0.7.34α
This commit is contained in:
8
main.lua
8
main.lua
@@ -160,6 +160,7 @@ local keyDown,keyUp={},{}
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local gamepadDown,gamepadUp={},{}
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function mouseDown.intro(x,y,k)
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if k==2 then
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VOICE("bye")
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scene.back()
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else
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scene.push()
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@@ -172,6 +173,7 @@ function touchDown.intro(id,x,y)
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end
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function keyDown.intro(key)
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if key=="escape"then
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VOICE("bye")
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scene.back()
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else
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scene.push()
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@@ -187,13 +189,13 @@ function keyDown.mode(key)
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if key=="down"then
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if modeSel<#modeID then
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modeSel=modeSel+1
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levelSel=int(#modeLevel[modeID[modeSel]]*.4)+1
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levelSel=1
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SFX("move",.4)
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end
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elseif key=="up"then
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if modeSel>1 then
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modeSel=modeSel-1
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levelSel=int(#modeLevel[modeID[modeSel]]*.4)+1
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levelSel=1
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SFX("move",.4)
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end
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elseif key=="left"then
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@@ -201,7 +203,7 @@ function keyDown.mode(key)
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levelSel=levelSel-1
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end
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elseif key=="right"then
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if levelSel<#modeLevel[modeID[modeSel]]then
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if levelSel<#modes[modeID[modeSel]].level then
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levelSel=levelSel+1
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end
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elseif key=="return"then
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