玩家属性新增minY,y_img更名imgY,修改锁延刷新机制
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@@ -114,10 +114,10 @@ local TRS={
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},--T
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function(P,d)
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if P.human then SFX.fieldPlay("rotate",nil,P)end
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if P.gameEnv.easyFresh then P:freshLockDelay()end
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P:freshLockDelay()
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if not P.gameEnv.ospin then return end
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local x,y=P.curX,P.curY
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if y==P.y_img and((P:solid(x-1,y)or P:solid(x-1,y+1)))and(P:solid(x+2,y)or P:solid(x+2,y+1))then
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if y==P.imgY and((P:solid(x-1,y)or P:solid(x-1,y+1)))and(P:solid(x+2,y)or P:solid(x+2,y+1))then
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local D=P.spinSeq%100*10+d
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P.spinSeq=D
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if D<100 then return end
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@@ -256,7 +256,7 @@ local TRS={
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},--W
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function(P,d)
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if P.human then SFX.fieldPlay("rotate",nil,P)end
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if P.gameEnv.easyFresh then P:freshLockDelay()end
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P:freshLockDelay()
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local iki=XspinList[d]
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for test=1,#iki do
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local x,y=P.curX+iki[test][1],P.curY+iki[test][2]
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