0.8.16Fantastic Global Update
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@@ -20,11 +20,12 @@ return{
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drop=10,lock=30,
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freshLimit=15,
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task=function(P)
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if not(P.control and scene.cur=="play")then return end
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if not(P.control and SCN.cur=="play")then return end
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local D=P.modeData
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D.counter=D.counter+1
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if D.counter>=max(30,80-.3*D.event)then
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P:garbageRise(11+D.event%3,1,rnd(10))
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P.stat.recv=P.stat.recv+1
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D.counter=0
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D.event=D.event+1
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end
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@@ -38,7 +39,7 @@ return{
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mesDisp=function(P,dx,dy)
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setFont(65)
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mStr(P.modeData.event,-81,310)
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mDraw(drawableText.wave,-81,375)
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mText(drawableText.wave,-81,375)
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end,
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score=function(P)return{P.modeData.event,P.stat.row}end,
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scoreDisp=function(D)return D[1].." Waves "..D[2].." Lines"end,
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