语言文件独立,初始化代码优化
This commit is contained in:
@@ -1,990 +0,0 @@
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local HDsearch="https://harddrop.com/wiki?search="
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local HDwiki="\nVisit HD Wiki for more information"
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return{
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{
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"Translator Note 1",
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"",
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"help",
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"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text."
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},
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{"To New Players",
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"guide newbie noob",
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"help",
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"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (for example, Tetris Online, Jstris, Tetr.js, Techmino). Do not use programming practice versions (they are garbage).\n\t2. Build foundations in your skills (stable Tetrises using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open URL\". This article is in Chinese.)",
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"http://bilibili.com/read/cv2352939",
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},
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{"Hard Drop Wiki",
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"harddrop hd wiki",
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"help",
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"A wiki hosted on the Hard Drop community.",
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"http://harddrop.com/wiki/Tetris_Wiki",
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},
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{"Huiji Wiki",
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"huiji wiki",
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"help",
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"Chinese: 灰机wiki\nA Chinese Tetris wiki, written by Tetris fans from the Tetris Research community.\nCurrently, most of its pages are translated from Hard Drop Wiki and Tetris Wiki.\n(Link is in Chinese.)",
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"http://tetris.huijiwiki.com",
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},
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{"TTT",
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"ttt tetris trainer tres bien",
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"game",
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"*Web-based, no mobile support | Single player*\nTetris Trainer Tres-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLinked is translated to Simplified Chinese; original in Japanese.",
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"http://139.199.75.237/ttt",
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},
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{"TTPC",
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"ttpc tetris perfect clear challenge",
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"game",
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"*Web-based, no mobile support | Single player*\nTetris Perfect Clear Challenge. The PC opener tutorial for SRS+bag7.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLinked is translated to Simplified Chinese; original in Japanese.",
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"http://139.199.75.237/ttpc",
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},
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{"NAZO",
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"nazo",
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"game",
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"*Web-based, no mobile support | Single player*\nAll sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLinked is translated to Simplified Chinese; original in Japanese.",
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"http://139.199.75.237/nazo",
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},
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{"King of Stackers",
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"kos kingofstackers",
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"game",
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"*Web-based | Multiplayer*\nTurn-based battle Tetris game.",
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"http://kingofstackers.com/games.php",
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},
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{"Tetr.js",
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"tetrjs tetr.js",
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"game",
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"*Web-based | Single player*\nHas newbie-friendly custom modes (most common features). Mobile can only use a few preset on-screen control schemes.\nLinked to Farter's Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced.",
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"http://farter.cn/t",
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},
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{"Tetra Legends",
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"tl tetralegends",
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"game",
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"*Web-based, no mobile support | Single player*\nFeature-rich game with fancy visuals, also visualized some data that are otherwise hidden in other games, although controls aren't exactly the most comfortable. Has a rhythm mode.\nIt can be slow to load the game the first time.",
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"http://tetralegends.app",
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},
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{"Jstris",
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"js jstris",
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"game",
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"*Web-based | Single player and multiplayer*\nBasic web-based battle Tetris game.",
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"http://jstris.jezevec10.com",
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},
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{"Tetr.io",
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"io tetrio tetr.io",
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"game",
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"*Web-based, no mobile support | Single player and multiplayer*\nFancy online battle Tetris game.",
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"http://tetr.io",
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},
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{"WWC",
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"wwc worldwidecombos",
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"game",
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"*Web-based | Multiplayer*\nWorldwide Combos, a web-based worldwide 1-vs-1 battle Tetris game.",
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"http://worldwidecombos.com",
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},
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{"Tetris Friends",
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"tf tetrisfriends notrisfoes",
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"game",
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"*Web-based, no mobile support | Single player and multiplayer*\nA now-defunct web-based Tetris game; used to be a decent battle game. An unofficial private server known as Notris Foes exist.\nIt is built using Flash, which might require workarounds to play or cannot run at all on your machine.",
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},
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{"TGM",
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"tgm tetrisgrandmaster tetristhegrandmaster",
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"game",
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"*Arcade | Single player*\nTetris: The Grand Master, an arcade series famous for its difficulty. Some player titles like S13 and GM (Grand Master) come from this series.",
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},
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{"DTET",
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"dtet",
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"game",
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"*Windows | Single player*\nA game based on TGM's Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a it hard to find now and you might need to manually install required DLLs.",
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},
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{"Heboris",
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"hb heboris",
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"game",
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"*Windows*\nA game with Arcade-ish play style, simulates some modes of many Tetris games.",
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},
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{"Texmaster",
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"txm texmaster",
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"game",
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"*Windows | Single player*\nA game with all modes from TGM which you can use to practice. Has better controls than actual TGM. The world rule is slightly different, however (eg, instant-lock soft drops, and slightly different kick tables)",
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},
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{"Tetris99",
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"t99 tetris99",
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"game",
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"*Nintendo Switch | Multiplayer*\nA game famous for its 99-player battle royale mode, has many interesting strategies not present on traditional battle Tetris games. Also has limited single player modes like Marathon and bot matches available as DLC.",
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},
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{"Puyo Puyo Tetris",
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"ppt puyopuyotetris",
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"game",
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"*Multiple platforms | Single player and multiplayer*\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single player and online. PC/Steam has worse controls and horrible online experience, not recommended.",
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},
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{"Tetris Online",
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"top tetrisonline",
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"game",
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"*Windows | Single player and multiplyer*\nA now-defunct Japanese Tetris game with both online and single player modes. Allows custom DAS/ARR but neither can be set to 0. Minor input delay. Private servers exist and is decent for new players to get started.",
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},
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{"Tetris Effect",
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"te tetriseffect",
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"game",
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"*PS4, Windows, (upcoming) XBox | Single player*\nFancy graphics and soundtrack that react to your actions. Not-so-good controls. You can have a go if you are into the visuals, but not exactly worth it if you are just trying to play some Tetris.",
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},
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{"Techmino",
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"techmino",
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"game",
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"*Windows, MacOS, Android | Single player*\nA game with many modes and loads of customization. Low input delay, decent controls.",
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},
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{"Cultris II",
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"c2 cultris2 cultrisii",
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"game",
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"*Windows, MacOS, Linux | Single player and multiplayer*\nA game focusing on speed. Has no hold and limited lockdown timer (like old school Tetris), but has customizable DAS/ARR. The main gimmick is its timer-based combos, and emphasizes on speed, combo setups and digging.",
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},
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{"Nullpomino",
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"np nullpomino",
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"game",
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"*Windows | Single player and multiplayer*\nProfessional Tetris game with extreme room for customization. You can customize almost every aspect of the game. However, this is not a beginner-friendly game (you can get lost in the menus quite easily).",
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},
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{"Touhoumino",
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"touhoumino",
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"game",
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"*Windows | Single player*\nA Nullpomino mod with Touhou elements. Fun to play, but difficult. Recommended for players with at least half-decent skills, otherwise you don't even know how you die",
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},
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{"Misamino",
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"misamino",
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"game",
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"*Windows | Single player?*\nLocal 1-vs-1 game, mainly plays turn-based mode. You can write your own bot for it (though you need to learn its API if you do).\nMisamino is also the name of its built-in bot. Said bot is also the core for the Puyo Puyo Tetris bot, Zetris.",
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},
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{"JJ Tetris",
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"jjtetris",
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"game",
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"*Android | Multiplayer*\nChinese: JJ块\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.",
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},
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{"Huopin Tetris",
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"huopin qq",
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"game",
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"*Windows | Multiplayer*\nChinese: 火拼俄罗斯\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage though Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and very difficult to dig through.",
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},
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{
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"Translator Note 2",
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"",
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"help",
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"Translator's note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino."
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},
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{"LPM",
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"lpm linesperminute speed",
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"term",
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"Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculates LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=2.4LPM. This basically ignores clearing garbage lines, and makes it different from its literal meaning. In Techmino, this converted LPM value is marked \"L'PM\".",
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},
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{"PPS",
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"pps piecespersecond speed",
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"term",
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"Pieces per second\n\tReflects playing speed of a player.",
