同场景代码整合到scenes.lua
This commit is contained in:
@@ -16,8 +16,6 @@ WIDGET= require("Zframework/widget")
|
||||
Widgets=require("Zframework/widgetList")
|
||||
LIGHT= require("Zframework/light")
|
||||
SCN= require("Zframework/scene")
|
||||
local Tmr=require("Zframework/timer")
|
||||
local Pnt=require("Zframework/paint")
|
||||
|
||||
local ms,kb,tc=love.mouse,love.keyboard,love.touch
|
||||
local gc,sys=love.graphics,love.system
|
||||
@@ -200,16 +198,15 @@ function keyDown.calculator(k)
|
||||
elseif S.val==34494 then
|
||||
error("This is an error testing message.")
|
||||
elseif S.val==114 then
|
||||
S.val=514
|
||||
S.reg=514
|
||||
elseif S.val==114514 then
|
||||
S.reg=1919810
|
||||
S.val=114514
|
||||
elseif S.val==1145141919810 then
|
||||
error("小鬼自裁请")
|
||||
elseif S.val==123456789 then
|
||||
S.reg=123456789
|
||||
S.val=987654321
|
||||
elseif S.val==152435 or S.val==81524 then
|
||||
elseif S.val==152435 or S.val==81524 or S.val==815 or S.val==1524 or S.val==2435 then
|
||||
SCN.go("p15")
|
||||
end
|
||||
end
|
||||
@@ -268,7 +265,7 @@ local function tapBoard(x,y,key)
|
||||
local S=sceneTemp
|
||||
if S.state<2 then
|
||||
if not key then
|
||||
sysFX.newRipple(.2,x,y,13)
|
||||
sysFX.newRipple(.16,x,y,10)
|
||||
x,y=int((x-320)/160)+1,int((y-40)/160)+1
|
||||
end
|
||||
local b=S.board
|
||||
|
||||
@@ -1,922 +0,0 @@
|
||||
local gc=love.graphics
|
||||
local setFont=setFont
|
||||
local int,ceil,rnd,abs=math.floor,math.ceil,math.random,math.abs
|
||||
local max,min,sin,cos=math.max,math.min,math.sin,math.cos
|
||||
local format=string.format
|
||||
|
||||
local Timer=love.timer.getTime
|
||||
local mStr=mStr
|
||||
local scr=scr
|
||||
local scs=require("parts/spinCenters")
|
||||
local modeRankColor={
|
||||
color.dRed, --D
|
||||
color.dOrange, --C
|
||||
color.lYellow, --B
|
||||
color.lBlue, --A
|
||||
color.lCyan, --S
|
||||
color.lGreen, --Special
|
||||
}
|
||||
local rankString={
|
||||
"D","C","B","A","S",
|
||||
}
|
||||
local miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||
}
|
||||
FX_attack={}--Attack beam
|
||||
FX_badge={}--Badge thrown
|
||||
local function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
local a=Timer()*3%1*.8
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
local function VirtualkeyPreview()
|
||||
if setting.VKSwitch then
|
||||
for i=1,#VK_org do
|
||||
local B=VK_org[i]
|
||||
if B.ava then
|
||||
local c=sceneTemp.sel==i and .6 or 1
|
||||
gc.setColor(c,1,c,setting.VKAlpha)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)
|
||||
if setting.VKIcon then gc.draw(TEXTURE.VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function drawVirtualkey()
|
||||
local V=virtualkey
|
||||
local a=setting.VKAlpha
|
||||
local _
|
||||
if setting.VKIcon then
|
||||
local icons=TEXTURE.VKIcon
|
||||
for i=1,#V do
|
||||
if V[i].ava then
|
||||
local B=V[i]
|
||||
gc.setColor(1,1,1,a)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)--Button outline
|
||||
_=V[i].pressTime
|
||||
gc.draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--Icon
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94,10)--Glow
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i=1,#V do
|
||||
if V[i].ava then
|
||||
local B=V[i]
|
||||
gc.setColor(1,1,1,a)
|
||||
gc.setLineWidth(B.r*.07)
|
||||
gc.circle("line",B.x,B.y,B.r,10)
|
||||
_=V[i].pressTime
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94,10)
|
||||
gc.circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local Pnt={}
|
||||
|
||||
function Pnt.calculator()
|
||||
local S=sceneTemp
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",100,80,650,150)
|
||||
setFont(45)
|
||||
if S.reg then gc.printf(S.reg,0,100,720,"right")end
|
||||
if S.val then gc.printf(S.val,0,150,720,"right")end
|
||||
|
||||
if S.sym then setFont(50)gc.print(S.sym,126,150)end
|
||||
if S.pass then setFont(40)mStr(S.tip,640,10)end
|
||||
end
|
||||
|
||||
local cellColor={
|
||||
color.lRed,color.lRed,color.lRed,color.lRed,
|
||||
color.lBlue,color.lGreen,color.lGreen,color.lGreen,
|
||||
color.lBlue,color.lYellow,color.lPurple,color.lPurple,
|
||||
color.lBlue,color.lYellow,color.lPurple,color.lPurple,
|
||||
}
|
||||
local backColor={
|
||||
color.dRed,color.dRed,color.dRed,color.dRed,
|
||||
color.dBlue,color.dGreen,color.dGreen,color.dGreen,
|
||||
color.dBlue,color.dYellow,color.dPurple,color.dPurple,
|
||||
color.dBlue,color.dYellow,color.dPurple,color.dPurple,
|
||||
}
|
||||
function Pnt.p15()
|
||||
local S=sceneTemp
|
||||
|
||||
setFont(40)
|
||||
gc.print(format("%.3f",S.time),1000,50)
|
||||
gc.print(S.move,1000,100)
|
||||
|
||||
if S.state==1 then gc.setColor(.9,.9,.9) --game
|
||||
elseif S.state==0 then gc.setColor(.2,.8,.2)--ready
|
||||
elseif S.state==2 then gc.setColor(.9,.9,0) --win
|
||||
end
|
||||
gc.setLineWidth(10)
|
||||
gc.rectangle("line",313,33,654,654,18)
|
||||
|
||||
gc.setLineWidth(4)
|
||||
local x,y=S.x,S.y
|
||||
setFont(80)
|
||||
for i=1,4 do
|
||||
for j=1,4 do
|
||||
if x~=j or y~=i then
|
||||
local N=S.board[i][j]
|
||||
if S.color and not(S.blind and S.state==1)then
|
||||
gc.setColor(backColor[N])
|
||||
gc.rectangle("fill",j*160+163,i*160-117,154,154,8)
|
||||
gc.setColor(cellColor[N])
|
||||
gc.rectangle("line",j*160+163,i*160-117,154,154,8)
|
||||
else
|
||||
gc.setColor(.3,.3,.3)
|
||||
gc.rectangle("fill",j*160+163,i*160-117,154,154,8)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",j*160+163,i*160-117,154,154,8)
|
||||
end
|
||||
if not(S.blind and S.state==1)then
|
||||
gc.setColor(.1,.1,.1)
|
||||
mStr(N,j*160+240,i*160-96)
|
||||
mStr(N,j*160+242,i*160-98)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(N,j*160+243,i*160-95)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
gc.setColor(.3,.3,.3)
|
||||
gc.setLineWidth(10)
|
||||
