventSet 整理代码 警告:可能部分模式有问题,需要测试
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@@ -1,5 +1,3 @@
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local gc=love.graphics
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return{
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color=COLOR.magenta,
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env={
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@@ -10,20 +8,6 @@ return{
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bg='bg2',bgm='secret8th',
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},
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slowMark=true,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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setFont(30)
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mStr(P.modeData.bpm,63,178)
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gc.setLineWidth(4)
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gc.circle('line',63,200,30)
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local beat=P.modeData.counter/P.modeData.beatFrame
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gc.setColor(1,1,1,1-beat)
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gc.setLineWidth(3)
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gc.circle('line',63,200,30+45*beat)
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end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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