mesDisp加入eventSet
eventSet中的规则不在覆盖,而是全部同时生效 调整部分模式的信息显示 自定义游戏可以选择部分eventSet 整理代码 警告:可能部分模式有问题,需要测试
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@@ -1,26 +1,14 @@
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local gc=love.graphics
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local min=math.min
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return{
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color=COLOR.green,
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env={
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drop=15,lock=45,
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freshLimit=10,
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visible='fast',
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mesDisp=require"parts.eventsets.blindMesDisp".mesDisp,
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eventSet='checkLine_200',
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bg='glow',bgm='push',
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},
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mesDisp=function(P)
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mText(drawableText.line,63,300)
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mText(drawableText.techrash,63,420)
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setFont(75)
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mStr(P.stat.row,63,220)
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mStr(P.stat.clears[4],63,340)
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PLY.draw.applyField(P)
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gc.setColor(1,1,1,.1)
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gc.draw(IMG.electric,0,106,0,2.6)
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PLY.draw.cancelField(P)
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end,
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score=function(P)return{min(P.stat.row,200),P.stat.time}end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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