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},
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{"BPM",
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"bpm blocksperminute piecesperminute speed",
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"term",
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"Blocks per minute\n\tReflects playing speed of a player.\nAlso apparently MrZ forgot that it can be called PPM to avoid confusing with the music term.",
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},
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{"APM",
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"apm attackperminute",
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"term",
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"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of \"attack\" sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
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},
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{"SPM",
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"spm linessentperminute",
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"term",
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"[lines] Sent per minute\n\tReflects *actual* offensive power of a player. (Seems like this does not count lines used for cancelling garbage in buffer.)",
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},
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{"ADPM",
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"adpm attackdigperminute",
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"term",
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"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.",
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},
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{"DPM",
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"dpm digperminute defendperminute",
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"term",
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"Dig/Defend per minute\n\tSometimes can reflect how well a player can survive garbage.",
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},
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{"KPM",
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"kpm keysperminute keypressesperminute",
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"term",
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"Keypresses per minute\n\tHow fast the player presses buttons.",
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},
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{"KPP",
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"kpp keysperpiece keypressesperpiece",
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"term",
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"Keypresses per piece\n\tReflects how efficient the player is with the controls. Reduce this number by learning to finesse.",
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},
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{"APL",
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"apl attackperline efficiency",
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"term",
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"Attack per line [cleared]\n\tAlso known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
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},
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{"All Clear",
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"pc perfectclear ac allclear",
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"term",
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"Formerly known as Perfect Clear (PC). That is also still the term preferred by the communities and used in Techmino.\nClear all minoes on the field.",
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},
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{"HPC",
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"hpc hc clear halfperfectclear",
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"term",
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"*Techmino-exclusive*\nHalf Perfect Clear\nExtension of an All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear, and sends a small extra amount of attack.",
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},
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{"TSS",
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"tss t1 tspinsingle",
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"term",
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"T-Spin Single\nClear 1 line with a T-Spin.",
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},
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{"TSD",
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"tsd t2 tspindouble",
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"term",
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"T-Spin Double\nClear 2 lines with a T-Spin.",
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},
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{"TST",
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"tst t3 tspintriple",
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"term",
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"T-Spin Triple\nClear 3 lines with a T-Spin.",
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},
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{"MTSS",
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"mtss minitspinsingle tsms tspinminisingle",
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"term",
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"Mini T-Spin Single\nFormerly known as T-Spin Mini Single.\nClear 1 line with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.",
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},
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{"MTSD",
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||||
"mtsd minitspindouble tsmd tspinminidouble",
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"term",
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"Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behavior when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.",
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},
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{"Single",
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"single",
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"term",
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"Clear 1 line.",
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},
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{"Double",
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"double",
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"term",
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"Clear 2 lines.",
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},
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{"Triple",
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"triple",
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"term",
|
||||
"Clear 3 lines.",
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},
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{"Techrash",
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"techrash",
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"term",
|
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"*Techmino-exclusive*\nClear 4 lines.",
|
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},
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{"Tetris",
|
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"tetris",
|
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"term",
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||||
"The name of the game (and its trademark). Also the name for clearing 4 lines.\nCoined from Tetra (greek for \"four\") and Tennis (favorite sport of Alexey Pajitnov, creator of Tetris).",
|
||||
},
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{"SRS",
|
||||
"srs superrotationsystem",
|
||||
"term",
|
||||
"Super Rotation System\nThe rotation system used in modern, official Tetris games.\nEach Tetrimino has a rotation center for the piece to rotate around. Should a Tetrimino overlap with the wall, floor or another mino on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. This also allows pieces to rotate into openings that are otherwise unreachable.",
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||||
},
|
||||
{"NRS",
|
||||
"nrs nintendorotationsystem",
|
||||
"term",
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||||
"Nintendo Rotation System\nThe rotation system used in the Tetris games on NES and Gameboy.\nIt has two mirrored versions; the left-handed version is used on Gameboy, and the right-handed version on the NES.",
|
||||
},
|
||||
{"ARS",
|
||||
"ars arikrotationsystem atarirotationsystem",
|
||||
"term",
|
||||
"It can refer to two things:\nArika Rotation System, which is used in Tetris: The Grand Master games.\nAtari Rotation System, which aligns pieces to the top-left when rotating.",
|
||||
},
|
||||
{"DRS",
|
||||
"drs dtetrotationsystem",
|
||||
"term",
|
||||
"DTET Rotation System\nThe rotation system used in DTET.",
|
||||
},
|
||||
{"TRS",
|
||||
"trs techminorotationsystem",
|
||||
"term",
|
||||
"*Techmino-exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino.\nIt is based on SRS, with fixes on common cases where S/Z are locked from rotating, and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.",
|
||||
},
|
||||
|
||||
{"Spin",
|
||||
"spin",
|
||||
"term",
|
||||
"Use rotation to move a piece into a position otherwise unreachable. In some games, this sends extra attack or awards extra score.",
|
||||
},
|
||||
{"All-Spin",
|
||||
"allspin",
|
||||
"term",
|
||||
"A rule in which spins of all pieces are awarded extra attack/score, rather than just spins of the T piece (\"T-Spin only\").",
|
||||
},
|
||||
{"T-Spin",
|
||||
"tspin",
|
||||
"term",
|
||||
"A spin using the T piece.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e. if at least three of the four cells diagonal to the rotation center, it is a T-Spin. Some games have extra rules to mark a T-Spin as a Mini T-Spin instead, which has reduced attack/score.",
|
||||
},
|
||||
|
||||
{"IRS",
|
||||
"irs initialrotationsystem",
|
||||
"term",
|
||||
"Initial Rotation System\nHolding a rotation key during spawn delay to spawn the piece pre-rotated. Sometimes prevents death.",
|
||||
},
|
||||
{"IHS",
|
||||
"ihs initialholdsystem",
|
||||
"term",
|
||||
"Initial Hold System\nHolding the hold key during spawn delay to spawn the held piece (or next piece in the next queue if there is no held piece) instead of the current piece, and put the current piece in hold, as if the player has performed the held before spawning. Sometimes prevents death.",
|
||||
},
|
||||
{"IMS",
|
||||
"ims initialmovesystem",
|
||||
"term",
|
||||
"*Techmino-exclusive*\nInitial Movement System\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.",
|
||||
},
|
||||
|
||||
{"Next",
|
||||
"nextpreview",
|
||||
"term",
|
||||
"Displays the next few pieces to come. Using this to plan ahead is often a good habit.",
|
||||
},
|
||||
{"Hold",
|
||||
"hold",
|
||||
"term",
|
||||
"Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece.",
|
||||
},
|
||||
|
||||
{"Misdrop",
|
||||
"md misdrop",
|
||||
"term",
|
||||
"Accidentally placed (dropped) a piece in an unintended location.",
|
||||
},
|
||||
{"Mishold",
|
||||
"mh mishold",
|
||||
"term",
|
||||
"Accidentally pressed held key. This can lead to having to use an undesired piece or missing out a chance to All Clear.",
|
||||
},
|
||||
|
||||
{"sub",
|
||||
"sub",
|
||||
"term",
|
||||
"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a \"sub-30\" time for a 40-line Sprint means below 30 seconds, and a \"sub-15\" time for a 1000-line Sprint means below 15 minutes.",
|
||||
},
|
||||
{"Mini",
|
||||
"mini",
|
||||
"term",
|
||||
"A modifier to Spins, applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins.\nDifferent games have different rules for what counts as a Mini, and many are not intuitive. You can just remember a few common shapes.",
|
||||
},
|
||||
{"Back to Back",
|
||||
"b2b btb backtoback",
|
||||
"term",
|
||||
"Clearing 2 or more technical line clears (Spins and Tetrises) in a row gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.",
|
||||
},
|
||||
{"B2B2B",
|
||||
"b2b2b b3b",
|
||||
"term",
|
||||
"*Techmino-exclusive*\nClearing many Back to Backs to fill the Back to Back gauge, and eventually you will be able to perform a Back to Back to Back, giving more bonus attack.",
|
||||
},
|
||||
{"Fin, Neo, Iso",
|
||||
"fin neo iso",
|
||||
"term",
|
||||
"Special T-Spin techniques that exploit the T piece's kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.",
|
||||
},
|
||||
{"Donation",
|
||||
"donation",
|
||||
"term",
|
||||
"A technique where you purposefully cover up a well to perform T-Spins.",
|
||||
},
|
||||
{"Attacking & Defending",
|
||||
"attacking defending",
|
||||
"term",
|
||||
"Attacking: send garbage lines to your opponent by clearing lines.\nDefending: after your opponent send you lines, you offset this garbage by clearing lines.\nCounter attack: Send attack back at your opponent after offseting incoming garbage, or taking the hit then attack back.\nIn most games, garbage offsetting is 1:1, i.e. one attack offsets one incoming garbage.",
|
||||
},
|
||||
|
||||
{"Side well",
|
||||
"sidewell",
|
||||
"term",
|
||||
"A stacking method where you leave a well of a certain width on the side.\nA Side 1-wide setup is the traditional Tetris setup (i.e. Side well Tetris).\nA Side 2-, 3-, or 4-wide setup is a combo setup. For new players, they can be effective ways to send attack. However, opponents can easily send you garbage while you are building your stack, killing you or cutting your stack short. Because of this, advanced players might not opt to building tall stacks, and rather keep a steady stream of T-Spins and Tetrises and attack when the opponent is unlikely to offset the garbage.",
|
||||
},
|
||||
{"Side 1-wide",
|
||||
"s1w side1wide sidewelltetris",
|
||||
"term",
|
||||
"Also known as Side well Tetris\nThe most traditional way to play. It is also easy to do in modern Tetris, and can send a half-decent amount of attack. However this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.",
|
||||
},
|
||||
{"Side 2-wide",
|
||||
"s2w side2wide",
|
||||
"term",
|
||||
"The stacking method where you leave a 2-block-wide well on the side. A common combo setup.\nEasy to use. New players can give it a try, and can produce some half-decent combos when combined with hold. Not often used in advanced games, because it takes more time to build the stack, leaving room for opponent to send garbage and cut your stack short. It is also not so good in efficiency.",
|
||||
},
|
||||
{"Side 3-wide",
|
||||
"s3w side2wide",
|
||||
"term",
|
||||
"The stacking method where you leave a 3-block-wide well on the side. A combo setup less common than 2-wide.\nCan perform more combos than 2-wide, but also harder to do, easy to break the combo.",
|
||||
},
|
||||
{"Side 4-wide",
|
||||
"s4w side4wide",
|
||||
"term",
|
||||
"The stacking method where you leave a 4-block-wide well on the side. A combo setup.\nIf done well, can produce very impressive combos. Also it takes less time to build up, so you might be able to start your combo before incoming garbage. However, there is still a risk of being killed by incoming garbage, and is thus less overpowered.",
|
||||
},
|
||||
{"Center 1-wide",
|
||||
"c1w center1wide centerwelltetris",
|
||||
"term",
|
||||
"Also known as Center well Tetris\nThe stacking method where you leave a 1-block-wide well in the middle. Commonly used in combat because this allows Tetrises as well as T-Spins, and not too difficult.",
|
||||
},
|
||||
{"Center 2-wide",
|
||||
"c2w center2wide",
|
||||
"term",
|
||||
"The stacking method where you leave a 2-block-wide well in the middle.",
|
||||
},
|
||||
{"Center 3-wide",
|
||||
"c3w center3wide",
|
||||
"term",
|
||||
"The stacking method where you leave a 3-block-wide well in the middle.",
|
||||
},
|
||||
{"Center 4-wide",
|
||||
"c4w center4wide",
|
||||
"term",
|
||||
"The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos, but also abuses the death conditions and won't die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.",
|
||||
},
|
||||
|
||||
{"DT Cannon",
|
||||
"dtcannon doubletriplecannon",
|
||||
"term",
|
||||
"Double-Triple Cannon"..HDwiki,
|
||||
HDsearch.."dt",
|
||||
},
|
||||
{"DTPC",
|
||||
"dtpc dtcannon doubletriplecannon",
|
||||
"term",
|
||||
"A follow-up of the DT Cannon that ends with an All Clear"..HDwiki,
|
||||
HDsearch.."dt",
|
||||
},
|
||||
{"BT Cannon",
|
||||
"btcannon betacannon",
|
||||
"term",
|
||||
"β Cannon, Beta Cannon"..HDwiki,
|
||||
HDsearch.."bt_cannon",
|
||||
},
|
||||
{"BTPC",
|
||||
"btpc btcannon betacannon",
