0.8.16Fantastic Global Update
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5
shader/alpha.cs
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5
shader/alpha.cs
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@@ -0,0 +1,5 @@
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extern float a;
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vec4 effect(vec4 color, Image text,vec2 pos,vec2 scr_pos){
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if(Texel(text,pos)[3]==0.)discard;
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return vec4(1.,1.,1.,a);
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}
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