mesDisp加入eventSet
eventSet中的规则不在覆盖,而是全部同时生效 调整部分模式的信息显示 自定义游戏可以选择部分eventSet 整理代码 警告:可能部分模式有问题,需要测试
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@@ -2,6 +2,17 @@ local sectionName={"D","C","B","A","A+","S-","S","S+","S+","SS","SS","U","U","X"
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local passPoint=16
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return{
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mesDisp=function(P)
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mText(drawableText.line,63,300)
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mText(drawableText.techrash,63,420)
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mText(drawableText.grade,63,170)
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setFont(55)
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mStr(P.modeData.rankName,63,110)
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setFont(20)
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mStr(("%.1f"):format(P.modeData.rankPoint/10),63,198)
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setFont(75)
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mStr(P.stat.clears[4],63,340)
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end,
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dropPiece=function(P)
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if P.modeData.rankPoint<140-passPoint then--If Less then X
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local R=#P.clearedRow
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