use trueNextCount as replay-visible next count

This commit is contained in:
Imple Lee
2023-07-12 07:42:50 +08:00
parent 8304cf655b
commit 7e00a7d764
3 changed files with 3 additions and 3 deletions

View File

@@ -71,7 +71,7 @@ return {
field,stat=yield(wei[seqRND:random(#wei)]) field,stat=yield(wei[seqRND:random(#wei)])
end end
end, end,
nextCount=1,holdCount=0, trueNextCount=1,nextCount=1,holdCount=0,
ospin=false, ospin=false,
freshLimit=15, freshLimit=15,
eventSet='checkLine_100', eventSet='checkLine_100',

View File

@@ -33,7 +33,7 @@ return {
bone=false, bone=false,
lockout=false, lockout=false,
fieldH=20,heightLimit=1e99, fieldH=20,heightLimit=1e99,
nextCount=6,nextStartPos=1, trueNextCount=10,nextCount=6,nextStartPos=1,
holdMode='hold',holdCount=1, holdMode='hold',holdCount=1,
infHold=false,phyHold=false, infHold=false,phyHold=false,
ospin=true,deepDrop=false, ospin=true,deepDrop=false,

View File

@@ -353,7 +353,7 @@ local function _applyGameEnv(P)-- Finish gameEnv processing
assert(piece=='cannot resume dead coroutine') assert(piece=='cannot resume dead coroutine')
end end
end end
for _=1,ENV.nextCount do for _=1,ENV.trueNextCount do
P:newNext() P:newNext()
end end