Merge remote-tracking branch 'bot/construct-modes'
This commit is contained in:
@@ -42,6 +42,7 @@ return {
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infHeightOn="infHeight=true",
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infHeightOff="infHeight=false",
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infHeightHint="F1:!infHeight",
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highestGrade="(max=$1)",
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speedLV="P.SpeedLV",
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piece="P.Piece",line="P.Line",atk="P.ATK",eff="P.EFF",
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@@ -767,116 +768,118 @@ return {
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},
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},
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modes={
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['sprint_10l']= {"Sprint(10L);", "", "消除10行"},
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['sprint_20l']= {"Sprint(20L);", "", "消除20行"},
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['sprint_40l']= {"Sprint(40L);", "", "消除40行"},
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['sprint_100l']= {"Sprint(100L);", "", "消除100行"},
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['sprint_400l']= {"Sprint(400L);", "", "消除400行"},
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['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"},
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['secret_grade']= {"SecretGrade();", "", "按照提示完成经典的“大于号”拼图"},
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['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八块"},
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['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"},
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['sprint123']= {"Sprint(M123);", "", "40L,但只有1~3连块"},
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['dig_10l']= {"Dig(10L);", "", "挖掘10行"},
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['dig_40l']= {"Dig(40L);", "", "挖掘40行"},
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['dig_100l']= {"Dig(100L);", "", "挖掘100行"},
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['dig_400l']= {"Dig(400L);", "", "挖掘400行"},
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['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"},
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['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"},
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['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100行"},
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['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400行"},
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['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行,但只能消四"},
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['drought_n']= {"Drought(100L);", "", "你I没了"},
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['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"},
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['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"},
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['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"},
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['solo_e']= {"Solo(Easy);", "", "打败AI"},
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['solo_n']= {"Solo(Normal);", "", "打败AI"},
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['solo_h']= {"Solo(Hard);", "", "打败AI"},
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['solo_l']= {"Solo(Lunatic);", "", "打败AI"},
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['solo_u']= {"Solo(Ultimate);", "", "打败AI"},
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['techmino49_e']= {"Tech49(Easy);", "", "49人混战,活到最后"},
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['techmino49_h']= {"Tech49(Hard);", "", "49人混战,活到最后"},
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['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战,活到最后"},
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['techmino99_e']= {"Tech99(Easy);", "", "99人混战,活到最后"},
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['techmino99_h']= {"Tech99(Hard);", "", "99人混战,活到最后"},
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['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战,活到最后"},
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['round_e']= {"Round(Easy);", "", "下棋模式"},
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['round_n']= {"Round(Normal);", "", "下棋模式"},
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['round_h']= {"Round(Hard);", "", "下棋模式"},
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['round_l']= {"Round(Lunatic);", "", "下棋模式"},
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['round_u']= {"Round(Ultimate);", "", "下棋模式"},
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['big_n']= {"Big(Normal);", "", "模拟5x10场地(标准尺寸的一半)"},
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['big_h']= {"Big(Hard);", "", "模拟5x10场地(标准尺寸的一半)"},
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['master_n']= {"Master(Normal);", "", "20G初心者练习"},
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['master_h']= {"Master(Hard);", "", "上级者20G挑战"},
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['master_m']= {"Master(M21);", "", "大师20G"},
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['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"},
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['master_ph']= {"Master(Phantasm);", "", "虚幻20G:???"},
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['master_g']= {"Master(Graded);", "", "20G段位考试"},
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['master_ex']= {"Master(EX);", "", "成为方块大师"},
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['master_instinct']={"Master(Instinct);", "", "当前块在出现后一小会后会隐形"},
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['strategy_e']= {"Strategy(Easy);", "", "20G堆叠中速决策练习"},
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['strategy_h']= {"Strategy(Hard);", "", "20G堆叠快速决策练习"},
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['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠极速决策练习"},
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['strategy_e_plus']={"Strategy(EasyP);", "", "20G堆叠中速决策练习\n无Hold"},
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['strategy_h_plus']={"Strategy(HardP);", "", "20G堆叠快速决策练习\n无Hold"},
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['strategy_u_plus']={"Strategy(UltimateP);","", "20G堆叠极速决策练习\n无Hold"},
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['blind_e']= {"Blind(Slow);", "", "不强大脑"},
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['blind_n']= {"Blind(Fast);", "", "挺强大脑"},
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['blind_h']= {"Blind(Instant);", "", "很强大脑"},
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['blind_l']= {"Blind(NoGhost);", "", "最强大脑"},
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['blind_u']= {"Blind(NoField);", "", "你准备好了吗"},
