diff --git a/parts/scenes/error.lua b/parts/scenes/error.lua index 9fedbb29..015f3f2a 100644 --- a/parts/scenes/error.lua +++ b/parts/scenes/error.lua @@ -2,14 +2,14 @@ local gc=love.graphics local rnd=math.random local BGcolor -local stateInfo,errorText +local sysAndScn,errorText local errorShot,errorInfo local scene={} function scene.sceneInit() BGcolor=rnd()>.026 and{.3,.5,.9}or{.62,.3,.926} - stateInfo=SYSTEM.."-"..VERSION.string.." scene:"..Z.errData[#Z.errData].scene + sysAndScn=SYSTEM.."-"..VERSION.string.." scene:"..Z.errData[#Z.errData].scene errorText=LOADED and text.errorMsg or"An error has occurred while the game was loading.\nAn error log has been created so you can send it to the author." errorShot,errorInfo=Z.errData[#Z.errData].shot,Z.errData[#Z.errData].mes NET.wsclose_app() @@ -24,13 +24,13 @@ end function scene.draw() gc.clear(BGcolor) gc.setColor(1,1,1) - gc.draw(errorShot,100,345,nil,512/errorShot:getWidth(),288/errorShot:getHeight()) + gc.draw(errorShot,100,326,nil,512/errorShot:getWidth(),288/errorShot:getHeight()) gc.setColor(COLOR.Z) setFont(100)gc.print(":(",100,0,0,1.2) setFont(40)gc.printf(errorText,100,160,SCR.w0-100) - setFont(20) - - gc.print(stateInfo,100,640) + setFont(20,'mono') + gc.print(sysAndScn,100,630) + setFont(15,'mono') gc.printf(errorInfo[1],626,326,1260-626) gc.print("TRACEBACK",626,390) for i=4,#errorInfo do