gc.rectangle("line",x*160+173,y*160-107,134,134,50)
|
||||
end
|
||||
function Pnt.load()
|
||||
local S=sceneTemp
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",300,330,S.cur/S.tar*680,60,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",300,330,680,60,5)
|
||||
if not setting.appLock then
|
||||
setFont(35)
|
||||
gc.print(text.load[S.phase],340,335)
|
||||
if S.phase~=0 then
|
||||
gc.printf(S.cur.."/"..S.tar,795,335,150,"right")
|
||||
end
|
||||
setFont(25)
|
||||
mStr(S.tip,640,400)
|
||||
end
|
||||
end
|
||||
|
||||
local titleTransform={
|
||||
function(t)
|
||||
gc.translate(0,max(50-t,0)^2/25)
|
||||
end,
|
||||
function(t)
|
||||
gc.translate(0,-max(50-t,0)^2/25)
|
||||
end,
|
||||
function(t,i)
|
||||
local d=max(50-t,0)
|
||||
gc.translate(sin(Timer()*3+626*i)*d,cos(Timer()*3+626*i)*d)
|
||||
end,
|
||||
function(t,i)
|
||||
local d=max(50-t,0)
|
||||
gc.translate(sin(Timer()*3+626*i)*d,-cos(Timer()*3+626*i)*d)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,1,1,min(t*.02,1)+rnd()*.2)
|
||||
end,
|
||||
}
|
||||
function Pnt.intro()
|
||||
local S=sceneTemp
|
||||
local t=S.t1
|
||||
local T=(t+110)%300
|
||||
if T<30 then
|
||||
gc.setLineWidth(4+(30-T)^1.626/62)
|
||||
else
|
||||
gc.setLineWidth(4)
|
||||
end
|
||||
local L=title
|
||||
gc.push("transform")
|
||||
gc.translate(126,226)
|
||||
for i=1,8 do
|
||||
local T=t-i*15
|
||||
if T>0 then
|
||||
gc.push("transform")
|
||||
gc.setColor(1,1,1,min(T*.025,1))
|
||||
titleTransform[S.r[i]](T,i)
|
||||
local dt=(t+62-5*i)%300
|
||||
if dt<20 then
|
||||
gc.translate(0,abs(10-dt)-10)
|
||||
end
|
||||
gc.polygon("line",L[i])
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
t=S.t2
|
||||
if t>=80 then
|
||||
gc.setColor(1,1,1,.6+sin((t-80)*.0626)*.3)
|
||||
mText(drawableText.anykey,640,615+sin(Timer()*3)*5)
|
||||
end
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(IMG.title_color,60,30,nil,1.3)
|
||||
setFont(30)
|
||||
gc.print(gameVersion,70,125)
|
||||
gc.print(system,610,100)
|
||||
local L=text.modes[stat.lastPlay]
|
||||
setFont(25)
|
||||
gc.print(L[1],700,470)
|
||||
gc.print(L[2],700,500)
|
||||
players[1]:draw()
|
||||
end
|
||||
function Pnt.mode()
|
||||
local _
|
||||
local cam=mapCam
|
||||
gc.push("transform")
|
||||
gc.translate(640,360)
|
||||
gc.scale(cam.zoomK)
|
||||
gc.translate(-cam.x1,-cam.y1)
|
||||
gc.scale(cam.k1)
|
||||
local R=modeRanks
|
||||
local sel=cam.sel
|
||||
setFont(30)
|
||||
|
||||
--Draw lines connecting modes
|
||||
gc.setLineWidth(8)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for name,M in next,Modes do
|
||||
if R[name]then
|
||||
for _=1,#M.unlock do
|
||||
local m=Modes[M.unlock[_]]
|
||||
gc.line(M.x,M.y,m.x,m.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for name,M in next,Modes do
|
||||
if R[name]then
|
||||
local S=M.size
|
||||
local d=((M.x-(cam.x1+(sel and -180 or 0))/cam.k1)^2+(M.y-cam.y1/cam.k1)^2)^.55
|
||||
if d<500 then S=S*(1.25-d*0.0005) end
|
||||
local c=modeRankColor[R[M.name]]
|
||||
if c then
|
||||
gc.setColor(c)
|
||||
else
|
||||
c=.5+sin(Timer()*6.26)*.2
|
||||
S=S*(.9+c*.4)
|
||||
gc.setColor(c,c,c)
|
||||
end
|
||||
if M.shape==1 then--Rectangle
|
||||
gc.rectangle("fill",M.x-S,M.y-S,2*S,2*S)
|
||||
if sel==name then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.rectangle("line",M.x-S+5,M.y-S+5,2*S-10,2*S-10)
|
||||
end
|
||||
elseif M.shape==2 then--Diamond
|
||||
gc.circle("fill",M.x,M.y,S+5,4)
|
||||
if sel==name then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.circle("line",M.x,M.y,S+5,4)
|
||||
end
|
||||
elseif M.shape==3 then--Octagon
|
||||
gc.circle("fill",M.x,M.y,S,8)
|
||||
if sel==name then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(10)
|
||||
gc.circle("line",M.x,M.y,S,8)
|
||||
end
|
||||
end
|
||||
name=drawableText[rankString[R[M.name]]]
|
||||
if name then
|
||||
gc.setColor(0,0,0,.26)
|
||||
mDraw(name,M.x,M.y)
|
||||
end
|
||||
--[[
|
||||
if M.icon then
|
||||
local i=M.icon
|
||||
local l=i:getWidth()*.5
|
||||
local k=S/l*.8
|
||||
gc.setColor(0,0,0,2)
|
||||
gc.draw(i,M.x-1,M.y-1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x-1,M.y+1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x+1,M.y-1,nil,k,nil,l,l)
|
||||
gc.draw(i,M.x+1,M.y+1,nil,k,nil,l,l)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(i,M.x,M.y,nil,k,nil,l,l)
|
||||
end
|
||||
]]
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
if sel then
|
||||
local M=Modes[sel]
|
||||
local lang=setting.lang
|
||||
gc.setColor(.7,.7,.7,.5)
|
||||
gc.rectangle("fill",920,0,360,720)--Info board
|
||||
gc.setColor(M.color)
|
||||
setFont(40)mStr(text.modes[sel][1],1100,5)
|
||||
setFont(30)mStr(text.modes[sel][2],1100,50)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(28)gc.printf(text.modes[sel][3],920,110,360,"center")
|
||||
if M.slowMark then
|
||||
gc.draw(IMG.ctrlSpeedLimit,1230,50,nil,.4)
|
||||
end
|
||||
if M.score then
|
||||
mText(drawableText.highScore,1100,240)
|
||||
gc.setColor(.4,.4,.4,.8)
|
||||
gc.rectangle("fill",940,290,320,280)--Highscore board
|
||||
local L=M.records
|
||||
gc.setColor(1,1,1)
|
||||
if L[1]then
|
||||
for i=1,#L do
|
||||
local t=M.scoreDisp(L[i])
|
||||
local s=#t
|
||||
local dy
|
||||
if s<15 then dy=0
|
||||
elseif s<25 then dy=2
|
||||
else dy=4
|
||||
end
|
||||
setFont(int(26-s*.4))
|
||||
gc.print(t,955,275+dy+25*i)
|
||||
setFont(10)
|
||||
_=L[i].date
|
||||
if _ then gc.print(_,1155,284+25*i)end
|
||||
end
|
||||
else
|
||||
mText(drawableText.noScore,1100,370)
|
||||
end
|
||||
end
|
||||
end
|
||||
if cam.keyCtrl then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(TEXTURE.mapCross,460-20,360-20)
|
||||
end
|
||||
end
|
||||
function Pnt.music()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
|
||||
gc.rectangle("fill",45,98+30*sceneTemp,250,30)
|
||||
