Merge remote-tracking branch 'bot/construct-modes'

This commit is contained in:
MrZ_26
2023-10-06 02:49:42 +08:00
23 changed files with 562 additions and 198 deletions

View File

@@ -42,6 +42,7 @@ return {
infHeightOn="infHeight=true",
infHeightOff="infHeight=false",
infHeightHint="F1:!infHeight",
highestGrade="(max=$1)",
speedLV="P.SpeedLV",
piece="P.Piece",line="P.Line",atk="P.ATK",eff="P.EFF",
@@ -767,116 +768,118 @@ return {
},
},
modes={
['sprint_10l']= {"Sprint(10L);", "", "消除10行"},
['sprint_20l']= {"Sprint(20L);", "", "消除20行"},
['sprint_40l']= {"Sprint(40L);", "", "消除40行"},
['sprint_100l']= {"Sprint(100L);", "", "消除100行"},
['sprint_400l']= {"Sprint(400L);", "", "消除400行"},
['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"},
['secret_grade']= {"SecretGrade();", "", "按照提示完成经典的“大于号”拼图"},
['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八块"},
['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"},
['sprint123']= {"Sprint(M123);", "", "40L但只有1~3连"},
['dig_10l']= {"Dig(10L);", "", "挖掘10行"},
['dig_40l']= {"Dig(40L);", "", "挖掘40行"},
['dig_100l']= {"Dig(100L);", "", "挖掘100"},
['dig_400l']= {"Dig(400L);", "", "挖掘400"},
['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"},
['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"},
['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100"},
['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400"},
['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行但只能消四"},
['drought_n']= {"Drought(100L);", "", "你I没了"},
['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"},
['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"},
['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"},
['solo_e']= {"Solo(Easy);", "", "打败AI"},
['solo_n']= {"Solo(Normal);", "", "打败AI"},
['solo_h']= {"Solo(Hard);", "", "打败AI"},
['solo_l']= {"Solo(Lunatic);", "", "打败AI"},
['solo_u']= {"Solo(Ultimate);", "", "打败AI"},
['techmino49_e']= {"Tech49(Easy);", "", "49人混战活到最后"},
['techmino49_h']= {"Tech49(Hard);", "", "49人混战活到最后"},
['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战活到最后"},
['techmino99_e']= {"Tech99(Easy);", "", "99人混战活到最后"},
['techmino99_h']= {"Tech99(Hard);", "", "99人混战活到最后"},
['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战活到最后"},
['round_e']= {"Round(Easy);", "", "下棋模式"},
['round_n']= {"Round(Normal);", "", "下棋模式"},
['round_h']= {"Round(Hard);", "", "下棋模式"},
['round_l']= {"Round(Lunatic);", "", "下棋模式"},
['round_u']= {"Round(Ultimate);", "", "下棋模式"},
['big_n']= {"Big(Normal);", "", "模拟5x10场地(标准尺寸的一半)"},
['big_h']= {"Big(Hard);", "", "模拟5x10场地(标准尺寸的一半)"},
['master_n']= {"Master(Normal);", "", "20G初心者练习"},
['master_h']= {"Master(Hard);", "", "上级者20G挑战"},
['master_m']= {"Master(M21);", "", "大师20G"},
['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"},
['master_ph']= {"Master(Phantasm);", "", "虚幻20G:"},
['master_g']= {"Master(Graded);", "", "20G段位考试"},
['master_ex']= {"Master(EX);", "", "成为方块大师"},
['master_instinct']={"Master(Instinct);", "", "当前块在出现后一小会后会隐形"},
['strategy_e']= {"Strategy(Easy);", "", "20G堆叠中速决策练习"},
['strategy_h']= {"Strategy(Hard);", "", "20G堆叠快速决策练习"},
['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠速决策练习"},
['strategy_e_plus']={"Strategy(EasyP);", "", "20G堆叠速决策练习\n无Hold"},
['strategy_h_plus']={"Strategy(HardP);", "", "20G堆叠速决策练习\n无Hold"},
['strategy_u_plus']={"Strategy(UltimateP);","", "20G堆叠速决策练习\n无Hold"},
['blind_e']= {"Blind(Slow);", "", "不强大脑"},
['blind_n']= {"Blind(Fast);", "", "挺强大脑"},
['blind_h']= {"Blind(Instant);", "", "强大脑"},
['blind_l']= {"Blind(NoGhost);", "", "强大脑"},
['blind_u']= {"Blind(NoField);", "", "你准备好了吗"},
['blind_wtf']= {"Blind(Voie);" , "", "还没准备好"},
['classic_e']= {"Classic(Easy);", "", "高速经典"},
['classic_h']= {"Classic(Hard);", "", "飞速经典"},
['classic_l']= {"Classic(Lunatic);", "", "速经典"},
['classic_u']= {"Classic(Ultimate);", "", "速经典"},
['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"},
['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"},
['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"},
['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"},
['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"},
