use trueNextCount as replay-visible next count
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@@ -71,7 +71,7 @@ return {
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field,stat=yield(wei[seqRND:random(#wei)])
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field,stat=yield(wei[seqRND:random(#wei)])
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end
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end
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end,
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end,
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nextCount=1,holdCount=0,
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trueNextCount=1,nextCount=1,holdCount=0,
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ospin=false,
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ospin=false,
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freshLimit=15,
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freshLimit=15,
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eventSet='checkLine_100',
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eventSet='checkLine_100',
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@@ -33,7 +33,7 @@ return {
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bone=false,
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bone=false,
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lockout=false,
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lockout=false,
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fieldH=20,heightLimit=1e99,
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fieldH=20,heightLimit=1e99,
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nextCount=6,nextStartPos=1,
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trueNextCount=10,nextCount=6,nextStartPos=1,
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holdMode='hold',holdCount=1,
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holdMode='hold',holdCount=1,
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infHold=false,phyHold=false,
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infHold=false,phyHold=false,
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ospin=true,deepDrop=false,
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ospin=true,deepDrop=false,
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@@ -353,7 +353,7 @@ local function _applyGameEnv(P)-- Finish gameEnv processing
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assert(piece=='cannot resume dead coroutine')
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assert(piece=='cannot resume dead coroutine')
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end
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end
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end
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end
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for _=1,ENV.nextCount do
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for _=1,ENV.trueNextCount do
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P:newNext()
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P:newNext()
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end
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end
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