|
||||
"term",
|
||||
"A follow-up of the BT Cannon that ends with an All Clear"..HDwiki,
|
||||
HDsearch.."bt_cannon",
|
||||
},
|
||||
{"TKI 3 Perfect Clear",
|
||||
"ddpc tki3perfectclear",
|
||||
"term",
|
||||
"A TSD opener that leads to a Double-Double-All Clear."..HDwiki,
|
||||
HDsearch.."TKI_3_Perfect_Clear",
|
||||
},
|
||||
{"QT Cannon",
|
||||
"qtcannon",
|
||||
"term",
|
||||
"We don't know much about this.",
|
||||
},
|
||||
{"Mini-Triple",
|
||||
"mt minitriple",
|
||||
"term",
|
||||
"A Mini T-Spin - T-Spin Triple structure",
|
||||
HDsearch.."mt",
|
||||
},
|
||||
{"Wolfmoon Cannon",
|
||||
"wolfmooncannon",
|
||||
"term",
|
||||
"We don't know much about this."..HDwiki,
|
||||
HDsearch.."wolfmoon_cannon",
|
||||
},
|
||||
{"ASC opener",
|
||||
"ascopener",
|
||||
"term",
|
||||
"We don't know much about this.",
|
||||
},
|
||||
{"Sewer",
|
||||
"sewer",
|
||||
"term",
|
||||
"An opener."..HDwiki,
|
||||
HDsearch.."sewer",
|
||||
},
|
||||
{"TKI",
|
||||
"tki",
|
||||
"term",
|
||||
"Can refer to a TSD opener or a C Spin opener."..HDwiki,
|
||||
HDsearch.."tki",
|
||||
},
|
||||
{"God Spin",
|
||||
"godspin",
|
||||
"term",
|
||||
"a setup that is fancy on the eyes but awkward to use in action. Invented by Windkey."..HDwiki,
|
||||
HDsearch.."godspin",
|
||||
},
|
||||
|
||||
{"STSD",
|
||||
"stsd",
|
||||
"term",
|
||||
"Super T-Spin Double, a setup that allows two T-Spin Doubles."..HDwiki,
|
||||
HDsearch.."stsd",
|
||||
},
|
||||
{"STMB",
|
||||
"stmb",
|
||||
"term",
|
||||
"STMB cave, a donation setup by using S/Z to block off a 3-wide well and clear a T-Spin Double."..HDwiki,
|
||||
HDsearch.."stmb_cave",
|
||||
},
|
||||
{"C-spin",
|
||||
"cspin",
|
||||
"term",
|
||||
"Placing a J on top of an L (or vice versa) to form a C shape, filling the rest with appropriate shapes to perform a T-Spin Triple + T-Spin Double."..HDwiki,
|
||||
HDsearch.."c-spin",
|
||||
},
|
||||
{"LST stacking",
|
||||
"lst",
|
||||
"term",
|
||||
"An infinite T-Spin Double setup"..HDwiki,
|
||||
HDsearch.."st_stacking",
|
||||
},
|
||||
{"Amemiya Cannon",
|
||||
"amemiyacannon",
|
||||
"term",
|
||||
"Donation T-Spin Double then Tetris, often a variation of a DT cannon",
|
||||
},
|
||||
{"千鸟格子",
|
||||
"",
|
||||
"term",
|
||||
"A setup to donate a T-Spin Double over a small hole and can do another T-Spin Double after that",
|
||||
},
|
||||
{"Imperial Cross",
|
||||
"imperialcross",
|
||||
"term",
|
||||
"Cover a cross-shaped hole with an overhang to do two T-Spin Doubles"..HDwiki,
|
||||
HDsearch.."imperial_cross",
|
||||
},
|
||||
{"Hamburger",
|
||||
"hamburger",
|
||||
"term",
|
||||
"A donation setup that still opens up for Tetrises"..HDwiki,
|
||||
HDsearch.."hamburger",
|
||||
},
|
||||
{"6-piece puzzle",
|
||||
"liuqiaoban",
|
||||
"term",
|
||||
"a setup that is often used to increase chances of a mid-game All Clear.",
|
||||
},
|
||||
{"Albatross",
|
||||
"albatross",
|
||||
"term",
|
||||
"A fancy, fast paced opener with TSD-TST-TSD-All Clear, hardly wasting any T pieces.",
|
||||
},
|
||||
{"鹈鹕",
|
||||
"",
|
||||
"term",
|
||||
"An Albatross-ish opener to use when the piece orders do not support that",
|
||||
},
|
||||
{"King Crimson",
|
||||
"kingcrimson",
|
||||
"term",
|
||||
"Stacking a TST on top of a STSD",
|
||||
},
|
||||
{"Setup",
|
||||
"setup",
|
||||
"term",
|
||||
"Good setups often satisfy two to three of the following:\n- Can adapt to many piece orders,\n- Strong attack, minimal waste of the T piece,\n- require minimal soft dropping for more fast placement and using finesse,\n- has clear follow-up strategies with few branches.",
|
||||
},
|
||||
|
||||
{"6-3 Stacking",
|
||||
"63stacking",
|
||||
"term",
|
||||
"A way of stacking where you have a 6-block-wide stack on the left, and a 3-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the key presses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.",
|
||||
},
|
||||
{"Combo",
|
||||
"ren combo",
|
||||
"term",
|
||||
"Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is 1 combo, and the third line clear is 2 combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.",
|
||||
},
|
||||
{"20G",
|
||||
"20g",
|
||||
"term",
|
||||
"The fastest falling speed of modern Tetris. In 20G, pieces do not have a falling process and instantly appear on the bottom. This sometimes also limits a piece's sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G.",
|
||||
},
|
||||
{"Topping out",
|
||||
"die death topout toppingout",
|
||||
"term",
|
||||
"Modern Tetris games have three different conditions in which the player tops out:\n1. Block out: when a piece spawns overlapping with another block;\n2. Lock out: when a piece locks entirely above the skyline;\n3. Garbage out: when the stack exceeds 40 lines in height (often due to incoming garbage).\nTechmino does not check for locking out, and has a 42 line limit for garbage out.",
|
||||
},
|
||||
{"Falling speed",
|
||||
"fallingspeed",
|
||||
"term",
|
||||
"Falling speed is often described in terms of G, i.e. how many lines it falls in one frame (often assuming 60 frames per second).\nG is a large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. G usually caps at 20G, for there are only 20 (visible) blocks in the matrix's height.",
|
||||
},
|
||||
{"Lockdown Delay",
|
||||
"lockdelay lockdowndelay lockdowntimer",
|
||||
"term",
|
||||
"The delay between block touching the ground and locking down (i.e. can no longer be controlled, and the next piece spawns).\nModern Tetris games often have a forgiving lockdown delay mechanics where you can reset this delay by moving or rotating (up to 15 times), and you can sometimes stall for time by doing this. Classic Tetris games often have a far less forgiving lockdown delay.",
|
||||
},
|
||||
{"Finesse",
|
||||
"finesse",
|
||||
"term",
|
||||
"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris's restart on finesse error, or with Techmino's finesse error sound effect.\n\nTechmino's finesse detection is not exactly \"theoretical minimum key presses\", but instead only checks for finesse against a pre-determined par key press count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
|
||||
},
|
||||
{"\"doing research\"",
|
||||
"scientificresearch",
|
||||
"term",
|
||||
"\"Doing scientific research\" is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single player environment.",
|
||||
},
|
||||
{"DAS & ARR",
|
||||
"das arr delayedautoshift autorepeatrate",
|
||||
"term",
|
||||
"DAS refers to Delayed Auto Shift, the way how blocks move to the side when you hold left or right. Also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto Repeat Rate, which is the delay between automatic movements.\nFor new players, the recommended values are: DAS 8-10f (133-167ms), ARR 1-2f (17-33ms).\nFor advanced players who want to play faster, the recommended values are DAS 4-6f (67-100ms), ARR 0f (0ms). (At 0ms ARR, pieces will instantly snap to the wall once you get past DAS.)\n\nThe ideal configuration strategy for advanced players is to minimize DAS while still being able to reliably control whether to tap or hold; and to set to ARR to 0 if possible, or as low as possible otherwise.",
|
||||
},
|
||||
{"DAS (simple)",
|
||||
"das arr delayedautoshift autorepeatrate",
|
||||
"term",
|
||||
"Imagine you are typing, and you hold down a letter. Say you hold down \"O\".\nYou get a long string of O's.\nOn the time line, it kinda looks like: O--------------O-O-O-O-O-O-O-O-O\nThe -------------- is DAS, the - is ARR.",
|
||||
},
|
||||
{"Bag7 generator",
|
||||
"bag7bag randomgenerator",
|
||||
"term",
|
||||
"Also known as \"7-Bag Generator\". Officially known as \"Random Generator\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetriminoes.",
|
||||
},
|
||||
{"His generator",
|
||||
"history hisgenerator",
|
||||
"term",
|
||||
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetrimino is selected, but if this Tetrimino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.",
|
||||
},
|
||||
{"O-Spin",
|
||||
"ospin",
|
||||
"term",
|
||||
"In most cases, it's a meme.\nThe O Tetrimino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetriminoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O piece can change shape and \"spin\" into different positions.\nTechmino also supports O-Spin in most modes.",
|
||||
},
|
||||
{"O-Spin Table",
|
||||
"ospintable",
|
||||
"term",
|
||||
"*Techmino-exclusive*\nThis comes from the source code. No documentation has been provided.\n{111,5,2, 0,-1,0},{111,5,2,-1,-1,0},{111,5,0,-1, 0,0},//T\n{333,5,2,-1,-1,0},{333,5,2, 0,-1,0},{333,5,0, 0, 0,0},//T\n{313,1,2,-1, 0,0},{313,1,2, 0,-1,0},{313,1,2, 0, 0,0},//Z\n{131,2,2, 0, 0,0},{131,2,2,-1,-1,0},{131,2,2,-1, 0,0},//S\n{331,3,2, 0,-1,0},{113,3,0, 0, 0,0},{113,3,2,-1, 0,0},//J\n{113,4,2,-1,-1,0},{331,4,0,-1, 0,0},{331,4,2, 0, 0,0},//L\n{222,7,2,-1, 0,1},{222,7,2,-2, 0,1},{222,7,2, 0, 0,1},//I\n{121,6,0, 1,-1,2},{112,6,0, 2,-1,2},{122,6,0, 1,-2,2},//O\n{323,6,0,-1,-1,2},{332,6,0,-2,-1,2},{322,6,0,-1,-2,2},//O\n\n*Translator's note: Yes, that is indeed **not** Lua. Lua uses -- to indicate comments.*",
|
||||
},
|
||||
{"Hypertapping",
|
||||
"hypertapping",
|
||||
"term",
|
||||
"Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.",
|
||||
},
|
||||
{"Tetris OL attack",
|
||||
"top tetrisonlineattack",
|
||||
"term",
|
||||
"Single/Double/Triple/Tetris sends 0/1/2/4.\nT-Spin Single/Double/Triple sends 2/4/6, half if Mini.\nCombo send 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5.\nBack to Back sends extra 1 (or 2 if T-Spin Triple).\nAll Clear sends extra 6. This extra 6 will be sent to opponents directly, and does not cancel your buffered incoming damage.",
|
||||
},
|
||||
{"Techmino attack",
|
||||
"techminoattack",
|
||||
"term",
|
||||
"Regular line clears (clearing <=3 lines):\n\tSends (lines cleared -0.5) attack\nSpecial line clears:\n\tSpin sends (lines cleared x2) attack,\n\t\t- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)\n\t\t- B2B2B sends (lines cleared x0.5), and +1 extra blocking\n\t\t- If it's a Mini, x0.25\n\tNon-Spin Techrash/Techrash+ sends (lines cleared) attack,\n\t\t- B2B sends extra 1 attack,\n\t\t- B2B2B sends 50% more attack and +1 extra blocking.\n\nSpecial line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)\nHalf Perfect Clear (a Perfect Clear \"with blocks left below\". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2\nPerfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)\nCombos: All damage above will be given a (combo x25%) bonus, or (combo x15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.\nAfter calculating all above, the damage value will be rounded down then sent",
|
||||
},
|
||||
{"C2 Generator",
|
||||
"cultris2generator cultrisiigenerator c2generator",
|
||||
"term",
|
||||
"All Tetriminoes have a initial weight of 0.\nEvery time, multiply all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
|
||||
},
|
||||
{"C2 wall kicks",
|
||||
"cultris2wallkicks cultrisiiwallkicks c2wallkicks cultris2kicks cultrisiikicks c2kicks",
|
||||
"term",
|
||||
"Left, right, down, bottom-left, bottom-right, left 2, right 2. (This applies to *any* rotation of *any* Tetrimino.)",
|
||||
},
|
||||
{"Stacking",
|
||||
"stacking",
|
||||
"term",
|
||||
"Often refers to stacking Tetriminoes without leaving holes in the stack.",
|
||||
},
|
||||
{"Rotation buttons (1)",
|
||||
"doublerotation",
|
||||
"term",
|
||||
"Using both clockwise and counter-clockwise rotation buttons allows to reduce number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.",
|
||||
},
|
||||
{"Rotation buttons (2)",
|
||||
"triplerotation",
|
||||
"term",
|
||||
"Using all three rotation buttons (the third being 180-degree rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
|
||||
},
|
||||
{"Drought",
|
||||
"drought",
|
||||
"term",
|
||||
"A situation where a piece you want, often the I Tetrimino (a.k.a. the Long Bar), does not spawn for a long time. This often happens, and can be deadly, for classic Tetris, but it is almost impossible for modern Tetris thanks to the Random Generator.\nWith the Random Generator, there can be at most 12 other pieces between two I Tetriminoes.",
|
||||
},
|
||||
{"MPH mode",
|
||||
"mph",
|
||||
"term",
|
||||
"Memoryless (i.e. random spawn), previewless (i.e. no next queue), holdless. A mode that requires quite some reaction speed.",
|
||||
},
|
||||
{"Input delay",
|
||||
"input delay",
|
||||
"term",
|
||||
"Any input device take some time for the input to reach the game. This delay can range from a few milliseconds to a few dozens milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardwares and softwares used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.",
|
||||
},
|
||||
{"Cold Clear",
|
||||
"cc coldclear",
|
||||
"term",
|
||||
"A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.",
|
||||
},
|
||||
{"ZZZbot",
|
||||
"zzzbot",
|
||||
"term",
|
||||
"A Tetris bot. Built by the Chinese Tetris player 奏之章, has decent performance in many games",
|
||||
},
|
||||
|
||||
{"Communities",
|
||||
"community communities",
|
||||
"other",
|
||||
"Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click \"Open URL\")",
|
||||
"https://discord.gg/harddrop/"
|
||||
},
|
||||
{"Tetris OL Servers",
|
||||
"tetrisonline servers",
|
||||
"other",
|
||||
"Google \"Tetris Online Poland\" for the Poland server.\nClick \"Open URL\" for information about the Tetris Online Study server.",
|
||||
"http://139.199.75.237/tos",
|
||||
},
|
||||
{"Github Repository",
|
||||
"githubrepository",
|
||||
"other",
|
||||
"Techmino's Github repository. Stars are appreciated",
|
||||
"http://github.com/26F-Studio/Techmino",
|
||||
},
|
||||
|
||||
{"SFX",
|
||||
"sfx soundeffects",
|
||||
"english",
|
||||
"Short for \"Sound effects\".",
|
||||
},
|
||||
{"BGM",
|
||||
"bgm backgroundmusic",
|
||||
"english",
|
||||
"Short for \"Background music\".",
|
||||
},
|
||||
{"AFK",
|
||||
"afk",
|
||||
"english",
|
||||
"\"Away from keyboard\", or in a broader sense, a period of time when you are not playing.\nTaking regular breaks helps relief your muscle strain and help you player better when you come back.",
|
||||
},
|
||||
|
||||
{"Hebomai",
|
||||
"hebomai hbm",
|
||||
"name",
|
||||
"One of the top players.\nOnce Beat Wu Songhao (a Chinese player) on TV.",
|
||||
},
|
||||
{"Amemiya Taiyou",
|
||||
"amemiya taiyou",
|
||||
"name",
|
||||
"One of the top players.\nWon champion on a game in Puyo Puyo Tetris's Swap mode.",
|
||||
},
|
||||
{"Ajanba",
|
||||
"ajanba ajb",
|
||||
"name",
|
||||
"One of the top players.\nWon champion of JsCup.",
|
||||
},
|
||||
{"Blink",
|
||||
"blink",
|
||||
"name",
|
||||
"One of the top players.\nRuns the Tetris community, Hard Drop.",
|
||||
},
|
||||
{"Doremy",
|
||||
"doremy 123",
|
||||
"name",
|
||||
"One of the top players.\nAmemiya once said he was the second best player in the world.",
|
||||
},
|
||||
{"Firestorm",
|
||||
"firestorm fst",
|
||||
"name",
|
||||
"One of the top players.\nWon champion of JsCup.",
|
||||
},
|
||||
{"Furea",
|
||||
"furea fuleiya jk",
|
||||
"name",
|
||||
"One of the top players.\nWorld record holder of Puyo Puyo Tetris's Sprint mode and Ultra mode.",
|
||||
},
|
||||
{"Iljain",
|
||||
"iljain yijianlian",
|
||||
"name",
|
||||
"One of the top players.\nAchieved Rank 1 in Cultris II.",
|
||||
},
|
||||
{"Jonas",
|
||||
"jonas",
|
||||
"name",
|
||||
"One of the top players in Classic Tetris.\nFour-times-in-a-row champion of CTWC.",
|
||||
},
|
||||
{"Joseph",
|
||||
"joseph",
|
||||
"name",
|
||||
"One of the top players in Classic Tetris.\nTwice-in-a-row champion of CTWC. Also holds many world records of Tetris (NES, Nintendo).",
|
||||
},
|
||||
{"Kazu",
|
||||
"kazu mdking",
|
||||
"name",
|
||||
"One of the top players.\nFamous for how he can turn misdrops into donation setups.",
|
||||
},
|
||||
{"Microblizz",
|
||||
"microblizz",
|
||||
"name",
|
||||
"One of the top players.\nFormer world record holder for Sprint.",
|
||||
},
|
||||
{"Vince",
|
||||
"vincehd",
|
||||
"name",
|
||||
"One of the top players.\nWorld record holder for Sprint (no delay).",
|
||||
},
|
||||
{"Wumbo",
|
||||
"wumbotize squirtle",
|
||||
"name",
|
||||
"One of the top players.\nFamously fond of using Center 4-Wide setups, thus having a bad reputation. However, he is also undeniably skilled in other techniques as well.",
|
||||
},
|
||||
{"Yakine",
|
||||
"yakine heshui",
|
||||
"name",
|
||||
"One of the top players.\nFamous for fancy T-Spins. When in combat but not in danger, he could often pull off some fancy donations very high on the field. Third place on the speed leaderboards of Jstris's 20TSD mode, and didn't use setups (the first and second place both used LST setup).",
|
||||
},
|
||||
{
|
||||
"Translator Note 3",
|
||||
"",
|
||||
"help",
|
||||
"Starting from here, all but one terms are China-specific (the not-China term is Diao), and are less relevant for the global community. Read at your own risk.\n\"Virtual content creator\" refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically \"Virtual YouTuber\" but not platform-specific."