['attacker_h']= {"Attacker(Hard);", "", "进攻练习"},
['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"},
['defender_n']= {"Defender(Normal);", "", "防守练习"},
['defender_l']= {"Defender(Lunatic);", "", "防守练习"},
['dig_h']= {"Dig(Hard);", "", "挖掘练习"},
['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"},
['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"},
['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"},
['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库熟悉全清定式的组合"},
['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库强算力者进"},
['pc_n']= {"PC(Normal);", "", "100行内刷PC"},
['pc_h']= {"PC(Hard);", "", "100行内刷PC"},
['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"},
['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC"},
['tech_n']= {"Tech(Normal);", "", "禁止断B2B"},
['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"},
['tech_h']= {"Tech(Hard);", "", "禁止断B2B"},
['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"},
['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"},
['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"},
['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"},
['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"},
['tech_finesse_lock']= {"Tech(FineeseLock);","", "限制操作次数"},
['tech_finesse_lock_f']={"Tech(FineeseLockF);","", "限制操作次数禁止断B2B"},
['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD"},
['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD"},
['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD"},
['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"},
['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"},
['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"},
['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"},
['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"},
['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"},
['zen']= {"Zen(200L);", "", "不限时200行"},
['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"},
['infinite']= {"Infinite();", "", "沙盒"},
['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"},
['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"},
['sprint_10l']= {"Sprint(10L);", "", "消除10行"},
['sprint_20l']= {"Sprint(20L);", "", "消除20行"},
['sprint_40l']= {"Sprint(40L);", "", "消除40行"},
['sprint_100l']= {"Sprint(100L);", "", "消除100行"},
['sprint_400l']= {"Sprint(400L);", "", "消除400行"},
['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"},
['construct_sg']= {"Construct(SecretGrade);", "", "按照提示完成经典的“大于号”拼图"},
['construct_checker']= {"Construct", "", "按照提示搭建棋盘的图案"},
['construct_invsg']= {"Construct", "", "按照提示搭建折线图案"},
['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八"},
['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"},
['sprint123']= {"Sprint(M123);", "", "40L但只有1~3连块"},
['dig_10l']= {"Dig(10L);", "", "挖掘10行"},
['dig_40l']= {"Dig(40L);", "", "挖掘40行"},
['dig_100l']= {"Dig(100L);", "", "挖掘100"},
['dig_400l']= {"Dig(400L);", "", "挖掘400"},
['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"},
['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"},
['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100行"},
['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400行"},
['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行但只能消四"},
['drought_n']= {"Drought(100L);", "", "你I没了"},
['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"},
['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"},
['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"},
['solo_e']= {"Solo(Easy);", "", "打败AI"},
['solo_n']= {"Solo(Normal);", "", "打败AI"},
['solo_h']= {"Solo(Hard);", "", "打败AI"},
['solo_l']= {"Solo(Lunatic);", "", "打败AI"},
['solo_u']= {"Solo(Ultimate);", "", "打败AI"},
['techmino49_e']= {"Tech49(Easy);", "", "49人混战活到最后"},
['techmino49_h']= {"Tech49(Hard);", "", "49人混战活到最后"},
['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战活到最后"},
['techmino99_e']= {"Tech99(Easy);", "", "99人混战活到最后"},
['techmino99_h']= {"Tech99(Hard);", "", "99人混战活到最后"},
['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战活到最后"},
['round_e']= {"Round(Easy);", "", "下棋模式"},
['round_n']= {"Round(Normal);", "", "下棋模式"},