gc.setColor(.7,.7,.7)gc.draw(drawableText.musicRoom,20,20)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.musicRoom,22,23)
|
||||
gc.draw(drawableText.nowPlaying,490,390)
|
||||
setFont(30)
|
||||
for i=1,BGM.len do
|
||||
gc.print(BGM.list[i],50,90+30*i)
|
||||
end
|
||||
gc.draw(IMG.title,640,310,nil,1.5,nil,206,35)
|
||||
if BGM.nowPlay then
|
||||
setFont(45)
|
||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||
mStr(BGM.nowPlay,630,460)
|
||||
local t=-Timer()%2.3/2
|
||||
if t<1 then
|
||||
gc.setColor(1,1,1,t)
|
||||
gc.draw(IMG.title_color,640,310,nil,1.5+.1-.1*t,1.5+.3-.3*t,206,35)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",100,115+40*sceneTemp,570,40)
|
||||
gc.setColor(.7,.7,.7)gc.draw(drawableText.custom,360,20)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.custom,362,23)
|
||||
setFont(35)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=110+40*i
|
||||
gc.printf(text.customOption[k],100,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[i]],440,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[i]],440,y)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.sequence()
|
||||
local S=sceneTemp
|
||||
gc.setColor(.7,.7,.7)gc.draw(drawableText.sequence,120,-15)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.sequence,122,-12)
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",100,100,1080,260)
|
||||
setFont(30)
|
||||
local bag=preBag
|
||||
local len=#bag
|
||||
|
||||
setFont(40)
|
||||
gc.print(len,120,300)
|
||||
|
||||
local L=TEXTURE.miniBlock
|
||||
local lib=SKIN.libColor
|
||||
local set=setting.skin
|
||||
|
||||
local x,y=120,126
|
||||
local cx,cy=120,126
|
||||
for i=1,len do
|
||||
local B=L[bag[i]]
|
||||
gc.setColor(lib[set[bag[i]]])
|
||||
gc.draw(B,x,y,nil,15,15,0,B:getHeight()*.5)
|
||||
x=x+B:getWidth()*15+10
|
||||
if x>1126 then
|
||||
x,y=120,y+50
|
||||
end
|
||||
if i==S.cur then
|
||||
cx,cy=x,y
|
||||
end
|
||||
end
|
||||
|
||||
gc.setColor(.5,1,.5,.6+.4*sin(Timer()*6.26))
|
||||
gc.line(cx-5,cy-20,cx-5,cy+20)
|
||||
|
||||
--Confirm reset
|
||||
if S.sure>0 then
|
||||
gc.setColor(1,1,1,S.sure*.02)
|
||||
gc.draw(drawableText.question,980,470)
|
||||
end
|
||||
end
|
||||
function Pnt.draw()
|
||||
local sx,sy=sceneTemp.x,sceneTemp.y
|
||||
gc.translate(200,60)
|
||||
gc.setColor(1,1,1,.2)
|
||||
gc.setLineWidth(1)
|
||||
for x=1,9 do gc.line(30*x,0,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-2,-2,304,604)
|
||||
gc.setLineWidth(2)
|
||||
local cross=puzzleMark[-1]
|
||||
for y=1,20 do for x=1,10 do
|
||||
local B=preField[y][x]
|
||||
if B>0 then
|
||||
gc.draw(blockSkin[B],30*x-30,600-30*y)
|
||||
elseif B==-1 and not sceneTemp.demo then
|
||||
gc.draw(cross,30*x-30,600-30*y)
|
||||
end
|
||||
end end
|
||||
if sx and sy then
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
|
||||
end
|
||||
gc.translate(-200,-60)
|
||||
|
||||
--Pen
|
||||
local pen=sceneTemp.pen
|
||||
if pen>0 then
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(SKIN.libColor[pen])
|
||||
gc.rectangle("line",565,460,70,70)
|
||||
elseif pen==-1 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.9,.9,.9)
|
||||
gc.line(575,470,625,520)
|
||||
gc.line(575,520,625,470)
|
||||
end
|
||||
|
||||
--Confirm reset
|
||||
if sceneTemp.sure>0 then
|
||||
gc.setColor(1,1,1,sceneTemp.sure*.02)
|
||||
gc.draw(drawableText.question,1040,430)
|
||||
end
|
||||
|
||||
--Block name
|
||||
setFont(40)
|
||||
local _
|
||||
for i=1,7 do
|
||||
_=setting.skin[i]
|
||||
gc.setColor(SKIN.libColor[_])
|
||||
mStr(text.block[i],500+65*_,65)
|
||||
end
|
||||
end
|
||||
function Pnt.play()
|
||||
if marking then
|
||||
setFont(26)
|
||||
local t=Timer()
|
||||
gc.setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
|
||||
mStr(text.marking,190,60+26*sin(t))
|
||||
end
|
||||
for p=1,#players do
|
||||
players[p]:draw()
|
||||
end
|
||||
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#FX_attack do
|
||||
local A=FX_attack[i]
|
||||
gc.push("transform")
|
||||
local a=(A.t<10 and A.t*.05 or A.t>50 and 6-A.t*.1 or 1)*A.a
|
||||
gc.setColor(A.r,A.g,A.b,a*.5)
|
||||
gc.circle("line",0,0,A.rad,A.corner)
|
||||
local L=A.drag
|
||||
local len=#L
|
||||
for i=1,len,2 do
|
||||
gc.setColor(A.r,A.g,A.b,.4*a*i/len)
|
||||
gc.translate(L[i],L[i+1])
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.rotate(-A.t*.1)
|
||||
gc.translate(-L[i],-L[i+1])
|
||||
end
|
||||
gc.setColor(A.r,A.g,A.b,a)
|
||||
gc.translate(A.x,A.y)
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.pop()
|
||||
end
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
if setting.VKSwitch then drawVirtualkey()end
|
||||
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX_badge do
|
||||
local b=FX_badge[i]
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
if b.t<10 then
|
||||
gc.draw(IMG.badgeIcon,b[1]-14,b[2]-14)
|
||||
elseif b.t<50 then
|
||||
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||
gc.draw(IMG.badgeIcon,b[1]*(1-t)+b[3]*t-14,b[2]*(1-t)+b[4]*t-14)
|
||||
else
|
||||
gc.draw(IMG.badgeIcon,b[3]-14,b[4]-14)
|
||||
end
|
||||
end
|
||||
local P=players[1]
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.x+300*P.size,P.y+670*P.size)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Mode info
|
||||
gc.setColor(1,1,1,.8)
|
||||
gc.draw(drawableText.modeName,485,10)
|
||||
gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
|
||||
|
||||
--Replaying
|
||||
if game.replaying then
|
||||
gc.setColor(1,1,Timer()%1>.5 and 1 or 0)
|
||||
mText(drawableText.replaying,410,17)
|
||||
end
|
||||
|
||||
--Warning
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
if restartCount>0 then
|
||||
gc.setColor(0,0,0,restartCount*.05)
|
||||
gc.rectangle("fill",0,0,scr.W,scr.H)
|
||||
end
|
||||
if game.warnLVL>0 then
|
||||
gc.setColor(0,0,0,0)
|
||||
