0.8.16Fantastic Global Update
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@@ -20,16 +20,17 @@ return{
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drop=30,lock=45,
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freshLimit=10,
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task=function(P)
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if not(P.control and scene.cur=="play")then return end
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if not(P.control and SCN.cur=="play")then return end
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P.modeData.counter=P.modeData.counter+1
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if P.modeData.counter>=max(60,180-2*P.modeData.event)and P.atkBuffer.sum<15 then
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P.atkBuffer[#P.atkBuffer+1]=
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local B=P.atkBuffer
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if P.modeData.counter>=max(60,180-2*P.modeData.event)and B.sum<15 then
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B[#B+1]=
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P.modeData.event%3<2 and
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{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1}
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or
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{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2}
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local R=(P.modeData.event%3<2 and 1 or 3)
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P.atkBuffer.sum=P.atkBuffer.sum+R
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B.sum=B.sum+R
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P.stat.recv=P.stat.recv+R
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if P.modeData.event==60 then P:showTextF(text.maxspeed,0,-140,100,"appear",.6)end
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P.modeData.counter=0
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@@ -45,7 +46,7 @@ return{
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mesDisp=function(P,dx,dy)
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setFont(65)
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mStr(P.modeData.event,-81,310)
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mDraw(drawableText.wave,-81,375)
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mText(drawableText.wave,-81,375)
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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