['round_h']= {"Round(Hard);", "", "下棋模式"},
['round_l']= {"Round(Lunatic);", "", "下棋模式"},
['round_u']= {"Round(Ultimate);", "", "下棋模式"},
['big_n']= {"Big(Normal);", "", "模拟5x10场地(标准尺寸的一半)"},
['big_h']= {"Big(Hard);", "", "模拟5x10场地(标准尺寸的一半)"},
['master_n']= {"Master(Normal);", "", "20G初心者练习"},
['master_h']= {"Master(Hard);", "", "上级者20G挑战"},
['master_m']= {"Master(M21);", "", "大师20G"},
['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"},
['master_ph']= {"Master(Phantasm);", "", "虚幻20G:"},
['master_g']= {"Master(Graded);", "", "20G段位考试"},
['master_ex']= {"Master(EX);", "", "成为方块大师"},
['master_instinct']= {"Master(Instinct);", "", "当前块在出现后一小会后会隐形"},
['strategy_e']= {"Strategy(Easy);", "", "20G堆叠速决策练习"},
['strategy_h']= {"Strategy(Hard);", "", "20G堆叠速决策练习"},
['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠速决策练习"},
['strategy_e_plus']= {"Strategy(EasyP);", "", "20G堆叠速决策练习\n无Hold"},
['strategy_h_plus']= {"Strategy(HardP);", "", "20G堆叠快速决策练习\n无Hold"},
['strategy_u_plus']= {"Strategy(UltimateP);", "", "20G堆叠极速决策练习\n无Hold"},
['blind_e']= {"Blind(Slow);", "", "强大脑"},
['blind_n']= {"Blind(Fast);", "", "强大脑"},
['blind_h']= {"Blind(Instant);", "", "很强大脑"},
['blind_l']= {"Blind(NoGhost);", "", "最强大脑"},
['blind_u']= {"Blind(NoField);", "", "你准备好了吗"},
['blind_wtf']= {"Blind(Voie);" , "", "还没准备好"},
['classic_e']= {"Classic(Easy);", "", "速经典"},
['classic_h']= {"Classic(Hard);", "", "速经典"},
['classic_l']= {"Classic(Lunatic);", "", "极速经典"},
['classic_u']= {"Classic(Ultimate);", "", "光速经典"},
['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"},
['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"},
['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"},
['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"},
['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"},
['attacker_h']= {"Attacker(Hard);", "", "进攻练习"},
['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"},
['defender_n']= {"Defender(Normal);", "", "防守练习"},
['defender_l']= {"Defender(Lunatic);", "", "防守练习"},
['dig_h']= {"Dig(Hard);", "", "挖掘练习"},
['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"},
['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"},
['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"},
['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库熟悉全清定式的组合"},
['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库强算力者进"},
['pc_n']= {"PC(Normal);", "", "100行内刷PC"},
['pc_h']= {"PC(Hard);", "", "100行内刷PC"},
['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"},
['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC"},
['tech_n']= {"Tech(Normal);", "", "禁止断B2B"},
['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"},
['tech_h']= {"Tech(Hard);", "", "禁止断B2B"},
['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"},
['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"},
['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"},
['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"},
['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"},
['tech_finesse_lock']= {"Tech(FineeseLock);", "", "限制操作次数"},
['tech_finesse_lock_f']={"Tech(FineeseLockF);", "", "限制操作次数禁止断B2B"},
['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD"},
['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD"},
['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD"},
['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"},
['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"},
['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"},
['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"},
['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"},
['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"},
['zen']= {"Zen(200L);", "", "不限时200行"},
['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"},
['infinite']= {"Infinite();", "", "沙盒"},
['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"},
['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"},
['custom_clear']= {"Ctm(Clear);", ""},
['custom_puzzle']= {"Ctm(Puzzle);", ""},
['custom_clear']= {"Custom(Clear);", ""},
['custom_puzzle']= {"Custom(Puzzle);", ""},
},
}