|
||||
},
|
||||
{"Little Z",
|
||||
"littlez",
|
||||
"name",
|
||||
"The name of this thing... except it's also called TetroDictionary?\nUsed to be a chat bot that serves for the same function, and mostly uses the same list of keywords.",
|
||||
},
|
||||
{"MrZ",
|
||||
"mrz626",
|
||||
"name",
|
||||
"Tetris Research community member, author of Techmino.\nPersonal bests: Sprint 27 seconds, MPH Sprint 57 seconds, #8 on Jstris leaderboards, U rank on Tetr.io, cleared TGM3 (World rule, Shirase gold 1300).",
|
||||
"https://space.bilibili.com/225238922",
|
||||
},
|
||||
|
||||
{"Farter",
|
||||
"farteryhr",
|
||||
"name",
|
||||
"Tetris Research community member.\nOne of the prestigious players in the Chinese Tetris community. Author of Tetr.js Farter's Dig Mod.",
|
||||
"https://space.bilibili.com/132966",
|
||||
},
|
||||
{"Sniraite",
|
||||
"sniraite",
|
||||
"name",
|
||||
"Tetris Research community member.\nOne of the top players in China. Should be the fastest player in Mainland China.",
|
||||
"https://space.bilibili.com/561589",
|
||||
},
|
||||
{"Teatube",
|
||||
"teatube ttb chaguan chanaiye sifangchaye 022",
|
||||
"name",
|
||||
"Administrator of the Tetris Research community, Operator of the Tetris Online Study private server, chief editor of the Huiji wiki.\nPersonal bests: Sprint 33 seconds, Tetris Online peak stats 50LPM, 70APM.",
|
||||
"https://space.bilibili.com/834903",
|
||||
},
|
||||
{"xb",
|
||||
"xb",
|
||||
"name",
|
||||
"Tetris Research community member.\nMain organizer for competitions in the community.",
|
||||
},
|
||||
{"Flyz",
|
||||
"flyz fxg",
|
||||
"name",
|
||||
"Tetris Research community member.\nA technical player.",
|
||||
"https://space.bilibili.com/787096",
|
||||
},
|
||||
{"gggf",
|
||||
"gggf kissne",
|
||||
"name",
|
||||
"Tetris Research community member.\nOne of the top players of 20G in China, achieved almost every achievement in TGM3.",
|
||||
"https://space.bilibili.com/287769888",
|
||||
},
|
||||
{"蕴空之灵",
|
||||
"ykzl yunkongzhiling niao bird",
|
||||
"name",
|
||||
"Tetris Research community member.\nPersonal bests: Tetris Online stats 50LPM, 90APM.\nDecent efficiency. Can't eat spicy food. Often uses TKI 3, Albatross and PC opener.",
|
||||
"https://space.bilibili.com/9964553",
|
||||
},
|
||||
{"安樱奈莯Naki",
|
||||
"naki anyingnaimu",
|
||||
"name",
|
||||
"Tetris Research community member, Virtual content creator.\nWe seem to have asked her to record some voice clips for this game?",
|
||||
"https://space.bilibili.com/33212649",
|
||||
},
|
||||
{"奏之章",
|
||||
"zzz zouzhizhang",
|
||||
"name",
|
||||
"Tetris Research community member.\nAuthor of ZZZbot. An important figure in the developement of Tetris AI in China.",
|
||||
"https://space.bilibili.com/311039",
|
||||
},
|
||||
{"吴淞昊",
|
||||
"wusonghao modian",
|
||||
"name",
|
||||
"Tetris Research community member.\nOne of the top players of hidden Tetris in China. Was once on TV.",
|
||||
"https://space.bilibili.com/17583394",
|
||||
},
|
||||
{"他天一",
|
||||
"tty tatianyi",
|
||||
"name",
|
||||
"Tetris Research community member.\nContributor of 奏之章's Cultris II bot. One of the top players in China.",
|
||||
"https://space.bilibili.com/3895759",
|
||||
},
|
||||
{"Mars608",
|
||||
"mars608",
|
||||
"name",
|
||||
"Tetris Research community member.\nFormer regional first place on Puyo Puyo Tetris (Nintendo Switch, People's Republic of China region).",
|
||||
"https://space.bilibili.com/1471400",
|
||||
},
|
||||
{"Mifu",
|
||||
"mifu swl nanmaomao",
|
||||
"name",
|
||||
"Originally known as swl.\nTetris Research community member.\nMiya's Tetris coach. Miya made an animated character art for him called Mifu, meaning \"Miya's Shifu\".",
|
||||
"https://space.bilibili.com/109356367",
|
||||
},
|
||||
{"ZXC",
|
||||
"zxc thtsod",
|
||||
"name",
|
||||
"Also known as ThTsOd.\nTetris Research community member.\nA technical player.",
|
||||
"https://space.bilibili.com/4610502",
|
||||
},
|
||||
{"Tinko",
|
||||
"tinko",
|
||||
"name",
|
||||
"Tetris Research community member.\nA technical player.",
|
||||
"https://tinko.moe",
|
||||
},
|
||||
{"T722",
|
||||
"722",
|
||||
"name",
|
||||
"Tetris Research community member.\nMusician.",
|
||||
"https://space.bilibili.com/30452985",
|
||||
},
|
||||
{"Diao",
|
||||
"diao",
|
||||
"name",
|
||||
"Tetris Research community member.\nOne of the top battle players. Won second place in JsCup, champion in TTT, champion in HDO XII.\nHas many former nicknames including nmdtql, diao, nanami.",
|
||||
"https://space.bilibili.com/471341780",
|
||||
},
|
||||
{"思竣",
|
||||
"sijun",
|
||||
"name",
|
||||
"Tetris Research community member.\nLots of mental computation power. Only known player to achieve 25 All Clears in PC Challenge - Lunatic.",
|
||||
"https://space.bilibili.com/403250559",
|
||||
},
|
||||
{"子心Koishi",
|
||||
"koishi",
|
||||
"name",
|
||||
"Tetris Research community member, Virtual content creator.\nA top Tetris 99 players known for his strategies.",
|
||||
"https://space.bilibili.com/147529",
|
||||
},
|
||||
{"ditoly",
|
||||
"ditoly icrem kuimei jk",
|
||||
"name",
|
||||
"Tetris Research community member.",
|
||||
"https://space.bilibili.com/13014410",
|
||||
},
|
||||
{"Gompyn",
|
||||
"lanlv gompyn",
|
||||
"name",
|
||||
"Tetris Research community member.\nTechnical player.",
|
||||
},
|
||||
{"喵田弥夜Miya",
|
||||
"miya miaotianmiye",
|
||||
"name",
|
||||
"Tetris Research community member, Virtual content creator.\nPractically the mascot of the community. Voice actress of Techmino.",
|
||||
"https://space.bilibili.com/846180",
|
||||
},
|
||||
|
||||
{"Windkey",
|
||||
"wdk windkey fengyaoshi",
|
||||
"name",
|
||||
"Former community member.\nBad reputation due to excessive center 4-wides.",
|
||||
"https://space.bilibili.com/25576872",
|
||||
},
|
||||
}
|
||||
@@ -1,975 +0,0 @@
|
||||
local HDsearch="https://harddrop.com/wiki?search="
|
||||
local HDwiki="\t更多内容见HD wiki"
|
||||
return{
|
||||
{"新人须知",
|
||||
"xinren new noob readme",
|
||||
"help",
|
||||
"致想深入玩下去的新人:\n\t两大根本原则:\n\t\t1.选手感好的版本(top/jstris/tetrjs/tech),别用编程练习渣版本\n\t\t2.踏实打好基础(next预判稳定消四),别只想着炫酷T旋\n\t两大主要技巧:\n\t\t1.熟悉初始位置以及到各个位置的初始操作\n\t\t2.提前计算好下一块能放哪\n(推荐阅读专栏)一位块圈dalao给新人的话\n\n[点击右下角的按钮打开链接]",
|
||||
"http://bilibili.com/read/cv2352939",
|
||||
},
|
||||
{"HardDrop wiki",
|
||||
"harddrop hd wiki",
|
||||
"help",
|
||||
"位于Harddrop全球俄罗斯方块社区的wiki百科(英文)",
|
||||
"http://harddrop.com/wiki/Tetris_Wiki",
|
||||
},
|
||||
{"灰机wiki",
|
||||
"huiji wiki",
|
||||
"help",
|
||||
"俄罗斯方块中文维基,由一群来自俄罗斯方块研究群及下属群的方块同好建立的关于俄罗斯方块的中文百科全书。\n当前大部分页面翻译和参考来自Harddrop wiki和Tetris Wiki",