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['blind_wtf']= {"Blind(Voie);" , "", "还没准备好"},
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['classic_e']= {"Classic(Easy);", "", "高速经典"},
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['classic_h']= {"Classic(Hard);", "", "飞速经典"},
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['classic_l']= {"Classic(Lunatic);", "", "极速经典"},
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['classic_u']= {"Classic(Ultimate);", "", "光速经典"},
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['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"},
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['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"},
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['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"},
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['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"},
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['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"},
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['attacker_h']= {"Attacker(Hard);", "", "进攻练习"},
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['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"},
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['defender_n']= {"Defender(Normal);", "", "防守练习"},
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['defender_l']= {"Defender(Lunatic);", "", "防守练习"},
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['dig_h']= {"Dig(Hard);", "", "挖掘练习"},
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['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"},
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['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"},
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['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"},
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['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库,熟悉全清定式的组合"},
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['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库,强算力者进"},
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['pc_n']= {"PC(Normal);", "", "100行内刷PC"},
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['pc_h']= {"PC(Hard);", "", "100行内刷PC"},
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['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"},
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['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC?"},
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['tech_n']= {"Tech(Normal);", "", "禁止断B2B"},
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['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"},
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['tech_h']= {"Tech(Hard);", "", "禁止断B2B"},
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['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"},
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['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"},
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['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"},
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['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"},
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['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"},
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['tech_finesse_lock']= {"Tech(FineeseLock);","", "限制操作次数"},
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['tech_finesse_lock_f']={"Tech(FineeseLockF);","", "限制操作次数,禁止断B2B"},
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['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD?"},
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['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD?"},
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['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD?"},
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['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"},
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['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"},
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['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"},
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['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"},
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['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"},
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['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"},
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['zen']= {"Zen(200L);", "", "不限时200行"},
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['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"},
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['infinite']= {"Infinite();", "", "沙盒"},
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['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"},
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['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"},
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['sprint_10l']= {"Sprint(10L);", "", "消除10行"},
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['sprint_20l']= {"Sprint(20L);", "", "消除20行"},
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['sprint_40l']= {"Sprint(40L);", "", "消除40行"},
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['sprint_100l']= {"Sprint(100L);", "", "消除100行"},
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['sprint_400l']= {"Sprint(400L);", "", "消除400行"},
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['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"},
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['construct_sg']= {"Construct(SecretGrade);", "", "按照提示完成经典的“大于号”拼图"},
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['construct_checker']= {"Construct", "", "按照提示搭建棋盘的图案"},
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['construct_invsg']= {"Construct", "", "按照提示搭建折线图案"},
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['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八块"},
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['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"},
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['sprint123']= {"Sprint(M123);", "", "40L,但只有1~3连块"},
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['dig_10l']= {"Dig(10L);", "", "挖掘10行"},
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['dig_40l']= {"Dig(40L);", "", "挖掘40行"},
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['dig_100l']= {"Dig(100L);", "", "挖掘100行"},
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['dig_400l']= {"Dig(400L);", "", "挖掘400行"},
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['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"},
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['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"},
