统一注释位置
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@@ -186,6 +186,7 @@ function Pnt.mode()
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local sel=cam.sel
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setFont(30)
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--Draw lines connecting modes
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gc.setLineWidth(8)
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gc.setColor(1,1,1,.2)
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for name,M in next,Modes do
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@@ -195,7 +196,7 @@ function Pnt.mode()
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gc.line(M.x,M.y,m.x,m.y)
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end
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end
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end--Lines connecting modes
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end
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for name,M in next,Modes do
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if R[name]then
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@@ -441,6 +442,7 @@ function Pnt.play()
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for p=1,#players do
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players[p]:draw()
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end
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gc.setLineWidth(5)
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for i=1,#FX_attack do
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local A=FX_attack[i]
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@@ -463,9 +465,11 @@ function Pnt.play()
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gc.rotate(A.t*.1)
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gc.circle("fill",0,0,A.rad,A.corner)
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gc.pop()
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end--FX animation
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end
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gc.setColor(1,1,1)
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if setting.VKSwitch then drawVirtualkey()end
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if modeEnv.royaleMode then
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for i=1,#FX_badge do
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local b=FX_badge[i]
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@@ -501,7 +505,7 @@ function Pnt.play()
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gc.draw(drawableText.modeName,485,10)
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gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
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--Danger
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--Warning
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gc.push("transform")
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gc.origin()
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if restartCount>0 then
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@@ -843,6 +847,6 @@ function Pnt.history()
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gc.rectangle("line",30,45,1000,632)
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setFont(20)
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local _=sceneTemp
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gc.print(_[1][_[2]],40,50)
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gc.print(_.text[_.pos],40,50)
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end
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return Pnt
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