|
||||
"http://tetris.huijiwiki.com",
|
||||
},
|
||||
|
||||
{"TTT",
|
||||
"ttt",
|
||||
"game",
|
||||
"现代方块特殊操作手把手教程(推荐使用电脑,移动设备需要外接键盘)\n\t推荐能无hold纯消四完成40行挑战的人学习\n\t内含T-spin、极简、SRS、部分对战定式介绍等教程\n\t完全吃透了话就可以成为教练啦!\n注:提供的链接是翻译后挂在茶服的版本",
|
||||
"http://139.199.75.237/ttt",
|
||||
},
|
||||
{"TTPC",
|
||||
"ttpc",
|
||||
"game",
|
||||
"SRS+bag7方块游戏开局PC教程(推荐使用电脑,移动设备需要外接键盘)\n\t推荐完成了ttt的人学习(必须先学会SRS)\n\t(不包括六巧板等其它PC定式)\n\n注:提供的链接是翻译后挂在茶服的版本",
|
||||
"http://139.199.75.237/ttpc",
|
||||
},
|
||||
{"NAZO",
|
||||
"nazo",
|
||||
"game",
|
||||
"各类SRS试题(手机触屏玩不了)\n\t推荐能通过ttt的玩家尝试。\n\t内含各种t-spin/all-spin题目,简单到极难题目都有。\n\n注:提供的链接是翻译后挂在茶服的版本",
|
||||
"http://139.199.75.237/nazo",
|
||||
},
|
||||
|
||||
{"King of Stackers",
|
||||
"kos kingofstackers",
|
||||
"game",
|
||||
"King of Stackers\n网页版回合制对战方块点击即玩(可能很卡)",
|
||||
"http://kingofstackers.com/games.php",
|
||||
},
|
||||
{"Tetr.js",
|
||||
"tetrjs",
|
||||
"game",
|
||||
"全平台网页版单机方块点击即玩,有对新人比较友好的全自定义(大多数常用功能),手机只能选几个默认按键组,不能自由摆放。别的都很好",
|
||||
"http://farter.cn/t",
|
||||
},
|
||||
{"Tetra Legends",
|
||||
"tl tetralegends",
|
||||
"game",
|
||||
"全平台网页版单机方块点击即玩(推荐使用电脑,移动设备需要外接键盘)(第一次加载可能很慢),除了手感不够舒适以外功能比较强大,动效很好看,还把很多别的游戏里不可见的机制可视化了,游戏体验很好。\n\n注:包含节奏模式!",
|
||||
"http://tetralegends.app",
|
||||
},
|
||||
{"Jstris",
|
||||
"js jstris",
|
||||
"game",
|
||||
"全平台网页对战方块点击即玩(服务器在国外可能很卡)",
|
||||
"http://jstris.jezevec10.com",
|
||||
},
|
||||
{"Tetr.io",
|
||||
"io tetrio",
|
||||
"game",
|
||||
"炫酷在线对战方块点击即玩(推荐使用电脑,移动设备需要外接键盘)(服务器在国外,可能超级慢甚至打不开)",
|
||||
"http://tetr.io",
|
||||
},
|
||||
{"World Wide Combo",
|
||||
"wwc worldwidecombo",
|
||||
"game",
|
||||
"网页全世界匹配制1对1方块点击即玩(服务器在国外可能很卡)",
|
||||
"http://worldwidecombos.com",
|
||||
},
|
||||
{"Tetris Friends",
|
||||
"tf tetrisfriends",
|
||||
"game",
|
||||
"一个已经关服了的网页版方块,曾经是一个不错的对战平台",
|
||||
},
|
||||
|
||||
{"TGM",
|
||||
"tgm tetrisgrandmaster",
|
||||
"game",
|
||||
"一个街机平台方块系列,S13/GM等称号出自该系列,可以在win平台运行",
|
||||
},
|
||||
{"DTET",
|
||||
"dtet",
|
||||
"game",
|
||||
"一个win平台方块,基于经典规则加入了20G和一个很强大的旋转系统,手感非常好,但是除了键位都不可自定义,能习惯经典出块方向的玩家可以玩(就是有点难找到,找到了可能还要自己装缺了的dll文件)",
|
||||
},
|
||||
{"Heboris",
|
||||
"hb heboris",
|
||||
"game",
|
||||
"一个win平台方块,仿街机,可以模拟多个方块游戏的部分模式",
|
||||
},
|
||||
{"Texmaster",
|
||||
"txm texmaster",
|
||||
"game",
|
||||
"一个win平台方块,包含TGM的所有模式,可以用来练习TGM,手感比真版较好,不足的是world规则不完全一样(如软降到底无锁延,踢墙表有细节不同等)",
|
||||
},
|
||||
|
||||
{"Tetris99",
|
||||
"t99 tetris99",
|
||||
"game",
|
||||
"ns端方块,主玩99人混战的吃鸡模式,战术比重比较大,胜率不只由玩家在平时1v1时的水平决定。也有一些常用单机模式如马拉松等",
|
||||
},
|
||||
{"Puyopuyo Tetris",
|
||||
"ppt puyopuyotetris",
|
||||
"game",
|
||||
"多平台方块(steamPC版手感,网络等都不太好,不建议购买),将tetris和puyopuyo两个下落消除游戏放到一个游戏里,二者可以对战,联机单机模式都很多,很有趣",
|
||||
},
|
||||
{"Tetris Online",
|
||||
"top tetris online study",
|
||||
"game",
|
||||
"一个win平台方块,主要用来6人内对战/单挑/刷每日40L榜/挖掘模式/打机器人。支持自定义das/arr但都不能到0,有一点输入延迟但问题不大,是新人入块圈不错的选择。\n\n现在还开着的服务器有:\n\tTO-P(波兰服,服务器在波兰,可能会卡顿)\n\tTO-S(研究服,研究群群友自己开的服,很稳定,需要进群注册)\n\tTO-X(千雪服,VUP星月千雪于20年9月开的服,还处于实验阶段)",
|
||||
},
|
||||
{"Tetris Effect",
|
||||
"te tetriseffect",
|
||||
"game",
|
||||
"一个win/ns/ps4平台方块,特效方块游戏,只有单机模式,手感不算太好,想看特效的可以一试,只是去玩方块的不是很建议",
|
||||
},
|
||||
{"Techmino",
|
||||
"techmino tieke",
|
||||
"game",
|
||||
"一个win/android/linux/macOS方块,只有单机,但是模式和各种设置都很齐全,适合有一定基础的新人,输入延迟很小,手感很好",
|
||||
},
|
||||
{"Cultris II",
|
||||
"c2 cultris2 cultrisii",
|
||||
"game",
|
||||
"一个win/linux/macOS平台方块,基于经典规则,但支持自定义das/arr,主玩对战,打法是基于时间的连击,考验玩家速度/wide打法/挖掘",
|
||||
},
|
||||
{"Nullpomino",
|
||||
"np nullpomino",
|
||||
"game",
|
||||
"一个win平台方块,整个游戏自定义程度极高,几乎任何参数都可以自己设置,是一个专业级方块,不太适合新人上手,连菜单都不太好搞清楚",
|
||||
},
|
||||
{"Touhoumino",
|
||||
"touhoumino chewan dongfang",
|
||||
"game",
|
||||
"块圈玩家自制win平台方块,其实就是一个nullpomino的自带资源包的改版,将东方project元素结合到俄罗斯方块的游戏,好玩但是难度较大,适合有方块基础并且各项能力都较强的玩家游玩(不然都不知道自己怎么死的)",
|
||||
},
|
||||
{"Misamino",
|
||||
"misamino",
|
||||
"game",
|
||||
"块圈玩家自制win平台方块,单机1v1,主玩回合制模式,可以自定义ai(自己写的话需要了解接口)",
|
||||
},
|
||||
{"JJ块",
|
||||
"jj gougou",
|
||||
"game",
|
||||
"jj棋牌平台下一个休闲游戏,安卓百度“JJ比赛”官网下载平台后可以找到(找不到的话是你没在官网下载或者你是ios系统)。竖屏,输入延迟很小超流畅,可自定义das/arr/20G软降,简单自定义键位,无hold,没有b2b,无攻击缓冲不可抵消,每次攻击上限为4,连击较强,其他同现代方块",
|
||||
},
|
||||
{"火拼俄罗斯",
|
||||
"huopin qq",
|
||||
"game",
|
||||
"腾讯游戏大厅的方块,场地12列,打字的das和arr,1next,无hold,攻击途径只有 消4打3 消3打2,垃圾行为国际象棋棋盘式,几乎不可能挖掘",
|
||||
},
|
||||
|
||||
|
||||
|
||||
{"LPM",
|
||||
"lpm sudu",
|
||||
"term",
|
||||
"Line per Minute\n行每分,体现玩家下块速度。\n\n注:不同游戏中显示的LPM算法可能不一样,例如TO中的lpm是用pps换算的,每1pps=2.4lpm,忽略掉了垃圾行的影响,不再是字面意思,本游戏中使用L'PM代表这种换算后LPM",
|
||||
},
|
||||
{"PPS",
|
||||
"pps sudu",
|
||||
"term",
|
||||
"Piece per Second\n块每秒,体现玩家下块速度。",
|
||||
},
|
||||
{"BPM",
|
||||
"bpm sudu",
|
||||
"term",
|
||||
"Block per Minute\n块每分,体现玩家下块速度\n别问为什么不是PPM,问就是不知道",
|
||||
},
|
||||
{"APM",
|
||||
"apm attack gongji",
|
||||
"term",
|
||||
"Attack per Minute\n攻击每分,即玩家每分钟能打出的垃圾行数。\n一定程度体现玩家攻击力",
|
||||
},
|
||||
{"SPM",
|
||||
"spm send gongji",
|
||||
"term",
|
||||
"Send per Minute\n送出每分,即玩家每分钟实际打出去给对手的垃圾行数。\n一定程度体现玩家给对手实际造成的攻击力",
|
||||
},
|
||||
{"ADPM",
|
||||
"adpm attack defend",
|
||||
"term",
|
||||
"Atk+Dig per Minute\n攻击+挖掘每分,用于在同一局游戏内对比玩家间水平差距,比apm更准确一些",
|
||||
},
|
||||
{"DPM",
|
||||
"dpm dig defend",
|
||||
"term",
|
||||
"Dig/Defend per Minute\n挖掘每分,即玩家每分钟向下挖掘的垃圾行数。\n某些时候可以体现玩家生存能力\n\n或:防御(抵消+挖掘)每分",
|
||||
},
|
||||
{"KPM",
|
||||
"kpm sudu",
|
||||
"term",
|
||||
"Key per Minute\n按键每分,体现玩家按键速度。",
|
||||
},
|
||||
{"KPP",
|
||||
"kpp anjian",
|
||||
"term",
|
||||
"Key per Piece\n按键每块,体现玩家操作是否繁琐。\n学会极简提升操作效率以减少此数字",
|
||||
},
|
||||
{"APL",
|
||||
"apl xiaolv",
|
||||
"term",
|
||||
"Attack per Line\n攻击每行,也叫效率,体现玩家攻击的的行利用率。",
|
||||
},
|
||||
|
||||
{"PC",
|
||||
"pc perfectclear ac allclear quanxiao quanqing",
|
||||
"term",
|
||||
"Perfect Clear(也叫All Clear,全消,或全清)\n消除场地上所有的方块。",
|
||||
},
|
||||
{"HPC",
|
||||
"hpc hc clear banqing banquanqing banquanxiao",
|
||||
"term",
|
||||
"Half-PC\nPC(全消)的外延,如果去掉消除部分之下的场地后上面部分是一个PC,那么这个消除就是半PC,打出一些攻击(仅Tech中有)。",
|
||||
},
|
||||
{"TSS",
|
||||
"tss t1 tspin",
|
||||
"term",
|
||||
"T-spin single\n指T方块spin消1行。",
|
||||
},
|
||||
{"TSD",
|
||||
"tsd t2 tspin",
|
||||
"term",
|
||||
"T-spin double\n指T方块spin消2行。",
|
||||
},
|
||||
{"TST",
|
||||
"tst t3 tspin",
|
||||
"term",
|
||||
"T-spin triple\n指T方块spin消3行。",
|
||||
},
|
||||
{"MTSS",
|
||||
"mtss tspin",
|
||||
"term",
|
||||
"mini T-spin single\n指T方块mini spin消1行(不同游戏判定不一样)。",
|
||||
},
|
||||
{"MTSD",
|
||||
"mtsd tspin",
|
||||
"term",
|
||||
"mini T-spin double\n指T方块mini spin消2行(仅部分游戏内存在且判定不一样)。",
|
||||
},
|
||||
{"Single",
|
||||
"single xiaoyi",
|
||||
"term",
|
||||
"消一行",
|
||||
},
|
||||
{"Double",
|
||||
