0.8.16Fantastic Global Update
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@@ -15,7 +15,7 @@ local function score(P)
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elseif P.modeData.point>=100*(P.modeData.event+1)then
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local s=P.modeData.event+1;P.modeData.event=s--level up!
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local E=P.gameEnv
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curBG=s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4"
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BG.set(s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4")
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E.lock=rush_lock[s]
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E.wait=rush_wait[s]
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E.fall=rush_fall[s]
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@@ -82,7 +82,7 @@ return{
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getRank=function(P)
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local S=P.modeData.point
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if S==500 then
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local L=P.stat.clear_4
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local L=P.stat.clear_S[4]
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return
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L>=30 and 5 or
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L>=25 and 4 or
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