SHADER.warning:send("level",game.warnLVL)
|
||||
gc.setShader(SHADER.warning)
|
||||
gc.rectangle("fill",0,0,scr.w,scr.h)
|
||||
gc.setShader()
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
|
||||
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}for i=1,6 do hexList[i]=hexList[i]*150 end
|
||||
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
|
||||
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
|
||||
function Pnt.pause()
|
||||
local S=sceneTemp
|
||||
local T=S.timer*.02
|
||||
if T<1 or game.result then Pnt.play()end
|
||||
--Dark BG
|
||||
local _=T
|
||||
if game.result then _=_*.7 end
|
||||
gc.setColor(.15,.15,.15,_)
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.rectangle("fill",0,0,scr.W,scr.H)
|
||||
gc.pop()
|
||||
|
||||
--Pause Info
|
||||
setFont(25)
|
||||
if game.pauseCount>0 then
|
||||
gc.setColor(1,.4,.4,T)
|
||||
gc.print(text.pauseCount..":["..game.pauseCount.."] "..format("%.2f",game.pauseTime).."s",70,100)
|
||||
end
|
||||
|
||||
gc.setColor(1,1,1,T)
|
||||
|
||||
--Mode Info
|
||||
_=drawableText.modeName
|
||||
gc.draw(_,40,170)
|
||||
gc.draw(drawableText.levelName,60+_:getWidth(),170)
|
||||
|
||||
--Result Text
|
||||
setFont(35)
|
||||
mText(game.result and drawableText[game.result]or drawableText.pause,640,50-10*(5-sceneTemp.timer*.1)^1.5)
|
||||
|
||||
--Infos
|
||||
if game.frame>180 then
|
||||
_=S.list
|
||||
setFont(26)
|
||||
for i=1,10 do
|
||||
gc.print(text.pauseStat[i],40,210+40*i)
|
||||
gc.printf(_[i],195,210+40*i,300,"right")
|
||||
end
|
||||
end
|
||||
|
||||
--Radar Chart
|
||||
if T>.5 and game.frame>180 then
|
||||
T=T*2-1
|
||||
gc.setLineWidth(2)
|
||||
gc.push("transform")
|
||||
gc.translate(1026,400)
|
||||
|
||||
--Polygon
|
||||
gc.push("transform")
|
||||
gc.scale((3-2*T)*T)
|
||||
gc.setColor(1,1,1,T*(.5+.3*sin(Timer()*6.26)))gc.polygon("line",S.standard)
|
||||
_=S.color
|
||||
gc.setColor(_[1],_[2],_[3],T*.626)
|
||||
_=S.val
|
||||
for i=1,9,2 do
|
||||
gc.polygon("fill",0,0,_[i],_[i+1],_[i+2],_[i+3])
|
||||
end
|
||||
gc.polygon("fill",0,0,_[11],_[12],_[1],_[2])
|
||||
gc.setColor(1,1,1,T)gc.polygon("line",S.val)
|
||||
gc.pop()
|
||||
|
||||
--Axes
|
||||
gc.setColor(1,1,1,T)
|
||||
for i=1,3 do
|
||||
local x,y=hexList[2*i-1],hexList[2*i]
|
||||
gc.line(-x,-y,x,y)
|
||||
end
|
||||
|
||||
--Texts
|
||||
local C
|
||||
_=Timer()%6.2832
|
||||
if _>3.1416 then
|
||||
gc.setColor(1,1,1,-T*sin(_))
|
||||
setFont(35)
|
||||
C,_=text.radar,textPos
|
||||
else
|
||||
gc.setColor(1,1,1,T*sin(_))
|
||||
setFont(18)
|
||||
C,_=S.radar,dataPos
|
||||
end
|
||||
for i=1,6 do
|
||||
mStr(C[i],_[2*i-1],_[2*i])
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
end
|
||||
function Pnt.setting_game()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.setting_game,640,15)
|
||||
gc.draw(blockSkin[int(Timer()*2)%11+1],590,540,Timer()%6.28319,2,nil,15,15)
|
||||
end
|
||||
function Pnt.setting_video()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.setting_video,640,15)
|
||||
end
|
||||
function Pnt.setting_sound()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.setting_sound,640,15)
|
||||
local t=Timer()
|
||||
local _=sceneTemp.jump
|
||||
local x,y=800,340+10*sin(t*.5)+(_-10)*_*.3
|
||||
gc.translate(x,y)
|
||||
gc.draw(IMG.miyaCH,0,0)
|
||||
gc.setColor(1,1,1,.7)
|
||||
gc.draw(IMG.miyaF1,4,47+4*sin(t*.9))
|
||||
gc.draw(IMG.miyaF2,42,107+5*sin(t))
|
||||
gc.draw(IMG.miyaF3,93,126+3*sin(t*.7))
|
||||
gc.draw(IMG.miyaF4,129,98+3*sin(t*.7))
|
||||
gc.translate(-x,-y)
|
||||
end
|
||||
|
||||
function Pnt.setting_control()
|
||||
--Testing grid line
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.4)
|
||||
gc.line(550,540,950,540)
|
||||
gc.line(550,580,950,580)
|
||||
gc.line(550,620,950,620)
|
||||
for x=590,910,40 do
|
||||
gc.line(x,530,x,630)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(550,530,550,630)
|
||||
gc.line(950,530,950,630)
|
||||
|
||||
--Texts
|
||||
gc.setColor(.7,.7,.7)gc.draw(drawableText.setting_control,80,50)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.setting_control,80,50)
|
||||
setFont(50)
|
||||
gc.printf(text.preview,320,540,200,"right")
|
||||
|
||||
--Testing O mino
|
||||
_=blockSkin[setting.skin[6]]
|
||||
local x=550+40*sceneTemp.pos
|
||||
gc.draw(_,x,540,nil,40/30)
|
||||
gc.draw(_,x,580,nil,40/30)
|
||||
gc.draw(_,x+40,540,nil,40/30)
|
||||
gc.draw(_,x+40,580,nil,40/30)
|
||||
end
|
||||
function Pnt.setting_key()
|
||||
local S=sceneTemp
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if S.kS then gc.setColor(1,.3,.3,a)else gc.setColor(1,.7,.7,a)end
|
||||
gc.rectangle("fill",
|
||||
S.kb<11 and 240 or 840,
|
||||
45*S.kb+20-450*int(S.kb/11),
|
||||
200,45
|
||||
)
|
||||
if S.jS then gc.setColor(.3,.3,.1,a)else gc.setColor(.7,.7,1,a)end
|
||||
gc.rectangle("fill",
|
||||
S.js<11 and 440 or 1040,
|
||||
45*S.js+20-450*int(S.js/11),
|
||||
200,45
|
||||
)
|
||||
--Selection rect
|
||||
|
||||
gc.setColor(1,.3,.3)
|
||||
mText(drawableText.keyboard,340,30)
|
||||
mText(drawableText.keyboard,940,30)
|
||||
gc.setColor(.3,.3,1)
|
||||
mText(drawableText.joystick,540,30)
|
||||
mText(drawableText.joystick,1140,30)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(26)
|
||||
local b1,b2=keyMap[S.board],keyMap[S.board+2]
|
||||
for N=1,20 do
|
||||
if N<11 then
|
||||
gc.printf(text.acts[N],47,45*N+22,180,"right")
|
||||
mStr(b1[N],340,45*N+22)
|
||||
mStr(b2[N],540,45*N+22)
|
||||
else
|
||||
gc.printf(text.acts[N],647,45*N-428,180,"right")
|
||||
mStr(b1[N],940,45*N-428)
|
||||
mStr(b2[N],1040,45*N-428)
|
||||
end
|
||||
end
|
||||
gc.setLineWidth(2)
|
||||
for x=40,1240,200 do
|
||||
gc.line(x,65,x,515)
|
||||
end
|
||||
for y=65,515,45 do
|
||||
gc.line(40,y,1240,y)
|
||||
end
|
||||
setFont(35)
|
||||
gc.print(text.page..S.board,280,590)
|
||||
