0.8.16Fantastic Global Update
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@@ -19,10 +19,11 @@ return{
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env={
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drop=5,lock=60,
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fall=6,
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next=3,
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freshLimit=15,
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pushSpeed=2,
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task=function(P)
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if not(P.control and scene.cur=="play")then return end
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if not(P.control and SCN.cur=="play")then return end
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P.modeData.counter=P.modeData.counter+1
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local t=240-2*P.modeData.event
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if P.modeData.counter>=t then
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@@ -61,8 +62,8 @@ return{
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setFont(55)
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mStr(P.modeData.event,-81,200)
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mStr(P.modeData.point,-81,320)
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mDraw(drawableText.wave,-81,260)
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mDraw(drawableText.rpm,-81,380)
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mText(drawableText.wave,-81,260)
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mText(drawableText.rpm,-81,380)
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Waves "..toTime(D[2])end,
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