"double xiaoer",
|
||||
"term",
|
||||
"消两行",
|
||||
},
|
||||
{"Triple",
|
||||
"triple xiaosan",
|
||||
"term",
|
||||
"消三行",
|
||||
},
|
||||
{"Techrash",
|
||||
"techrash xiaosi",
|
||||
"term",
|
||||
"消四行(Tech限定)",
|
||||
},
|
||||
{"Tetris",
|
||||
"tetris xiaosi",
|
||||
"term",
|
||||
"商标,Tetris游戏名,同时也是别的方块游戏里消四行的名字。\n含义是Tetra(古希腊语 四)+Tennis(作者喜欢的运动)。",
|
||||
},
|
||||
|
||||
{"SRS",
|
||||
"srs rotate",
|
||||
"term",
|
||||
"Super Rotation System\n现代方块最常用的旋转系统,每个方块都有一个旋转中心,旋转后如果和场地有重合,会根据<从哪个方向转到哪个方向>进行一些偏移测试,可以让方块钻进入一些特定形状的洞。",
|
||||
},
|
||||
{"NRS",
|
||||
"nrs rotate",
|
||||
"term",
|
||||
"Nintendo Rotation System",
|
||||
},
|
||||
{"ARS",
|
||||
"ars rotate",
|
||||
"term",
|
||||
"Arika Rotation System, TGM系列使用的旋转系统(3代中的C模式)\n或者\nAtari Rotation System, 一个左上对齐旋转系统",
|
||||
},
|
||||
{"DRS",
|
||||
"drs rotate",
|
||||
"term",
|
||||
"DTET Rotation System",
|
||||
},
|
||||
{"TRS",
|
||||
"trs rotate",
|
||||
"term",
|
||||
"Techmino Rotation System\nTechmino独有的旋转系统,基于SRS设计,修补了一些常见SZ卡死的地形,增加了不少实用踢墙,每个五连块也基本按照SRS的spin逻辑单独设计了踢墙表。",
|
||||
},
|
||||
|
||||
{"Spin",
|
||||
"spin",
|
||||
"term",
|
||||
"(部分游戏中)使用旋转将方块卡进不能直接移动进入的位置,在一些规则下有攻击加成。",
|
||||
},
|
||||
{"Allspin",
|
||||
"allspin",
|
||||
"term",
|
||||
"一种规则,指所有方块的spin都有攻击力,而不止是Tspin才有攻击(Tspin only)。",
|
||||
},
|
||||
{"Tspin",
|
||||
"tspin txuan",
|
||||
"term",
|
||||
"在官方规则中,当T方块在锁定前的最后一个操作是旋转,并且锁定后旋转中心对应的四个斜角位置有三个不是空气,那么这就是一个Tspin。PS:如果满足一些额外条件会被打上mini标签减少攻击力。",
|
||||
},
|
||||
|
||||
{"IRS",
|
||||
"irs initialrotatesystem",
|
||||
"term",
|
||||
"Initial Rotation System\n提前旋转系统,提前按下旋转后方块出现就是转好的形状,有时可以避免死亡。",
|
||||
},
|
||||
{"IHS",
|
||||
"ihs initialholdsystem",
|
||||
"term",
|
||||
"Initial Hold System\n提前Hold系统,提前按下hold后直接出现hold里的方块,有时可以避免死亡。",
|
||||
},
|
||||
{"IMS",
|
||||
"ims initialmovesystem",
|
||||
"term",
|
||||
"Initial Move System\n提前移动系统,提前按下移动后方块出现在移动好的位置,有时可以避免死亡。",
|
||||
},
|
||||
|
||||
{"Next",
|
||||
"next yulan xiayige",
|
||||
"term",
|
||||
"预览功能,指示后边几个块的顺序,思考这块怎么摆可以让后面轻松。",
|
||||
},
|
||||
{"Hold",
|
||||
"hold zancun",
|
||||
"term",
|
||||
"暂存功能,将手里的方块和hold槽中的交换,用来调整块序,不能连续使用,更容易摆出你想要的形状。",
|
||||
},
|
||||
|
||||
{"Misdrop",
|
||||
"md misdrop",
|
||||
"term",
|
||||
"误放,就是不小心放错了地方",
|
||||
},
|
||||
{"Mishold",
|
||||
"mh mishold",
|
||||
"term",
|
||||
"误hold,就是不小心按到hold导致死亡或失去pc机会等",
|
||||
},
|
||||
|
||||
{"sub",
|
||||
"sub",
|
||||
"term",
|
||||
"在…之下\n用于表示成绩,单位一般可不写,比如40行成绩sub30是秒,1000行sub15是分钟,不写项目默认是40L\n\n例:39.95秒是sub40,40.5秒不是sub40\n请不要使用sub62之类的词,因为sub本身就是表示大约,一分钟左右的成绩精确到10就可以了,一般30秒以内的sub才会精确到1秒。",
|
||||
},
|
||||
{"mini",
|
||||
"mini",
|
||||
"term",
|
||||
"spin附加mini后攻击会弱化,用于平衡不同难易度的tspin攻击,判定在不同游戏都不一样,而且大多数很不好理解,建议只记住常见形状即可。",
|
||||
},
|
||||
{"B2B",
|
||||
"b2b btb backtoback",
|
||||
"term",
|
||||
"Back to Back\n连续打出两次特殊消行(spin和消四),中间不夹杂普通消行,可以提供额外的攻击(在tech中b2b为满贯,大满贯是b3b)",
|
||||
},
|
||||
{"B2B2B",
|
||||
"b2b2b b3b",
|
||||
"term",
|
||||
"b2b的加强版,缩写b3b,大量b2b后连续b2b会变成b2b2b(b3b),提供更强的攻击(仅Tech中有)",
|
||||
},
|
||||
{"Fin/Neo/Iso",
|
||||
"fin neo iso",
|
||||
"term",
|
||||
"一种特殊T2的名字,不同的游戏内的攻击可能不一样,没有特殊价值,可以不详细了解。",
|
||||
},
|
||||
{"Donate",
|
||||
"donate juanzeng",
|
||||
"term",
|
||||
"捐赠\n指刻意临时盖住洞去做tspin等操作来实现不断b2b的一类技巧。",
|
||||
},
|
||||
{"攻守",
|
||||
"gong shou",
|
||||
"term",
|
||||
"通过消除给对手发送垃圾行=攻击\n别人打过来攻击之后用攻击抵消=防御(相杀)\n抵消/吃下所有攻击后打出攻击=反击\n\n注:大多游戏的攻防是1:1的,4行攻击抵消对手的4行攻击",
|
||||
},
|
||||
|
||||
{"Side",
|
||||
"side",
|
||||
"term",
|
||||
"在场地旁边空出n列的堆叠法\n用来制造连击,对于新人是一个不错的进攻方法。但由于起楼的时候可能会被顶死而且总效率不高,导致高端玩家不会单独做wide,更可能会在中局堆好炮并且观察到对手短时间内不会打出伤害的时候可以造,用来大幅加强瞬时火力。",
|
||||
},
|
||||
{"S1W",
|
||||
"s1w side2wide",
|
||||
"term",
|
||||
"Side 1 Wide\n旁边空1列,是传统方块游戏里常见的消四打法。\n在现代方块对战中新手可以使用,短时间能打出大量攻击,但在高手场出场率不高,因为效率低,容易被对面一波打死,故只在极少数情况合适的时候用。",
|
||||
},
|
||||
{"S2W",
|
||||
"s2w side2wide",
|
||||
"term",
|
||||
"Side 2 Wide\n旁边空2列,是常见的连击打法。\n难度很低,现代块对战中新手可以使用,结合hold可以很轻松地打出大连击。高手场使用不多,因为准备时间太长,会被对面提前打进垃圾行,导致连击数减少,效率也没有特别高,故一套打完也不一定能杀人。",
|
||||
},
|
||||
{"S3W",
|
||||
"s3w side2wide",
|
||||
"term",
|
||||
"Side 3 Wide\n旁边空3列,不如2w常见的连击打法。能打出的连击数比2w多,但是难度偏大很容易断连。",
|
||||
},
|
||||
{"S4W",
|
||||
"s4w side4wide",
|
||||
"term",
|
||||
"Side 4 Wide\n旁边空4列,一种连击打法,能打出很高的连击,并且准备时间比别的wide打法短,故动作快的话可以抢在对手打进垃圾之前堆很高然后打出超大连击。\n(因为可能会被提前打死,风险挺大,所以没有c4w那么不平衡)",
|
||||
},
|
||||
{"C1W",
|
||||
"c1w center1wide",
|
||||
"term",
|
||||
"Center 1 Wide\n中间空1列,一种实战里消4同时辅助打TSD的打法,需要玩家理解<平衡法>,熟练之后可以轻松消四+T2输出,难度也不是特别大。",
|
||||
},
|
||||
{"C2W",
|
||||
"c2w center2wide",
|
||||
"term",
|
||||
"Center 2 Wide\n中间空2列,一种连击打法",
|
||||
},
|
||||
{"C3W",
|
||||
"c3w center3wide",
|
||||
"term",
|
||||
"Center 3 Wide\n中间空3列,一种连击打法",
|
||||
},
|
||||
{"C4W",
|
||||
"c4w center4wide",
|
||||
"term",
|
||||
"Center 4 Wide\n中间空四列,一种连击打法,能打出很高的连击,利用了大多数专业对战方块游戏的死亡判定机制,可以放心堆高不担心被顶死,然后开始连击。是一种利用游戏机制的不平衡策略(尤其在开局时),观赏性不是很强还可以以弱胜强,成本太低所以成为了部分游戏中约定的类似 禁招 的东西,请在了解情况后再使用,不然可能会被别人骂。\n\n本游戏里做了平衡,c4w强度没有别的游戏高,而且打的是电脑所以放心用~",
|
||||
},
|
||||
|
||||
{"DT炮",
|
||||
"dt",
|
||||
"term",
|
||||
"Double-Triple Cannon"..HDwiki,
|
||||
HDsearch.."dt",
|
||||
},
|
||||
{"DTPC",
|
||||
"dtpc",
|
||||
"term",
|
||||
"DT炮一个能接PC的分支"..HDwiki,
|
||||
HDsearch.."dt",
|
||||
},
|
||||
{"BT炮",
|
||||
"bt",
|
||||
"term",
|
||||
"β炮(Beta炮)"..HDwiki,
|
||||
HDsearch.."bt_cannon",
|
||||
},
|
||||
{"BTPC",
|
||||
"btpc",
|
||||
"term",
|
||||
"BT炮一个能接PC的分支"..HDwiki,
|
||||
HDsearch.."bt_cannon",
|
||||
},
|
||||
{"DDPC",
|
||||
"ddpc",
|
||||
"term",
|
||||
"开局TSD的一个能接Double-Double-PC的分支"..HDwiki,
|
||||
HDsearch.."TKI_3_Perfect_Clear",
|
||||
},
|
||||
{"QT炮",
|
||||
"qt",
|
||||
"term",
|
||||
"QT炮,细节未知",
|
||||
},
|
||||
{"MT",
|
||||
"mt",
|
||||
"term",
|
||||
"Mini-Triple\n一个TSM+TST的结构",
|
||||
HDsearch.."mt",
|
||||
},
|
||||
{"狼月炮",
|
||||
"wolfmoon",
|
||||
"term",
|
||||
"狼月炮"..HDwiki,
|
||||
HDsearch.."wolfmoon_cannon",
|
||||
},
|
||||
{"ASC",
|
||||
"asc",
|
||||
"term",
|
||||
"ASC开局,细节未知",
|
||||
},
|
||||
{"Sewer",
|
||||
"sewer",
|
||||
"term",
|
||||
"Sewer开局"..HDwiki,
|
||||
HDsearch.."sewer",
|
||||
},
|
||||
{"TKI",
|
||||
"tki",
|
||||
"term",
|
||||
"TKI开局\n有两种解释,一个是TSD开局,另一个是Cspin开局。"..HDwiki,
|
||||
HDsearch.."tki",
|
||||
},
|
||||
{"God Spin",
|
||||
"god",
|
||||
"term",
|
||||
"God Spin\nwindkey发明的一个观赏性很强但实战没啥用的炫酷特殊T2+T3开局定式。"..HDwiki,
|
||||
HDsearch.."godspin",
|
||||
},
|
||||
|
||||
{"STSD",
|
||||
"stsd",
|
||||
"term",
|
||||
"Super T-spin Double\n一种能做两个T2的形状"..HDwiki,
|
||||
HDsearch.."stsd",
|
||||
},
|
||||
{"STMB",
|
||||
"stmb",
|
||||
"term",
|
||||
"STMB cave\n在高空3宽坑架SZ捐一个T2的形状"..HDwiki,
|
||||
HDsearch.."stmb_cave",
|
||||
},
|
||||
{"Cspin",
|
||||
"cspin",