gc.draw(drawableText.ctrlSetHelp,50,650)
|
||||
end
|
||||
function Pnt.setting_skin()
|
||||
gc.setColor(.7,.7,.7)gc.draw(drawableText.setting_skin,80,50)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.setting_skin,80,50)
|
||||
for N=1,7 do
|
||||
local face=setting.face[N]
|
||||
local B=blocks[N][face]
|
||||
local x,y=-55+140*N-scs[N][face][2]*30,355+scs[N][face][1]*30
|
||||
local col=#B[1]
|
||||
for i=1,#B do for j=1,col do
|
||||
if B[i][j]then
|
||||
gc.draw(blockSkin[setting.skin[N]],x+30*j,y-30*i)
|
||||
end
|
||||
end end
|
||||
gc.circle("fill",-10+140*N,340,sin(Timer()*10)+5)
|
||||
end
|
||||
for i=1,6 do
|
||||
gc.draw(blockSkin[11+i],570+60*i,610,nil,2)
|
||||
end
|
||||
end
|
||||
function Pnt.setting_touch()
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
|
||||
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
|
||||
VirtualkeyPreview()
|
||||
local d=snapLevelValue[sceneTemp.snap]
|
||||
if d>=10 then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,1280/d-1 do
|
||||
gc.line(d*i,0,d*i,720)
|
||||
end
|
||||
for i=1,720/d-1 do
|
||||
gc.line(0,d*i,1280,d*i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.setting_trackSetting()
|
||||
gc.setColor(1,1,1)
|
||||
mText(drawableText.VKTchW,140+50*setting.VKTchW,260)
|
||||
mText(drawableText.VKOrgW,140+50*setting.VKTchW+50*setting.VKCurW,320)
|
||||
mText(drawableText.VKCurW,640+50*setting.VKCurW,380)
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(20)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#text.help do
|
||||
gc.printf(text.help[i],150,35*i+40,1000,"center")
|
||||
end
|
||||
setFont(19)
|
||||
gc.print(text.used,30,330)
|
||||
gc.draw(IMG.title,280,610,.1,1+.05*sin(Timer()*2.6),nil,206,35)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",18,18,263,263)
|
||||
gc.rectangle("line",1012,18,250,250)
|
||||
gc.draw(IMG.pay1,20,20)
|
||||
gc.draw(IMG.pay2,1014,20)
|
||||
setFont(20)
|
||||
mStr(text.group,640,490)
|
||||
gc.setColor(1,1,1,sin(Timer()*20)*.3+.6)
|
||||
setFont(30)
|
||||
mStr(text.support,150+sin(Timer()*4)*20,283)
|
||||
mStr(text.support,1138-sin(Timer()*4)*20,270)
|
||||
end
|
||||
function Pnt.staff()
|
||||
local L=text.staff
|
||||
local t=sceneTemp.time
|
||||
setFont(40)
|
||||
for i=1,#L do
|
||||
mStr(L[i],640,800+80*i-t*40)
|
||||
end
|
||||
mDraw(IMG.title_color,640,800-t*40,nil,2)
|
||||
mDraw(IMG.title_color,640,2160-t*40,nil,2)
|
||||
end
|
||||
function Pnt.stat()
|
||||
local chart=sceneTemp.chart
|
||||
setFont(24)
|
||||
local _,__=SKIN.libColor,setting.skin
|
||||
local A,B=chart.A1,chart.A2
|
||||
for x=1,7 do
|
||||
gc.setColor(_[__[x]])
|
||||
mStr(text.block[x],80*x,40)
|
||||
mStr(text.block[x],80*x,280)
|
||||
for y=1,4 do
|
||||
mStr(A[x][y],80*x,40+40*y)
|
||||
mStr(B[x][y],80*x,280+40*y)
|
||||
end
|
||||
mStr(chart.Y1[x],80*x,240)
|
||||
mStr(chart.Y2[x],80*x,480)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
A,B=chart.X1,chart.X2
|
||||
mStr(text.stat.spin,650,45)
|
||||
mStr(text.stat.clear,650,285)
|
||||
for y=1,4 do
|
||||
mStr(A[y],650,40+40*y)
|
||||
mStr(B[y],650,280+40*y)
|
||||
end
|
||||
|
||||
setFont(22)
|
||||
for i=1,11 do
|
||||
gc.print(sceneTemp.item[i],740,40*i+10)
|
||||
end
|
||||
|
||||
gc.setLineWidth(4)
|
||||
for x=1,8 do
|
||||
x=80*x-40
|
||||
gc.line(x,80,x,240)
|
||||
gc.line(x,320,x,480)
|
||||
end
|
||||
for y=2,6 do
|
||||
gc.line(40,40*y,600,40*y)
|
||||
gc.line(40,240+40*y,600,240+40*y)
|
||||
end
|
||||
|
||||
gc.draw(IMG.title,260,615,.2+.04*sin(Timer()*3),nil,nil,206,35)
|
||||
end
|
||||
function Pnt.history()
|
||||
gc.setColor(.2,.2,.2,.7)
|
||||
gc.rectangle("fill",30,45,1000,632)
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",30,45,1000,632)
|
||||
setFont(20)
|
||||
local S=sceneTemp
|
||||
gc.print(S.text[S.pos],40,50)
|
||||
end
|
||||
return Pnt
|
||||
@@ -1,337 +1,10 @@
|
||||
local gc=love.graphics
|
||||
local int,abs=math.floor,math.abs
|
||||
local max,log=math.max,math.log
|
||||
local rnd,sin,cos=math.random,math.sin,math.cos
|
||||
local format=string.format
|
||||
local abs=math.abs
|
||||
local scr=scr
|
||||
|
||||
local sceneInit={}
|
||||
sceneInit,sceneBack={},{}
|
||||
local sceneInit,sceneBack=sceneInit,sceneBack
|
||||
sceneInit.quit=love.event.quit
|
||||
function sceneInit.calculator()
|
||||
sceneTemp={
|
||||
reg=false,
|
||||
val=0,
|
||||
sym=false,
|
||||
pass=false,
|
||||
tip=require("parts/getTip"),
|
||||
}
|
||||
end
|
||||
function sceneInit.p15()
|
||||
sceneTemp={
|
||||
board={{1,2,3,4},{5,6,7,8},{9,10,11,12},{13,14,15,16}},
|
||||
x=4,y=4,
|
||||
startTime=0,
|
||||
time=0,
|
||||
move=0,
|
||||
state=2,
|
||||
|
||||
color=true,
|
||||
blind=false,
|
||||
}
|
||||
end
|
||||
function sceneInit.load()
|
||||
sceneTemp={
|
||||
phase=1,--Loading stage
|
||||
cur=1,--Counter
|
||||
tar=#VOC.name,--Loading bar length(current)
|
||||
tip=setting.appLock or require("parts/getTip"),
|
||||
list={
|
||||
#VOC.name,
|
||||
#BGM.list,
|
||||
#SFX.list,
|
||||
IMG.getCount(),
|
||||
#Modes,
|
||||
1,
|
||||
},
|
||||
skip=false,--If skipped
|
||||
}
|
||||
end
|
||||
function sceneInit.intro()
|
||||
BG.set("space")
|
||||
sceneTemp={
|
||||
t1=0,--Timer 1
|
||||
t2=0,--Timer 2
|
||||
r={},--Random animation type
|
||||
}
|
||||
for i=1,8 do
|
||||
sceneTemp.r[i]=rnd(5)
|
||||
end
|
||||
BGM.play("blank")
|
||||
end
|
||||
function sceneInit.main()
|
||||
BG.set("space")
|
||||
BGM.play("blank")
|
||||
|
||||
modeEnv={}
|
||||
--Create demo player
|
||||
destroyPlayers()
|
||||
PLY.newDemoPlayer(1,900,35,1.1)
|
||||
end
|
||||
function sceneInit.music()
|
||||
if BGM.nowPlay then
|
||||
for i=1,BGM.len do
|
||||
if BGM.list[i]==BGM.nowPlay then
|
||||
sceneTemp=i--Music selected
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
sceneTemp=1
|
||||
end
|
||||
end
|
