diff --git a/parts/modes/master_advance.lua b/parts/modes/master_advance.lua index 519801f5..8815af54 100644 --- a/parts/modes/master_advance.lua +++ b/parts/modes/master_advance.lua @@ -11,7 +11,6 @@ local function score(P) if P.combo>7 then s=s+2 elseif P.combo>3 then s=s+1 end - s=s+10 D.pt=D.pt+s if D.pt%100==99 then @@ -20,12 +19,16 @@ local function score(P) s=D.target/100 local E=P.gameEnv SFX.play('reach') - BG.set(s==1 and'rainbow'or s==2 and'rainbow2'or'lightning') E.lock=death_lock[s] E.wait=death_wait[s] E.fall=death_fall[s] E.das=math.floor(6.9-s*.4) - if s==3 then + if s==1 then + BG.set('rainbow') + elseif s==2 then + BG.set('rainbow2') + elseif s==3 then + BG.set('glow') E.bone=true elseif s==5 then if P.stat.frame>146*60 then @@ -34,6 +37,7 @@ local function score(P) return else P.gameEnv.freshLimit=10 + BG.set('lightning') BGM.play('secret7th remix') end elseif s==10 then