Alpha V0.7.12
This commit is contained in:
82
paint.lua
82
paint.lua
@@ -109,20 +109,20 @@ FX={
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}
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function updateButton()
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for i=1,#Buttons[scene]do
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local B=Buttons[scene][i]
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local t=i==Buttons.sel and .4 or 0
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for k,B in next,Buttons[scene]do
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local t=B==Buttons.sel and .4 or 0
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B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
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if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
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end
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end
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function drawButton()
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for i=1,#Buttons[scene]do
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local B=Buttons[scene][i]
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for k,B in next,Buttons[scene]do
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if not(B.hide and B.hide())then
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local C=B.rgb or color.white
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gc.setColor(C[1],C[2],C[3],B.alpha)
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gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
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gc.setColor(C)
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gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
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gc.setColor(C[1],C[2],C[3],.3)
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gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
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local t=B.t
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@@ -130,17 +130,14 @@ function drawButton()
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if t then
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if type(t)=="function"then t=t()end
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setFont(B.f or 40)
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y0=B.y-7-currentFont*.5
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mStr(t,B.x-1,y0)
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mStr(t,B.x+1,y0)
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mStr(t,B.x-1,y0+2)
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mStr(t,B.x+1,y0+2)
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end
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gc.setColor(C)
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if t then
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y0=B.y-currentFont*.64
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gc.printf(t,B.x-201,y0+2,400,"center")
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gc.printf(t,B.x-199,y0+2,400,"center")
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gc.printf(t,B.x-201,y0,400,"center")
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gc.printf(t,B.x-199,y0,400,"center")
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gc.setColor(C)
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mStr(t,B.x,y0+1)
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end
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gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
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end
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end
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end
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@@ -178,7 +175,7 @@ function drawVirtualkey()
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local P=players[1]
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for i=1,#virtualkey do
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local p,b=virtualkeyDown[i],virtualkey[i]
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if p then gc.setColor(.75,.75,.75,a)
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if p then gc.setColor(.7,.7,.7,a)
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else gc.setColor(1,1,1,a)
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end
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gc.setLineWidth(b[4]*.07)
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@@ -268,7 +265,7 @@ function Pnt.main()
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gc.setColor(1,1,1)
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gc.draw(titleImage,300,30)
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setFont(30)
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gc.print("Alpha V0.7.11",290,140)
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gc.print("Alpha V0.7.12",290,140)
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gc.print(system,800,110)
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end
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function Pnt.mode()
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@@ -356,8 +353,15 @@ function Pnt.play()
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gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Black Background
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gc.setLineWidth(7)
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gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
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gc.translate(150,70)
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if P.gameEnv.grid then
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gc.setLineWidth(1)
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gc.setColor(1,1,1,.2)
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for x=1,9 do gc.line(30*x,-10,30*x,600)end
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for y=0,19 do gc.line(0,30*y,300,30*y)end
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end
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gc.stencil(stencil_field,"replace", 1)
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gc.translate(150,70+P.fieldBeneath)
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gc.translate(0,P.fieldBeneath)
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gc.setStencilTest("equal",1)
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for j=int(P.fieldBeneath/30+1),#P.field do
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if P.falling<=0 or without(P.clearing,j)then
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@@ -405,7 +409,10 @@ function Pnt.play()
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gc.setStencilTest()--In-playField mask
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gc.translate(0,-P.fieldBeneath)
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gc.setLineWidth(3)
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gc.setColor(1,1,1)gc.rectangle("line",-1,-11,302,612)--Draw boarder
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gc.setColor(1,1,1)
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gc.rectangle("line",-1,-11,302,612)--Draw boarder
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gc.setLineWidth(2)
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gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
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local h=0
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for i=1,#P.atkBuffer do
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@@ -419,21 +426,21 @@ function Pnt.play()
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end
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if a.countdown>0 then
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gc.setColor(attackColor[a.lv][1])
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gc.rectangle("fill",304,600-h,12,-bar+3)
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gc.rectangle("fill",304,599-h,11,-bar+3)
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gc.setColor(attackColor[a.lv][2])
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gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
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gc.rectangle("fill",304,599-h+(-bar+3),11,-(-bar+3)*(1-a.countdown/a.cd0))
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--Timing
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else
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local t=sin((Timer()-i)*20)*.5+.5
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local t=sin((Timer()-i)*30)*.5+.5
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local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
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gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
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gc.rectangle("fill",304,600-h,12,-bar+3)
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gc.rectangle("fill",304,599-h,11,-bar+3)
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--Warning
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end
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else
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gc.setColor(attackColor[a.lv][1])
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bar=bar*(20-a.time)*.05
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gc.rectangle("fill",304,600-h,12,-bar+2)
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gc.rectangle("fill",304,599-h,11,-bar+2)
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--Disappear
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end
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h=h+bar
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@@ -463,7 +470,7 @@ function Pnt.play()
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for i=1,#b do
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for j=1,#b[1] do
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if b[i][j]>0 then
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drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nextColor[N],1)
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drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,P.nextColor[N],1)
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end
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end
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end
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@@ -544,30 +551,31 @@ end
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function Pnt.setting()
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gc.setColor(1,1,1)
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setFont(35)
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mStr("DAS:"..setting.das,288,158)
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mStr("ARR:"..setting.arr,503,158)
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mStr("DAS:"..setting.das,290,208)
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mStr("ARR:"..setting.arr,506,208)
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setFont(18)
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mStr(text.softdropdas..setting.sddas,288,249)
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mStr(text.softdroparr..setting.sdarr,503,249)
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mStr(text.softdropdas..setting.sddas,290,291)
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mStr(text.softdroparr..setting.sdarr,506,291)
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end
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function Pnt.setting2()
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local a=.2+(sin(Timer()*15)+1)*.1
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if keyboardSetting then
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gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
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gc.setColor(1,.5,.5,a)
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else
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gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
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gc.setColor(.9,.9,.9,a)
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end
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gc.rectangle("fill",240,40*keyboardSet-10,200,40)
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if joystickSetting then
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gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
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gc.setColor(1,.5,.5,a)
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else
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gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
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gc.setColor(.9,.9,.9,a)
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end
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gc.rectangle("fill",440,40*joystickSet-10,200,40)
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gc.setColor(1,1,1)
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setFont(25)
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for y=1,13 do
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mStr(text.actName[y],150,40*y)
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mStr(text.actName[y],150,40*y-5)
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for x=1,2 do
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mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
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end
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@@ -615,13 +623,10 @@ end
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function Pnt.stat()
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setFont(35)
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gc.setColor(1,1,1)
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for i=1,10 do
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gc.print(text.stat[i],350,20+40*i)
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end
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for i=1,10 do gc.print(text.stat[i],350,20+40*i)end
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gc.print(stat.run,650,60)
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gc.print(stat.game,650,100)
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gc.print(format("%0.2f",stat.gametime).."s",650,140)
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gc.print(format("%0.1fhr",stat.gametime*2.78e-4),650,140)
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gc.print(stat.piece,650,180)
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gc.print(stat.row,650,220)
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gc.print(stat.atk,650,260)
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@@ -629,6 +634,5 @@ function Pnt.stat()
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gc.print(stat.rotate,650,340)
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gc.print(stat.hold,650,380)
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gc.print(stat.spin,650,420)
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gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
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end
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