||||
function sceneInit.mode(org)
|
||||
BG.set("space")
|
||||
BGM.play("blank")
|
||||
destroyPlayers()
|
||||
local cam=mapCam
|
||||
cam.zoomK=org=="main"and 5 or 1
|
||||
if cam.sel then
|
||||
local M=Modes[cam.sel]
|
||||
cam.x,cam.y=M.x*cam.k+180,M.y*cam.k
|
||||
cam.x1,cam.y1=cam.x,cam.y
|
||||
end
|
||||
end
|
||||
function sceneInit.custom()
|
||||
sceneTemp=1--Option selected
|
||||
destroyPlayers()
|
||||
BG.set(customRange.bg[customSel[12]])
|
||||
BGM.play(customRange.bgm[customSel[13]])
|
||||
end
|
||||
function sceneInit.sequence()
|
||||
sceneTemp={cur=#preBag,sure=0}
|
||||
end
|
||||
function sceneInit.draw()
|
||||
BG.set("space")
|
||||
sceneTemp={
|
||||
sure=0,
|
||||
pen=1,
|
||||
x=1,y=1,
|
||||
demo=false,
|
||||
}
|
||||
end
|
||||
function sceneInit.play()
|
||||
love.keyboard.setKeyRepeat(false)
|
||||
restartCount=0
|
||||
if needResetGameData then
|
||||
resetGameData()
|
||||
needResetGameData=nil
|
||||
end
|
||||
BG.set(modeEnv.bg)
|
||||
end
|
||||
function sceneInit.pause(org)
|
||||
if
|
||||
org=="setting_game"or
|
||||
org=="setting_video"or
|
||||
org=="setting_sound"
|
||||
then
|
||||
TEXT.show(text.needRestart,640,440,50,"fly",.6)
|
||||
end
|
||||
local S=players[1].stat
|
||||
sceneTemp={
|
||||
timer=org=="play"and 0 or 50,
|
||||
list={
|
||||
toTime(S.time),
|
||||
format("%d/%d/%d",S.key,S.rotate,S.hold),
|
||||
format("%d %.2fPPS",S.piece,S.piece/S.time),
|
||||
format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
|
||||
format("%d(%d) %.2fAPM",S.atk,S.digatk,S.atk/S.time*60),
|
||||
format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
|
||||
format("%d/%d/%d/%d",S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
|
||||
format("(%d)/%d/%d/%d",S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
|
||||
format("%d/%d ; %d/%d",S.b2b,S.b3b,S.pc,S.hpc),
|
||||
format("%d [%.2f%%]",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||||
},
|
||||
|
||||
--From right-down, 60 degree each
|
||||
radar={
|
||||
(S.off+S.dig)/S.time*60,--DefPM
|
||||
(S.send+S.dig)/S.time*60,--ADPM
|
||||
S.atk/S.time*60, --AtkPM
|
||||
S.send/S.time*60, --SendPM
|
||||
S.piece/S.time*24, --LinePM
|
||||
S.dig/S.time*60, --DigPM
|
||||
},
|
||||
val={1/80,1/80,1/80,1/60,1/100,1/40},
|
||||
timing=org=="play",
|
||||
}
|
||||
local _=sceneTemp
|
||||
local A,B=_.radar,_.val
|
||||
|
||||
--Normalize Values
|
||||
for i=1,6 do
|
||||
B[i]=B[i]*A[i]if B[i]>1.26 then B[i]=1.26+log(B[i]-.26,10)end
|
||||
end
|
||||
|
||||
for i=1,6 do
|
||||
A[i]=format("%.2f",A[i])..text.radarData[i]
|
||||
end
|
||||
local f=1
|
||||
for i=1,6 do
|
||||
if B[i]>.5 then f=2 end
|
||||
if B[i]>1 then f=3 break end
|
||||
end
|
||||
if f==1 then _.color,f={.4,.9,.5},1.25 --Vegetable
|
||||
elseif f==2 then _.color,f={.4,.7,.9},1 --Normal
|
||||
elseif f==3 then _.color,f={1,.3,.3},.626 --Diao
|
||||
end
|
||||
A={
|
||||
120*.5*f, 120*3^.5*.5*f,
|
||||
120*-.5*f, 120*3^.5*.5*f,
|
||||
120*-1*f, 120*0*f,
|
||||
120*-.5*f, 120*-3^.5*.5*f,
|
||||
120*.5*f, 120*-3^.5*.5*f,
|
||||
120*1*f, 120*0*f,
|
||||
}
|
||||
_.scale=f
|
||||
_.standard=A
|
||||
|
||||
for i=6,1,-1 do
|
||||
B[2*i-1],B[2*i]=B[i]*A[2*i-1],B[i]*A[2*i]
|
||||
end
|
||||
_.val=B
|
||||
end
|
||||
function sceneInit.setting_game()
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_video()
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_sound()
|
||||
sceneTemp={
|
||||
last=0,--Last sound time
|
||||
jump=0,--Animation timer(10 to 0)
|
||||
}
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.setting_control()
|
||||
sceneTemp={
|
||||
das=setting.das,
|
||||
arr=setting.arr,
|
||||
pos=0,
|
||||
dir=1,
|
||||
wait=30,
|
||||
}
|
||||
BG.set("bg1")
|
||||
end
|
||||
function sceneInit.setting_key()
|
||||
sceneTemp={
|
||||
board=1,
|
||||
kb=1,js=1,
|
||||
kS=false,jS=false,
|
||||
}
|
||||
end
|
||||
function sceneInit.setting_touch()
|
||||
BG.set("rainbow")
|
||||
sceneTemp={
|
||||
default=1,
|
||||
snap=1,
|
||||
sel=nil,
|
||||
}
|
||||
end
|
||||
function sceneInit.setting_touchSwitch()
|
||||
BG.set("matrix")
|
||||
end
|
||||
function sceneInit.help()
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.staff()
|
||||
sceneTemp={
|
||||
time=0,
|
||||
v=1,
|
||||
}
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.stat()
|
||||
local S=stat
|
||||
local X1,X2,Y1,Y2={0,0,0,0},{0,0,0,0},{},{}
|
||||
for i=1,7 do
|
||||
local S,C=S.spin[i],S.clear[i]
|
||||
Y1[i]=S[1]+S[2]+S[3]+S[4]
|
||||
Y2[i]=C[1]+C[2]+C[3]+C[4]
|
||||
for j=1,4 do
|
||||
X1[j]=X1[j]+S[j]
|
||||
X2[j]=X2[j]+C[j]
|
||||
end
|
||||
end
|
||||
sceneTemp={
|
||||
chart={
|
||||
A1=S.spin,A2=S.clear,
|
||||
X1=X1,X2=X2,
|
||||
Y1=Y1,Y2=Y2,
|
||||
},
|
||||
item={
|
||||
S.run,
|
||||
S.game,
|
||||
toTime(S.time),
|
||||
S.key.." "..S.rotate.." "..S.hold,
|
||||
S.piece.." "..S.row.." "..int(S.atk),
|
||||
S.recv.." "..S.off.." "..S.pend,
|
||||
S.dig.." "..int(S.digatk),
|
||||
format("%.2f %.2f",S.atk/S.row,S.digatk/S.dig),
|
||||
format("%d/%.3f%%",S.extraPiece,100*max(1-S.extraRate/S.piece,0)),
|
||||
S.b2b.." "..S.b3b,
|
||||
S.pc.." "..S.hpc,
|
||||
},
|
||||
}
|
||||
for i=1,11 do
|
||||
sceneTemp.item[i]=text.stat[i].."\t"..sceneTemp.item[i]
|
||||
end
|
||||
end
|
||||
function sceneInit.history()
|
||||
BG.set("rainbow")
|
||||
sceneTemp={
|
||||
text=require("parts/updateLog"),--Text list
|
||||
pos=1,--Scroll pos
|
||||
}
|
||||
if newVersionLaunch then
|
||||
newVersionLaunch=nil
|
||||
sceneTemp.pos=4
|
||||
end
|
||||
end
|
||||
function sceneInit.debug()
|
||||
sceneTemp={
|
||||
reset=false,
|
||||
}
|
||||
end
|
||||
function sceneInit.quit()
|
||||
if rnd()>.000626 then
|
||||
love.timer.sleep(.3)
|
||||
love.event.quit()
|
||||
else
|
||||
error("So lucky! 0.0626 precent to get this!!! You can quit the game now.")
