整理代码,部分协程创建/执行改用wrap更加简洁
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@@ -1,6 +1,6 @@
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local int,ceil,min,abs,rnd,modf=math.floor,math.ceil,math.min,math.abs,math.random,math.modf
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local ins,rem=table.insert,table.remove
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local resume,yield=coroutine.resume,coroutine.yield
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local yield=coroutine.yield
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-- controlname:
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-- 1~5:mL,mR,rR,rL,rF,
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-- 6~10:hD,sD,H,A,R,
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@@ -79,7 +79,7 @@ if type(_CC)=="table"then
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P.cur=rem(P.nextQueue,1)
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P.curX,P.curY=blockPos[P.cur.id],int(P.gameEnv.fieldH+1-modf(P.cur.sc[1]))+ceil(P.fieldBeneath/30)
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assert(resume(P.newNext))
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P.newNext()
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local id=CCblockID[P.nextQueue[P.AIdata.next].id]
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if id then
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CC.addNext(P.AI_bot,id)
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