同场景代码整合到scenes.lua

This commit is contained in:
MrZ626
2020-08-31 16:41:05 +08:00
parent 331d932c9e
commit 7e2af7fe2e
6 changed files with 1642 additions and 1620 deletions

View File

@@ -16,8 +16,6 @@ WIDGET= require("Zframework/widget")
Widgets=require("Zframework/widgetList")
LIGHT= require("Zframework/light")
SCN= require("Zframework/scene")
local Tmr=require("Zframework/timer")
local Pnt=require("Zframework/paint")
local ms,kb,tc=love.mouse,love.keyboard,love.touch
local gc,sys=love.graphics,love.system
@@ -200,16 +198,15 @@ function keyDown.calculator(k)
elseif S.val==34494 then
error("This is an error testing message.")
elseif S.val==114 then
S.val=514
S.reg=514
elseif S.val==114514 then
S.reg=1919810
S.val=114514
elseif S.val==1145141919810 then
error("小鬼自裁请")
elseif S.val==123456789 then
S.reg=123456789
S.val=987654321
elseif S.val==152435 or S.val==81524 then
elseif S.val==152435 or S.val==81524 or S.val==815 or S.val==1524 or S.val==2435 then
SCN.go("p15")
end
end
@@ -268,7 +265,7 @@ local function tapBoard(x,y,key)
local S=sceneTemp
if S.state<2 then
if not key then
sysFX.newRipple(.2,x,y,13)
sysFX.newRipple(.16,x,y,10)
x,y=int((x-320)/160)+1,int((y-40)/160)+1
end
local b=S.board