|
||||
end
|
||||
end
|
||||
|
||||
local sceneBack={}
|
||||
function sceneBack.load()
|
||||
love.event.quit()
|
||||
end
|
||||
function sceneBack.pause()
|
||||
love.keyboard.setKeyRepeat(true)
|
||||
if not game.replaying then
|
||||
mergeStat(stat,players[1].stat)
|
||||
end
|
||||
FILE.saveData()
|
||||
TASK.clear("play")
|
||||
end
|
||||
function sceneBack.setting_game()
|
||||
FILE.saveSetting()
|
||||
end
|
||||
function sceneBack.setting_video()
|
||||
FILE.saveSetting()
|
||||
end
|
||||
function sceneBack.setting_sound()
|
||||
FILE.saveSetting()
|
||||
end
|
||||
function sceneBack.setting_touch()
|
||||
FILE.saveVK()
|
||||
end
|
||||
function sceneBack.setting_key()
|
||||
FILE.saveKeyMap()
|
||||
end
|
||||
function sceneBack.setting_lang()
|
||||
FILE.saveSetting()
|
||||
end
|
||||
|
||||
local SCN={
|
||||
cur="load",--Current scene
|
||||
|
||||
@@ -1,362 +0,0 @@
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local Timer=love.timer.getTime
|
||||
local int,abs,rnd,max,min,sin,ln=math.floor,math.abs,math.random,math.max,math.min,math.sin,math.log
|
||||
local ins,rem=table.insert,table.remove
|
||||
|
||||
local Tmr={}
|
||||
function Tmr.load()
|
||||
local t=Timer()
|
||||
local S=sceneTemp
|
||||
repeat
|
||||
if S.phase==1 then
|
||||
VOC.loadOne(S.cur)
|
||||
elseif S.phase==2 then
|
||||
BGM.loadOne(S.cur)
|
||||
elseif S.phase==3 then
|
||||
SFX.loadOne(S.cur)
|
||||
elseif S.phase==4 then
|
||||
IMG.loadOne(S.cur)
|
||||
elseif S.phase==5 then
|
||||
local m=Modes[S.cur]--Mode template
|
||||
local M=require("modes/"..m.name)--Mode file
|
||||
Modes[m.name],Modes[S.cur]=M
|
||||
for k,v in next,m do
|
||||
M[k]=v
|
||||
end
|
||||
M.records=FILE.loadRecord(m.name)or M.score and{}
|
||||
if M.score then
|
||||
if modeRanks[M.name]==6 then
|
||||
modeRanks[M.name]=0
|
||||
end
|
||||
else
|
||||
modeRanks[M.name]=6
|
||||
end
|
||||
-- M.icon=gc.newImage("image/modeIcon/"..m.icon..".png")
|
||||
-- M.icon=gc.newImage("image/modeIcon/custom.png")
|
||||
elseif S.phase==6 then
|
||||
--------------------------Loading other little things here
|
||||
SKIN.load()
|
||||
stat.run=stat.run+1
|
||||
--------------------------
|
||||
if not setting.appLock then
|
||||
SFX.play("welcome_sfx")
|
||||
VOC.play("welcome")
|
||||
end
|
||||
else
|
||||
S.cur=S.cur+1
|
||||
S.tar=S.cur
|
||||
if S.cur>62.6 then
|
||||
SCN.swapTo(setting.appLock and "calculator"or"intro","none")
|
||||
end
|
||||
loadingFinished=true
|
||||
return
|
||||
end
|
||||
S.cur=S.cur+1
|
||||
if S.cur>S.tar then
|
||||
S.phase=S.phase+1
|
||||
S.cur=1
|
||||
S.tar=S.list[S.phase]
|
||||
if not S.tar then
|
||||
S.phase=0
|
||||
S.tar=1
|
||||
end
|
||||
end
|
||||
until not S.skip and Timer()-t>.01
|
||||
end
|
||||
function Tmr.p15()
|
||||
local S=sceneTemp
|
||||
if S.state==1 then
|
||||
S.time=Timer()-S.startTime
|
||||
end
|
||||
end
|
||||
function Tmr.intro()
|
||||
local S=sceneTemp
|
||||
S.t1=S.t1+1
|
||||
S.t2=S.t2+1
|
||||
end
|
||||
function Tmr.main(dt)
|
||||
players[1]:update(dt)
|
||||
end
|
||||
function Tmr.mode(dt)
|
||||
local cam=mapCam
|
||||
local x,y,k=cam.x,cam.y,cam.k
|
||||
local F
|
||||
if not SCN.swapping then
|
||||
if kb.isDown("up", "w")then y=y-10*k;F=true end
|
||||
if kb.isDown("down","s")then y=y+10*k;F=true end
|
||||
if kb.isDown("left","a")then x=x-10*k;F=true end
|
||||
if kb.isDown("right","d")then x=x+10*k;F=true end
|
||||
local js1=joysticks[1]
|
||||
if js1 then
|
||||
local k=js1:getAxis(1)
|
||||
if k~="c"then
|
||||
if k=="u"or k=="ul"or k=="ur"then y=y-10*k;F=true end
|
||||
if k=="d"or k=="dl"or k=="dl"then y=y+10*k;F=true end
|
||||
if k=="l"or k=="ul"or k=="dl"then x=x-10*k;F=true end
|
||||
if k=="r"or k=="ur"or k=="dr"then x=x+10*k;F=true end
|
||||
end
|
||||
end
|
||||
end
|
||||
if F or cam.keyCtrl and(x-cam.x1)^2+(y-cam.y1)^2>2.6 then
|
||||
if F then
|
||||
cam.keyCtrl=true
|
||||
end
|
||||
local x,y=(cam.x1-180)/cam.k1,cam.y1/cam.k1
|
||||
for name,M in next,Modes do
|
||||
if modeRanks[name]then
|
||||
local SEL
|
||||
local s=M.size
|
||||
if M.shape==1 then
|
||||
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then SEL=name end
|
||||
elseif M.shape==2 then
|
||||
if abs(x-M.x)+abs(y-M.y)<s then SEL=name end
|
||||
elseif M.shape==3 then
|
||||
if(x-M.x)^2+(y-M.y)^2<s^2 then SEL=name end
|
||||
end
|
||||
if SEL and cam.sel~=SEL then
|
||||
cam.sel=SEL
|
||||
SFX.play("click")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if x>1850*k then x=1850*k
|
||||
elseif x<-1000*k then x=-1000*k
|
||||
end
|
||||
if y>500*k then y=500*k
|
||||
elseif y<-1900*k then y=-1900*k
|
||||
end
|
||||
cam.x,cam.y=x,y
|
||||
--Keyboard controlling
|
||||
|
||||
cam.x1=cam.x1*.85+x*.15
|
||||
cam.y1=cam.y1*.85+y*.15
|
||||
cam.k1=cam.k1*.85+k*.15
|
||||
local _=SCN.stat.tar
|
||||
cam.zoomMethod=_=="play"and 1 or _=="mode"and 2
|
||||
if cam.zoomMethod==1 then
|
||||
if cam.sel then
|
||||
local M=Modes[cam.sel]
|
||||
cam.x=cam.x*.8+M.x*cam.k*.2
|
||||
cam.y=cam.y*.8+M.y*cam.k*.2
|
||||
