diff --git a/parts/player/draw.lua b/parts/player/draw.lua index f1bd6846..1dae97de 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -44,7 +44,7 @@ local multiple=GC.DO{15,15, {'line',2,2,12,12}, {'line',2,12,12,2}, } -local playerBoarder=GC.DO{334,620, +local playerborder=GC.DO{334,620, {'setLW',2}, {'setCL',.97,.97,.97}, {'dRect',16,1,302,618,5}, @@ -832,7 +832,7 @@ function draw.norm(P,repMode) gc_pop() --Draw Frame and buffers gc_setColor(P.frameColor) - gc_draw(playerBoarder,-17,-12) + gc_draw(playerborder,-17,-12) _drawBuffer(P.atkBuffer,ENV.bufferWarn,P.atkBufferSum1,P.atkBufferSum) _drawB2Bbar(P.b2b,P.b2b1) _drawLDI(ENV.easyFresh,P.lockDelay/ENV.lock,P.freshTime) @@ -919,7 +919,7 @@ function draw.small(P) end end end - --Draw boarder + --Draw border if P.alive then gc_setLineWidth(2) gc_setColor(P.frameColor) diff --git a/parts/scenes/app_2048.lua b/parts/scenes/app_2048.lua index e6a974b9..81af834a 100644 --- a/parts/scenes/app_2048.lua +++ b/parts/scenes/app_2048.lua @@ -466,7 +466,7 @@ function scene.draw() local d=25-prevSpawnTime*25 rectangle('line',x*160+163-d,y*160-117-d,154+2*d,154+2*d,15) - --Touch control boarder line + --Touch control border line if tapControl then gc.setLineWidth(6) setColor(1,1,1,.2)