|
||||
"term",
|
||||
"JL脚对脚立起来形成一个C形,缺口做适当的填充后可以打T3+T2"..HDwiki,
|
||||
HDsearch.."c-spin",
|
||||
},
|
||||
{"LST堆叠",
|
||||
"lst",
|
||||
"term",
|
||||
"一种不断b2b一直做T2的堆叠方法"..HDwiki,
|
||||
HDsearch.."st_stacking",
|
||||
},
|
||||
{"雨宫炮",
|
||||
"yugong",
|
||||
"term",
|
||||
"一种捐T2后可消四的形状,常见于DT的一个分支",
|
||||
},
|
||||
{"千鸟格子",
|
||||
"qianniaoge",
|
||||
"term",
|
||||
"一种在小洞上捐一个T2后还能做一个T2的形状",
|
||||
},
|
||||
{"皇家十字",
|
||||
"imperial cross huangjiashizi",
|
||||
"term",
|
||||
"在一个十字形洞口盖屋檐后可以做两个T2"..HDwiki,
|
||||
HDsearch.."imperial_cross",
|
||||
},
|
||||
{"汉堡包",
|
||||
"hamburger hanbaobao",
|
||||
"term",
|
||||
"一种边缘捐T不影响消四的堆叠法"..HDwiki,
|
||||
HDsearch.."hamburger",
|
||||
},
|
||||
{"六巧板",
|
||||
"liuqiaoban",
|
||||
"term",
|
||||
"一种常用于增加中局PC概率的形状,本游戏中的pc练习中空出4*4方形区域就是六巧板",
|
||||
},
|
||||
{"信天翁",
|
||||
"xintianweng",
|
||||
"term",
|
||||
"一种高观赏性几乎不浪费T的快节奏强力T2-T3-T2-PC开局",
|
||||
},
|
||||
{"鹈鹕",
|
||||
"tihu",
|
||||
"term",
|
||||
"一种类似信天翁的定式,在块序不能信天翁的时候可以用",
|
||||
},
|
||||
{"绯红之王",
|
||||
"feihongzhiwang",
|
||||
"term",
|
||||
"在STSD上叠一个T3",
|
||||
},
|
||||
{"定式",
|
||||
"setup dingshi",
|
||||
"term",
|
||||
"能称为定式的要尽量满足以下至少2~3条:\n能适应大多数块序\n输出高,尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少。",
|
||||
},
|
||||
|
||||
{"6-3堆叠法",
|
||||
"63",
|
||||
"term",
|
||||
"指左边6列右边3列的堆叠方式。在玩家有足够的计算能力后可以减少堆叠所用的按键数(反之可能甚至会增加),是主流的用于减少操作数的高端40L堆叠方式,原理跟出块位置是中间偏左有关。",
|
||||
},
|
||||
{"连击",
|
||||
"ren combo",
|
||||
"term",
|
||||
"从第二次消除起叫1ren/combo",
|
||||
},
|
||||
{"20G",
|
||||
"20g",
|
||||
"term",
|
||||
"现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,会让方块无法跨越壕沟/从山谷爬出。",
|
||||
},
|
||||
{"死亡判定",
|
||||
"die death siwang",
|
||||
"term",
|
||||
"现代方块的死亡判定:\n1.新出现的方块和场地方块有重叠(窒息)(c4w比s4w强的原因,因为被打进18行都不会窒息)\n2.方块锁定时完全在场地的外面\n3.所有东西的总高度超出40。\n\n注:本游戏使用的死亡判定没有上述的第二条,第三条的40改成42",
|
||||
},
|
||||
{"下落速度",
|
||||
"drop speed",
|
||||
"term",
|
||||
"一般用?G表示方块的下落速度,意思是每一帧方块往下移动多少格子,一秒下落一格就是1/60G(默认60fps),故G是一个很大的单位,20G即为上限(因为场地就20格)。",
|
||||
},
|
||||
{"锁定延迟",
|
||||
"lock delay suoyan",
|
||||
"term",
|
||||
"方块<碰到地面→锁定>之间的时间。经典块仅方块下落一格时刷新倒计时,而现代方块中往往任何操作都将重置该倒计时,所以连续移动和操作可以让方块不马上锁定,拖一会时间(重置次数有限,一般是15)。",
|
||||
},
|
||||
{"Finesse",
|
||||
"finesse jijiancaozuo zuijiancaozuo",
|
||||
"term",
|
||||
"极简操作\n用最少的按键数将方块移到想去的位置的技术,节约时间和减少misdrop。练习可用jstris的极简错误重开或者techmino中打开极简错误提示,多玩就可以。\n\n注意,本游戏使用的极简判定系统不是说完全和理论最少操作数一样,而是不需要软降就能达到的位置才会按照标准出块方向和你的按键次数执行极简检测,故在此不像js存在软降后误杀。但是多了一些新的条件,比如【手上和hold一样/已经按了超过3次按键后】再hold后按键次数不重置(让下一块极简失误)。\n极简率计算:\n没有超过标准极简法操作数的为Perfect计100%,超出一步为Great计50%,超出两步为Bad计25%,两步以上为Miss计0%,其中Bad和Miss会断连\n\n注:20G下极简系统和0G一样工作,所以得到的数值不准确,参考价值偏低",
|
||||
},
|
||||
{"科研",
|
||||
"keyan",
|
||||
"term",
|
||||
"常用语,指在低重力的单人模式里减速研究怎么做各种Tspin,本游戏中拓展了含义,用于称呼几乎需要全程spin的游戏模式。",
|
||||
},
|
||||
{"DAS & ARR",
|
||||
"das arr",
|
||||
"term",
|
||||
"DAS(Delay-auto-shift)\n\t自动移动延迟,指从<按下移动键时动了一格>到<开始自动移动>之间的时间\n\nARR(Auto-repeat-rate)\n\t自动重复速率,指<每次自动移动>之间的时间\n单位都是f(帧,1帧=1/60秒)\n新人不会调的话推荐用das=8~10,arr=1~2\n对自己能力比较自信或者是已经有一定水平想提速推荐用das=4~6,arr=0\n(如果是别的游戏单位是ms(毫秒),那么乘16.7就可算出对应的数值)\n\n最佳调整方法:das越小越好,小到玩家依然能精准区分单点/长按为止;arr能0就0,游戏不允许的话就能拉多小拉多小",
|
||||
},
|
||||
{"DAS通俗",
|
||||
"das arr",
|
||||
"term",
|
||||
"打字时按住o,你会看到:Ooooooooooo\n在时间轴上:O-----------o-o-o-o-o-o-o-o-o-o\n-----------就是das长度,-就是arr长度",
|
||||
},
|
||||
{"bag7",
|
||||
"bag7bag",
|
||||
"term",
|
||||
"bag7\n一种现代方块的出块方式,开局起每7个块是7种形状各出现一次\n\n例如:\nZSJLTOI OTSLZIJ LTISZOJ",
|
||||
},
|
||||
{"His出块",
|
||||
"history",
|
||||
"term",
|
||||
"一种出块方式,例如his 4 roll 6 (h4r6) 就是在随机生成新的next的时候,随机一个跟最后4次生成的next中有一样的,就重新随机,直到已经尝试6次或和那4个都不一样。",
|
||||
},
|
||||
{"Ospin",
|
||||
"ospin",
|
||||
"term",
|
||||
"由于O方块旋转后形状不变,只能左右移动,所以经常被卡住,于是方块圈就有了ospin的梗:\n有人做过T99/TF中的O变形的特效视频且广为流传;\nT-ex设计的旋转系统可以用spin使O传送进坑;\nTech设计的变形系统中可以旋转O来变形/传送进入一些特定形状的洞。",
|
||||
},
|
||||
{"Ospin操作表",
|
||||
"ospin ctrl",
|
||||
"term",
|
||||
"秘密内容,请自行研究以下代码表示的含义\n{111,5,2, 0,-1,0},{111,5,2,-1,-1,0},{111,5,0,-1, 0,0},//T\n{333,5,2,-1,-1,0},{333,5,2, 0,-1,0},{333,5,0, 0, 0,0},//T\n{313,1,2,-1, 0,0},{313,1,2, 0,-1,0},{313,1,2, 0, 0,0},//Z\n{131,2,2, 0, 0,0},{131,2,2,-1,-1,0},{131,2,2,-1, 0,0},//S\n{331,3,2, 0,-1,0},{113,3,0, 0, 0,0},{113,3,2,-1, 0,0},//J\n{113,4,2,-1,-1,0},{331,4,0,-1, 0,0},{331,4,2, 0, 0,0},//L\n{222,7,2,-1, 0,1},{222,7,2,-2, 0,1},{222,7,2, 0, 0,1},//I\n{121,6,0, 1,-1,2},{112,6,0, 2,-1,2},{122,6,0, 1,-2,2},//O\n{323,6,0,-1,-1,2},{332,6,0,-2,-1,2},{322,6,0,-1,-2,2},//O",
|
||||
},
|
||||
{"Hypertap",
|
||||
"hypertap",
|
||||
"term",
|
||||
"快速震动手指,实现比长按更快速+灵活的高速单点移动",
|
||||
},
|
||||
{"TOP攻击表",
|
||||
"top attack",
|
||||
"term",
|
||||
"消1/2/3/4打0/1/2/4\nTspin攻击为消行数*2,如果符合mini条件则/2\n连击攻击:001122334445+\nb2b攻击+1(如果是T3则+2)\npc攻击+6(该部分攻击aoe直接打出到所有对手,不抵消缓冲槽中的攻击)",
|
||||
},
|
||||
{"Techmino攻击表",
|
||||
"tech attack",
|
||||
"term",
|
||||
"攻击系统:\n 普通消除:\n 消<4行打出[消行数-0.5]攻击\n 特殊消除:\n 如果是spin,打出[2*消行数]攻击,\n B2B攻击+[1/1/2/4/8(spin1~5)]\n B3B攻击在B2B基础上+消行数*0.5,+1额外抵挡\n mini减至25%\n 不是spin但是单次消>=4行,打出[消行数]攻击,\n B2B攻击+1\n B3B攻击+50%,+1额外抵挡\n 特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)\n 半全消(<下方有剩余方块>的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+2,额外抵挡+2\n 全消:将上述伤害之和减半,再+8~20(本局内递增2),+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)\n 连击:每次连击给予上述攻击[连击数*25%(如果只消一行就是15%)]的加成,12combo达到上限,连击>=3次时再额外加1攻击\n 根据上述规则计算后,向下取整,攻击打出",
|
||||
},
|
||||
{"C2序列",
|
||||
"c2 seq",
|
||||
"term",
|
||||
"七个块初始权重0\n全体乘2再加0~1的随机数,选数字最大的块出,然后将其权重除以3.5,循环",
|
||||
},
|
||||
{"C2踢墙",
|
||||
"c2 kick",
|
||||
"term",
|
||||
"左,右,下,左下,右下,左2,右2\n(任何方块的任何旋转都使用这个表)",
|
||||
},
|
||||
{"堆叠",
|
||||
"duidie stack",
|
||||
"term",
|
||||
"将方块无缝隙地堆起来",
|
||||
},
|
||||
{"双旋",
|
||||
"shuangxuan",
|
||||
"term",
|
||||
"指能够使用顺时针+逆时针两个旋转键的技术,原来要转三下的情况可以反向转一下就够,减少烦琐操作。\n同时双旋也是学习finesse的必要前提\n\n另见 三旋",
|
||||
},
|
||||
{"三旋",
|
||||
"sanxuan",
|
||||
"term",
|
||||
"指能够使用顺+逆时针+180度旋转三个旋转键的技术,任何方块放哪只需要旋转一次即可(spin不算)\n但由于只有部分游戏有180度旋转所以改操作并不通用,而且对速度提升的效果不如从单旋转双旋显著,不追求极限速度的玩家可不学",
|
||||
},
|
||||
{"干旱",
|
||||
"drought ganhan",
|
||||
"term",
|
||||
"指长时间不来i方块(长条),但在现代方块使用的bag7出块规则下干旱几乎不可能,平均7块就会有一个i,理论极限两个i最远中间隔12块",
|
||||
},
|
||||
{"MPH mode",
|
||||
"mph",
|
||||
"term",
|
||||
"一个游戏模式:\nMemoryless, Previewless, Holdless\n纯随机+无next+无hold,一个非常考验玩家反应速度的模式",
|
||||
},
|
||||
{"输入延迟",
|
||||
"input delay",
|
||||
"term",
|
||||
"用任何设备玩任何游戏时,所有的操作(按键盘,点鼠标等)都会晚一点点(很短,几毫秒到几十毫秒)到才达游戏,如果过长就会很影响游戏手感,作用效果类似于你拿qq远程控制打fps游戏\ntop、te等游戏比较明显\n这个延迟一般由硬件性能,硬件状态影响,通常来说不可设置,开启性能模式(或者关闭节能模式)可能会好一点",
|
||||
},
|
||||
{"Cold Clear",
|
||||
"cc coldclear",
|
||||
"term",
|
||||
"一个ai的名字(就跟alphaGo一样)\n本身是为ppt开发,故在本游戏中使用效果欠佳,版本也较旧",
|
||||
},
|
||||