end
|
||||
_=cam.zoomK
|
||||
if _<.8 then _=_*1.05 end
|
||||
if _<1.1 then _=_*1.05 end
|
||||
cam.zoomK=_*1.05
|
||||
elseif cam.zoomMethod==2 then
|
||||
cam.zoomK=cam.zoomK^.9
|
||||
end
|
||||
end
|
||||
function Tmr.sequence()
|
||||
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
|
||||
end
|
||||
function Tmr.draw()
|
||||
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
local _
|
||||
game.frame=game.frame+1
|
||||
stat.time=stat.time+dt
|
||||
|
||||
--Update attack FX
|
||||
for i=#FX_attack,1,-1 do
|
||||
local b=FX_attack[i]
|
||||
b.t=b.t+1
|
||||
if b.t>50 then
|
||||
b.rad=b.rad*1.05+.1
|
||||
b.x,b.y=b.x2,b.y2
|
||||
elseif b.t>10 then
|
||||
_=(b.t-10)*.025
|
||||
_=(3-2*_)*_*_
|
||||
b.x,b.y=b.x1*(1-_)+b.x2*_,b.y1*(1-_)+b.y2*_
|
||||
end
|
||||
if b.t<60 then
|
||||
_=FX_attack[i].drag
|
||||
if #_==4*setting.atkFX then
|
||||
rem(_,1)rem(_,1)
|
||||
end
|
||||
ins(_,b.x)ins(_,b.y)
|
||||
else
|
||||
for i=i,#FX_attack do
|
||||
FX_attack[i]=FX_attack[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Update badge FX
|
||||
for i=#FX_badge,1,-1 do
|
||||
local b=FX_badge[i]
|
||||
b.t=b.t+1
|
||||
if b.t==60 then
|
||||
rem(FX_badge,i)
|
||||
end
|
||||
end
|
||||
|
||||
--Update virtualkey animation
|
||||
if setting.VKSwitch then
|
||||
for i=1,#virtualkey do
|
||||
_=virtualkey[i]
|
||||
if _.pressTime>0 then
|
||||
_.pressTime=_.pressTime-1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local P1=players[1]
|
||||
|
||||
--Replay
|
||||
if game.replaying then
|
||||
_=game.replaying
|
||||
local L=game.rec
|
||||
while game.frame==L[_]do
|
||||
local k=L[_+1]
|
||||
if k>0 then
|
||||
P1:pressKey(k)
|
||||
virtualkey[k].isDown=true
|
||||
virtualkey[k].pressTime=10
|
||||
else
|
||||
virtualkey[-k].isDown=false
|
||||
P1:releaseKey(-k)
|
||||
end
|
||||
_=_+2
|
||||
end
|
||||
game.replaying=_
|
||||
end
|
||||
--Counting,include pre-das,directy RETURN,or restart counting
|
||||
if game.frame<180 then
|
||||
if game.frame==179 then
|
||||
gameStart()
|
||||
elseif game.frame==60 or game.frame==120 then
|
||||
SFX.play("ready")
|
||||
end
|
||||
for p=1,#players do
|
||||
local P=players[p]
|
||||
if P.movDir~=0 then
|
||||
if P.moving<P.gameEnv.das then
|
||||
P.moving=P.moving+1
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
if restartCount>0 then restartCount=restartCount-1 end
|
||||
return
|
||||
elseif P1.keyPressing[10]then
|
||||
restartCount=restartCount+1
|
||||
if restartCount>20 then
|
||||
TASK.clear("play")
|
||||
resetPartGameData()
|
||||
return
|
||||
end
|
||||
elseif restartCount>0 then
|
||||
restartCount=restartCount>2 and restartCount-2 or 0
|
||||
end
|
||||
|
||||
--Update players
|
||||
for p=1,#players do
|
||||
local P=players[p]
|
||||
P:update(dt)
|
||||
end
|
||||
|
||||
--Fresh royale target
|
||||
if game.frame%120==0 then
|
||||
if modeEnv.royaleMode then freshMostDangerous()end
|
||||
end
|
||||
|
||||
--Warning check
|
||||
if P1.alive then
|
||||
if game.frame%26==0 and setting.warn then
|
||||
local F=P1.field
|
||||
local height=0--Max height of row 4~7
|
||||
for x=4,7 do
|
||||
for y=#F,1,-1 do
|
||||
if F[y][x]>0 then
|
||||
if y>height then
|
||||
height=y
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
game.warnLVL0=ln(height-15+P1.atkBuffer.sum*.8)
|
||||
end
|
||||
_=game.warnLVL
|
||||
if _<game.warnLVL0 then
|
||||
_=_*.95+game.warnLVL0*.05
|
||||
elseif _>0 then
|
||||
_=max(_-.026,0)
|
||||
end
|
||||
game.warnLVL=_
|
||||
elseif game.warnLVL>0 then
|
||||
game.warnLVL=max(game.warnLVL-.026,0)
|
||||
end
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not game.result then
|
||||
game.pauseTime=game.pauseTime+dt
|
||||
end
|
||||
if sceneTemp.timer<50 then
|
||||
sceneTemp.timer=sceneTemp.timer+1
|
||||
end
|
||||
end
|
||||
function Tmr.setting_sound()
|
||||
local t=sceneTemp.jump
|
||||
if t>0 then
|
||||
sceneTemp.jump=t-1
|
||||
end
|
||||
end
|
||||
function Tmr.setting_control()
|
||||
local T=sceneTemp
|
||||
if T.wait>0 then
|
||||
T.wait=T.wait-1
|
||||
if T.wait==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
if T.das>0 then
|
||||
T.das=T.das-1
|
||||
if T.das==0 then
|
||||
if T.arr==0 then
|
||||
T.pos=T.pos+7*T.dir
|
||||
T.das=setting.das+1
|
||||
T.arr=setting.arr
|
||||
T.dir=-T.dir
|
||||
T.wait=26
|
||||
else
|
||||
T.pos=T.pos+T.dir
|
||||
end
|
||||
end
|
||||
else
|
||||
T.arr=T.arr-1
|
||||
if T.arr==0 then
|
||||
T.pos=T.pos+T.dir
|
||||
T.arr=setting.arr
|
||||
elseif T.arr==-1 then
|
||||
T.pos=T.dir>0 and 8 or 0
|
||||
T.arr=setting.arr
|
||||
end
|
||||
if T.pos%8==0 then
|
||||
T.dir=-T.dir
|
||||
T.wait=26
|
||||
T.das=setting.das
|
||||
end
|
||||
end
|
||||
end
|
||||
function Tmr.staff(dt)
|
||||
local S=sceneTemp
|
||||
if kb.isDown("space","return")and S.v<6.26 then
|
||||
S.v=S.v+.26
|
||||
elseif S.v>1 then
|
||||
S.v=S.v-.26
|
||||
end
|
||||
S.time=S.time+S.v*dt
|
||||
if S.time>45 then
|
||||
S.time=45
|
||||
end
|
||||
end
|
||||
return Tmr
|
||||
Reference in New Issue
Block a user