新增master_m模式
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33
parts/eventsets/master_m.lua
Normal file
33
parts/eventsets/master_m.lua
Normal file
@@ -0,0 +1,33 @@
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return
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{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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task=function(P)
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P.gameEnv.das=6
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P.gameEnv.arr=2
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P:set20G(true)
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P.gameEnv.lock=15
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P.lockDelay=15
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P.gameEnv.wait=6
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P.gameEnv.fall=2
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P.modeData.target=10
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end,
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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P.gameEnv.lock=math.max(6,P.gameEnv.lock-1)
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if P.modeData.target<100 then
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P.modeData.target=P.modeData.target+10
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else
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P.modeData.target=200
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end
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SFX.play('reach')
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end
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end
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end
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}
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