0.8.16Fantastic Global Update
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@@ -20,7 +20,7 @@ return{
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drop=30,lock=45,
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freshLimit=10,
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task=function(P)
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if not(P.control and scene.cur=="play")then return end
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if not(P.control and SCN.cur=="play")then return end
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P.modeData.counter=P.modeData.counter+1
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if P.modeData.counter>=max(60,150-P.modeData.event)and P.atkBuffer.sum<20 then
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local t=max(60,90-P.modeData.event)
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@@ -41,7 +41,7 @@ return{
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mesDisp=function(P,dx,dy)
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setFont(65)
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mStr(P.modeData.event,-81,310)
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mDraw(drawableText.wave,-81,375)
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mText(drawableText.wave,-81,375)
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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