科研-极简模式优化
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@@ -16,7 +16,10 @@ local function lockMovement(P)
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lockKey(P,{1,2})
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end
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local function lockRotation(P)
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lockKey(P,{3,4,5})
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lockKey(P,{3,4})
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end
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local function lockRotation180(P)
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lockKey(P,{5})
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end
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local function unlock(P)
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if P.cur and P.cur.name==6 and not P.gameEnv.skipOCheck then -- don't unlock rotation if O piece & no O-spin
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@@ -40,26 +43,27 @@ local function onMove(P)
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P.holdTime=0
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lockKey(P,{8})
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-- return if overhang
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if P:_roofCheck() then return end
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P.modeData.moveCount=P.modeData.moveCount+1
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if P.modeData.moveCount>=2 then lockMovement(P) end
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if not P:_roofCheck() then
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P.modeData.moveCount=P.modeData.moveCount+1
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if P.modeData.moveCount>=2 then lockMovement(P) end
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end
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end
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local function onAutoMove(P)
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if P:_roofCheck() then unlock(P) end
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end
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local function onRotate(P)
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local function onRotate(P,dir)
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if not P.cur then return end
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P.holdTime=0
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lockKey(P,{8})
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-- return if overhang
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if P:_roofCheck() then return end
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P.modeData.rotations=P.modeData.rotations+1
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if P.modeData.rotations>=2 then lockRotation(P) end
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if not P:_roofCheck() then
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P.modeData.rotations=P.modeData.rotations+(dir==2 and 2 or 1)
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lockRotation180(P)
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if P.modeData.rotations>=2 then
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lockRotation(P)
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end
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end
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end
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return {
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@@ -91,6 +95,7 @@ return {
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if P.gameEnv.skipOCheck then return end
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if P.cur.name==6 then
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lockRotation(P)
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lockRotation180(P)
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else
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resetLock(P)
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end
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@@ -99,11 +104,12 @@ return {
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if P.gameEnv.skipOCheck then return end
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if P.cur.name==6 then
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lockRotation(P)
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lockRotation180(P)
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else
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resetLock(P)
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end
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end,
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hook_left_manual=onMove, hook_right_manual=onMove,
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hook_left_auto=onAutoMove, hook_right_auto=onAutoMove,
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hook_rotLeft=onRotate, hook_rotRight=onRotate, hook_rot180=onRotate,
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hook_rotate=onRotate
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}
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@@ -15,7 +15,10 @@ local function lockMovement(P)
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lockKey(P,{1,2})
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end
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local function lockRotation(P)
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lockKey(P,{3,4,5})
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lockKey(P,{3,4})
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end
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local function lockRotation180(P)
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lockKey(P,{5})
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end
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local function unlock(P)
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if P.cur and P.cur.name==6 and not P.gameEnv.skipOCheck then -- don't unlock rotation if O piece & no O-spin
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@@ -39,26 +42,27 @@ local function onMove(P)
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P.holdTime=0
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lockKey(P,{8})
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-- return if overhang
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if P:_roofCheck() then return end
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P.modeData.moveCount=P.modeData.moveCount+1
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if P.modeData.moveCount>=2 then lockMovement(P) end
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if not P:_roofCheck() then
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P.modeData.moveCount=P.modeData.moveCount+1
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if P.modeData.moveCount>=2 then lockMovement(P) end
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end
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end
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local function onAutoMove(P)
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if P:_roofCheck() then unlock(P) end
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end
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local function onRotate(P)
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local function onRotate(P,dir)
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if not P.cur then return end
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P.holdTime=0
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lockKey(P,{8})
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-- return if overhang
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if P:_roofCheck() then return end
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P.modeData.rotations=P.modeData.rotations+1
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if P.modeData.rotations>=2 then lockRotation(P) end
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if not P:_roofCheck() then
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P.modeData.rotations=P.modeData.rotations+(dir==2 and 2 or 1)
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lockRotation180(P)
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if P.modeData.rotations>=2 then
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lockRotation(P)
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end
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end
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end
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return {
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@@ -98,6 +102,7 @@ return {
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if P.gameEnv.skipOCheck then return end
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if P.cur.name==6 then
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lockRotation(P)
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lockRotation180(P)
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else
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resetLock(P)
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end
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@@ -106,11 +111,12 @@ return {
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if P.gameEnv.skipOCheck then return end
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if P.cur.name==6 then
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lockRotation(P)
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lockRotation180(P)
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else
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resetLock(P)
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end
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end,
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hook_left_manual=onMove, hook_right_manual=onMove,
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hook_left_auto=onAutoMove, hook_right_auto=onAutoMove,
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hook_rotLeft=onRotate, hook_rotRight=onRotate, hook_rot180=onRotate
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}
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hook_rotate=onRotate,
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}
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