{"ZZZbot",
|
||||
"zzzbot",
|
||||
"term",
|
||||
"一个ai的名字(就跟alphaGo一样)\n由研究群群友奏之章开发,在各游戏表现都很不错",
|
||||
},
|
||||
|
||||
{"研究群号",
|
||||
"yanjiu study",
|
||||
"other",
|
||||
"俄罗斯方块·[研究]群号112897780,“中国俄罗斯方块群”",
|
||||
},
|
||||
{"茶服",
|
||||
"chafu study",
|
||||
"other",
|
||||
"TO-S的添加方法、说明等关于茶服的一切",
|
||||
"http://139.199.75.237/tos",
|
||||
},
|
||||
{"Github仓库",
|
||||
"github",
|
||||
"other",
|
||||
"Techmino的github仓库地址,欢迎star",
|
||||
"http://github.com/26F-Studio/Techmino",
|
||||
},
|
||||
|
||||
{"SFX",
|
||||
"sfx",
|
||||
"english",
|
||||
"Sound Effects\n音效",
|
||||
},
|
||||
{"BGM",
|
||||
"bgm",
|
||||
"english",
|
||||
"Background Music\n背景音乐",
|
||||
},
|
||||
{"AFK",
|
||||
"afk",
|
||||
"english",
|
||||
"Away from keyboard\n一段时间不接触键盘,就是不玩一段时间,可以缓解手部疲劳,休息好之后马上破纪录也是可能的",
|
||||
},
|
||||
|
||||
{"吉备宏纯",
|
||||
"hebomai hbm",
|
||||
"name",
|
||||
"一流玩家(在最强大脑上以3:0击败模电)",
|
||||
},
|
||||
{"雨宫太阳",
|
||||
"amemiya taiyou yugong",
|
||||
"name",
|
||||
"一流玩家,曾获得PPT的swap模式冠军",
|
||||
},
|
||||
{"Ajanba",
|
||||
"ajanba ajb",
|
||||
"name",
|
||||
"一流玩家,得过jscup冠军",
|
||||
},
|
||||
{"Blink",
|
||||
"blink",
|
||||
"name",
|
||||
"一流玩家,很强",
|
||||
},
|
||||
{"Doremy",
|
||||
"doremy 123",
|
||||
"name",
|
||||
"一流玩家,雨宫说他是世界第二",
|
||||
},
|
||||
{"Firestorm",
|
||||
"firestorm fst",
|
||||
"name",
|
||||
"一流玩家,得过jscup冠军",
|
||||
},
|
||||
{"Furea",
|
||||
"furea fuleiya jk",
|
||||
"name",
|
||||
"一流玩家,ppt的40L WR保持者+ultra WR保持者",
|
||||
},
|
||||
{"Iljain",
|
||||
"iljain yijianlian",
|
||||
"name",
|
||||
"一流玩家,得过C2 rank1",
|
||||
},
|
||||
{"Jonas",
|
||||
"jonas",
|
||||
"name",
|
||||
"经典块一流玩家,曾经的经典块第一,CTWC4连冠",
|
||||
},
|
||||
{"Joseph",
|
||||
"joseph",
|
||||
"name",
|
||||
"经典块一流玩家,CTWC连冠,多项任天堂方块记录保持者",
|
||||
},
|
||||
{"Kazu",
|
||||
"kazu mdking",
|
||||
"name",
|
||||
"一流玩家,以熟练md转捐赠闻名",
|
||||
},
|
||||
{"Microblizz",
|
||||
"microblizz",
|
||||
"name",
|
||||
"一流玩家,曾经的世界40L WR",
|
||||
},
|
||||
{"Vince",
|
||||
"vincehd",
|
||||
"name",
|
||||
"一流玩家,现任世界最速保持者(无延迟方块)",
|
||||
},
|
||||
{"Wumbo",
|
||||
"wumbo wangbo",
|
||||
"name",
|
||||
"一流玩家,有名的爱在对战用开局c4w的世界级玩家(别的能力也很强,只是喜欢开局c4w而已,所以名声不太好)\n因为名字读音酷似王勃就得了个王勃的外号",
|
||||
},
|
||||
{"Yakine",
|
||||
"yakine heshui",
|
||||
"name",
|
||||
"一流玩家,有名的花式Tspin选手,实战压力不大的时候常常做出一些很神仙的高空捐赠,jstris的20TSD速度榜全球第三名并且没有使用定式(前两名都用了LST),故群友戏称yakine捐T如喝水",
|
||||
},
|
||||
|
||||
{"小Z",
|
||||
"z xiaoz",
|
||||
"name",
|
||||
"这个百科的名字!曾经是群里的答疑机器人,此词典数据库也就是沿用了机器人问答库~",
|
||||
},
|
||||
{"MrZ",
|
||||
"mrz zjiang ddd 026 626",
|
||||
"name",
|
||||
"【研究群】「T026」\n这个游戏的作者!\n40行27秒 MPH40行57秒排世界第8(jstris的排行),tetr.io段位U,top数据约40L50A TGM3(W)shirase金1300通关",
|
||||
"https://space.bilibili.com/225238922",
|
||||
},
|
||||
|
||||
{"Farter",
|
||||
"farteryhr pi TTT 000",
|
||||
"name",
|
||||
"【研究群】「TTTT」\nCN块圈元老之一,屁块作者",
|
||||
"https://space.bilibili.com/132966",
|
||||
},
|
||||
{"Sniraite",
|
||||
"sniraite shege 11renpc 024",
|
||||
"name",
|
||||
"【研究群】「T024」\n国内一流方块玩家,应该是大陆最速",
|
||||
"https://space.bilibili.com/561589",
|
||||
},
|
||||
{"Teatube",
|
||||
"teatube ttb chaguan chanaiye sifangchaye 022",
|
||||
"name",
|
||||
"【研究群】「T022」\n研究群管理,探索群群主,茶服服主,人形方块百科史书,现中文方块维基主催\n40行33秒 top数据高峰约50L70A\n自2011年正式加入CN方块社区以来,以探索方块有趣的思想作为主动力,茶茶今天也在茶馆里当着茶房管理员——\n\n其他名称:TTB,永远旋转的炸弹,茶乃叶,四方茶叶\n明明茶管是蓝孩子却被群友叫茶娘…怎么想都很奇怪啊!嘛大家喜欢的话就随便啦——",
|
||||
"https://space.bilibili.com/834903",
|
||||
},
|
||||
{"xb",
|
||||
"xb 043",
|
||||
"name",
|
||||
"【研究群】「T043」\n研究群赛事主要主办人",
|
||||
},
|
||||
{"Flyz",
|
||||
"flyz fxg 114",
|
||||
"name",
|
||||
"【研究群】「T114」\n高技术力",
|
||||
"https://space.bilibili.com/787096",
|
||||
},
|
||||
{"gggf",
|
||||
"gggf kissne 127",
|
||||
"name",
|
||||
"【研究群】「T127」\n20G规则国内一流玩家,拿到了TGM3几乎全部的最终成就(全世界都没几个)",
|
||||
"https://space.bilibili.com/287769888",
|
||||
},
|
||||
{"蕴空之灵",
|
||||
"ykzl yunkongzhiling niao bird 196",
|
||||
"name",
|
||||
"【研究群】「T196」\nvup,效率之光,不能吃辣\n常用定式:信天翁 tki3 开局pc\ntop数据约50L90A",
|
||||
"https://space.bilibili.com/9964553",
|
||||
},
|
||||
{"安樱奈莯",
|
||||
"naki anyingnaimu youling gui 210",
|
||||
"name",
|
||||
"【研究群】「T210」\nvup,喜欢打块的幽灵,techmino配音之一",
|
||||
"https://space.bilibili.com/33212649",
|
||||
},
|
||||
{"奏之章",
|
||||
"zzz zouzhizhang 274",
|
||||
"name",
|
||||
"【研究群】「T274」\nzzzbot的作者,CN块圈人工智能技术发展重要人物之一",
|
||||
"https://space.bilibili.com/311039",
|
||||
},
|
||||
{"吴淞昊",
|
||||
"electric modian zhunbei 283",
|
||||
"name",
|
||||
"【研究群】「T283」\n国内一流高端隐形方块玩家,上过最强大脑",
|
||||
"https://space.bilibili.com/17583394",
|
||||
},
|
||||
{"他天一",
|
||||
"tty tatianyi 512",
|
||||
"name",
|
||||
"【研究群】「T512」\nzzz大爷的c2AI贡献者之一,打块水平国内前列",
|
||||
"https://space.bilibili.com/3895759",
|
||||
},
|
||||
{"Mars608",
|
||||
"mars huoxingge 608",
|
||||
"name",
|
||||
"【研究群】「T608」\n拿过ns ppt国区榜首",
|
||||
"https://space.bilibili.com/1471400",
|
||||
},
|
||||
{"Mifu",
|
||||
"mifu swl nanmaomao 616",
|
||||
"name",
|
||||
"【研究群】「T616」\nvup,miya的哥哥(方块教练)",
|
||||
"https://space.bilibili.com/109356367",
|
||||
},
|
||||
{"ZXC",
|
||||
"zxc thtsod flag 655",
|
||||
"name",
|
||||
"【研究群】「T655」\n高技术力",
|
||||
"https://space.bilibili.com/4610502",
|
||||
},
|
||||
{"Tinko",
|
||||
"tinko 665",
|
||||
"name",
|
||||
"【研究群】「T665」\n高技术力",
|
||||
"https://tinko.moe",
|
||||
},
|
||||
{"T722",
|
||||
"722",
|
||||
"name",
|
||||
"【研究群】「T722」\n音乐人",
|
||||
"https://space.bilibili.com/30452985",
|
||||
},
|
||||
{"Diao",
|
||||
"diao mengxin 872",
|
||||
"name",
|
||||
"【研究群】「T872」\n(但这人老故意空着群名片啥都不写),一流对战选手,得过jscup亚军,ttt冠军,HDO XII冠军\n曾用名一大堆,nmdtql/diao/nanami什么的,还有一大堆高仿名\n天天自称萌新,小心他放海控效等速吊打你",
|
||||
"https://space.bilibili.com/471341780",
|
||||
},
|
||||
{"思竣",
|
||||
"sijun 942",
|
||||
"name",
|
||||
"【研究群】「T942」\n算力极强的思维型选手,目前唯一在全清挑战-疯狂达成25PC的人",
|
||||
"https://space.bilibili.com/403250559",
|
||||
},
|
||||
{"子心",
|
||||
"koishi zixin 1934",
|
||||
"name",
|
||||
"【研究群】「T1934」\nvup,T99国内一流战术型玩家",
|
||||
"https://space.bilibili.com/147529",
|
||||
},
|
||||
{"ditoly",
|
||||
"ditoly icrem kuimei jk 3055",
|
||||
"name",
|
||||
"【研究群】「T3055」\n被清华劝退现于北大的打块天才jk\n(好像也被北大劝退了?不知道)",
|
||||
"https://space.bilibili.com/13014410",
|
||||
},
|
||||
{"蓝绿",
|
||||
"lanlv gompyn 3182",
|
||||
"name",
|
||||
"【研究群】「T3182」\n高技术力,喜欢催更",
|
||||
},
|
||||
{"喵田弥夜",
|
||||
"miya miaotianmiye mao 7023",
|
||||
"name",
|
||||
"【研究群】「T7023」\nvup,喜欢打块的猫猫(Z酱单推),techmino配音之一",
|
||||
"https://space.bilibili.com/846180",
|
||||
},
|
||||
|
||||
{"Windkey",
|
||||
"wdk windkey fengyaoshi",
|
||||
"name",
|
||||
"曾经是群友,对战基本只用开局c4w导致风评很差,想学c4w可以看他",
|
||||
"https://space.bilibili.com/25576872",
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user