small update
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@@ -201,11 +201,11 @@ local function _loadGameEnv(P)-- Load gameEnv
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end
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end
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if ENV.allowMod then
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if ENV.allowMod then
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if GAME.modPatch then
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if GAME.modPatch then
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GAME.modCodeList={}
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if not GAME.modCodeList then GAME.modCodeList={} end
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if not GAME.modCodeList[P.id] then GAME.modCodeList[P.id]={} end
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for i=1,#GAME.mod do
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for i=1,#GAME.mod do
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if GAME.mod[i]>0 then
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if GAME.mod[i]>0 then
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local M=MODOPT[i]
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local M=MODOPT[i]
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if not GAME.modCodeList[P.id] then GAME.modCodeList[P.id]={} end
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table.insert(GAME.modCodeList[P.id], function() M.func(P,M.list and M.list[GAME.mod[i]],true) end)
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table.insert(GAME.modCodeList[P.id], function() M.func(P,M.list and M.list[GAME.mod[i]],true) end)
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end
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end
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end
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end
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@@ -518,4 +518,4 @@ function PLY.newPlayer(id,mini,p)
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_applyGameEnv(P)
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_applyGameEnv(P)
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end
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end
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--------------------------</Public>--------------------------
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--------------------------</Public>--------------------------
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return PLY
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return PLY
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