0.8.16Fantastic Global Update
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@@ -16,7 +16,7 @@ local function score(P)
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elseif P.modeData.point>=100*(P.modeData.event+1)then
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local s=P.modeData.event+1;P.modeData.event=s--level up!
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local E=P.gameEnv
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curBG=s==1 and"game3"or s==2 and"game4"or s==3 and"game5"or s==4 and"game6"or"game5"
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BG.set(s==1 and"game3"or s==2 and"game4"or s==3 and"game5"or s==4 and"game6"or"game5")
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E.lock=death_lock[s]
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E.wait=death_wait[s]
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E.fall=death_fall[s]
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@@ -78,7 +78,7 @@ return{
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getRank=function(P)
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local S=P.modeData.point
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if S==500 then
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local L=P.stat.clear_4
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local L=P.stat.clear_S[4]
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return
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L>=30 and 5 or
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L>=25 and 4 or
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