mesDisp加入eventSet
eventSet中的规则不在覆盖,而是全部同时生效 调整部分模式的信息显示 自定义游戏可以选择部分eventSet 整理代码 警告:可能部分模式有问题,需要测试
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@@ -37,6 +37,24 @@ return{
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env={
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fkey1=function(P)P.modeData.showMark=1-P.modeData.showMark end,
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dropPiece=puzzleCheck,
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mesDisp=function(P)
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setFont(55)
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mStr(P.stat.row,63,225)
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mText(drawableText.line,63,290)
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PLY.draw.applyField(P)
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if P.modeData.showMark==0 then
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local mark=TEXTURE.puzzleMark
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local F=FIELD[P.modeData.finished+1]
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gc.setColor(1,1,1)
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for y=1,20 do for x=1,10 do
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local T=F[y][x]
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if T~=0 then
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gc_draw(mark[T],30*x-30,600-30*y)
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end
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end end
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end
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PLY.draw.cancelField(P)
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end,
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},
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load=function()
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applyCustomGame()
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@@ -49,22 +67,4 @@ return{
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PLY.newAIPlayer(2,BOT.template{type='CC',speedLV=2*AIlevel-1,next=math.floor(AIlevel*.5+1),hold=true,node=20000+5000*AIlevel})
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end
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end,
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mesDisp=function(P)
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setFont(55)
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mStr(P.stat.row,63,225)
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mText(drawableText.line,63,290)
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PLY.draw.applyField(P)
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if P.modeData.showMark==0 then
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local mark=TEXTURE.puzzleMark
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local F=FIELD[P.modeData.finished+1]
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gc.setColor(1,1,1)
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for y=1,20 do for x=1,10 do
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local T=F[y][x]
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if T~=0 then
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gc_draw(mark[T],30*x-30,600-30*y)
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end
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end end
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end
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PLY.draw.cancelField(P)
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end,
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}
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