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['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100行"},
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['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400行"},
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['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行,但只能消四"},
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['drought_n']= {"Drought(100L);", "", "你I没了"},
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['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"},
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['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"},
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['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"},
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['solo_e']= {"Solo(Easy);", "", "打败AI"},
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['solo_n']= {"Solo(Normal);", "", "打败AI"},
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['solo_h']= {"Solo(Hard);", "", "打败AI"},
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['solo_l']= {"Solo(Lunatic);", "", "打败AI"},
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['solo_u']= {"Solo(Ultimate);", "", "打败AI"},
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['techmino49_e']= {"Tech49(Easy);", "", "49人混战,活到最后"},
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['techmino49_h']= {"Tech49(Hard);", "", "49人混战,活到最后"},
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['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战,活到最后"},
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['techmino99_e']= {"Tech99(Easy);", "", "99人混战,活到最后"},
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['techmino99_h']= {"Tech99(Hard);", "", "99人混战,活到最后"},
|
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['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战,活到最后"},
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['round_e']= {"Round(Easy);", "", "下棋模式"},
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['round_n']= {"Round(Normal);", "", "下棋模式"},
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['round_h']= {"Round(Hard);", "", "下棋模式"},
|
||||
['round_l']= {"Round(Lunatic);", "", "下棋模式"},
|
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['round_u']= {"Round(Ultimate);", "", "下棋模式"},
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['big_n']= {"Big(Normal);", "", "模拟5x10场地(标准尺寸的一半)"},
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['big_h']= {"Big(Hard);", "", "模拟5x10场地(标准尺寸的一半)"},
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['master_n']= {"Master(Normal);", "", "20G初心者练习"},
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['master_h']= {"Master(Hard);", "", "上级者20G挑战"},
|
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['master_m']= {"Master(M21);", "", "大师20G"},
|
||||
['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"},
|
||||
['master_ph']= {"Master(Phantasm);", "", "虚幻20G:???"},
|
||||
['master_g']= {"Master(Graded);", "", "20G段位考试"},
|
||||
['master_ex']= {"Master(EX);", "", "成为方块大师"},
|
||||
['master_instinct']= {"Master(Instinct);", "", "当前块在出现后一小会后会隐形"},
|
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['strategy_e']= {"Strategy(Easy);", "", "20G堆叠中速决策练习"},
|
||||
['strategy_h']= {"Strategy(Hard);", "", "20G堆叠快速决策练习"},
|
||||
['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠极速决策练习"},
|
||||
['strategy_e_plus']= {"Strategy(EasyP);", "", "20G堆叠中速决策练习\n无Hold"},
|
||||
['strategy_h_plus']= {"Strategy(HardP);", "", "20G堆叠快速决策练习\n无Hold"},
|
||||
['strategy_u_plus']= {"Strategy(UltimateP);", "", "20G堆叠极速决策练习\n无Hold"},
|
||||
['blind_e']= {"Blind(Slow);", "", "不强大脑"},
|
||||
['blind_n']= {"Blind(Fast);", "", "挺强大脑"},
|
||||
['blind_h']= {"Blind(Instant);", "", "很强大脑"},
|
||||
['blind_l']= {"Blind(NoGhost);", "", "最强大脑"},
|
||||
['blind_u']= {"Blind(NoField);", "", "你准备好了吗"},
|
||||
['blind_wtf']= {"Blind(Voie);" , "", "还没准备好"},
|
||||
['classic_e']= {"Classic(Easy);", "", "高速经典"},
|
||||
['classic_h']= {"Classic(Hard);", "", "飞速经典"},
|
||||
['classic_l']= {"Classic(Lunatic);", "", "极速经典"},
|
||||
['classic_u']= {"Classic(Ultimate);", "", "光速经典"},
|
||||
['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"},
|
||||
['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"},
|
||||
['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"},
|
||||
['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"},
|
||||
['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"},
|
||||
['attacker_h']= {"Attacker(Hard);", "", "进攻练习"},
|
||||
['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"},
|
||||
['defender_n']= {"Defender(Normal);", "", "防守练习"},
|
||||
['defender_l']= {"Defender(Lunatic);", "", "防守练习"},
|
||||
['dig_h']= {"Dig(Hard);", "", "挖掘练习"},
|
||||
['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"},
|
||||
['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"},
|
||||
['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"},
|
||||
['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库,熟悉全清定式的组合"},
|
||||
['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库,强算力者进"},
|
||||
['pc_n']= {"PC(Normal);", "", "100行内刷PC"},
|
||||
['pc_h']= {"PC(Hard);", "", "100行内刷PC"},
|
||||
['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"},
|
||||
['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC?"},
|
||||
['tech_n']= {"Tech(Normal);", "", "禁止断B2B"},
|
||||
['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"},
|
||||
['tech_h']= {"Tech(Hard);", "", "禁止断B2B"},
|
||||
['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"},
|
||||
['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"},
|
||||
['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"},
|
||||
['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"},
|
||||
['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"},
|
||||
['tech_finesse_lock']= {"Tech(FineeseLock);", "", "限制操作次数"},
|
||||
['tech_finesse_lock_f']={"Tech(FineeseLockF);", "", "限制操作次数,禁止断B2B"},
|
||||
['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD?"},
|
||||
['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD?"},
|
||||
['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD?"},
|
||||
['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"},
|
||||
['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"},
|
||||
['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"},
|
||||
['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"},
|
||||
['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"},
|
||||
['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"},
|
||||
['zen']= {"Zen(200L);", "", "不限时200行"},
|
||||
['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"},
|
||||
['infinite']= {"Infinite();", "", "沙盒"},
|
||||
['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"},
|
||||
['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"},
|
||||
|
||||
['custom_clear']= {"Ctm(Clear);", ""},
|
||||
['custom_puzzle']= {"Ctm(Puzzle);", ""},
|
||||
['custom_clear']= {"Custom(Clear);", ""},
|
||||
['custom_puzzle']= {"Custom(Puzzle);", ""},
|
||||
},
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user