net_game场景的playerData变量改为全局PLY_NET
This commit is contained in:
@@ -715,7 +715,7 @@ do--function resetGameData(args)
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end
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end
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return S
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return S
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end
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end
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function resetGameData(args,playerData,seed)
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function resetGameData(args,seed)
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if not args then args=""end
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if not args then args=""end
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if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then
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if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then
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mergeStat(STAT,PLAYERS[1].stat)
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mergeStat(STAT,PLAYERS[1].stat)
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@@ -744,7 +744,7 @@ do--function resetGameData(args)
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end
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end
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destroyPlayers()
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destroyPlayers()
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GAME.curMode.load(playerData)
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GAME.curMode.load()
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initPlayerPosition(args:find("q"))
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initPlayerPosition(args:find("q"))
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restoreVirtualkey()
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restoreVirtualkey()
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if GAME.modeEnv.task then
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if GAME.modeEnv.task then
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@@ -144,6 +144,7 @@ end
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--Game tables
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--Game tables
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PLAYERS={}--Players data
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PLAYERS={}--Players data
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PLY_ALIVE={}
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PLY_ALIVE={}
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PLY_NET={}
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FIELD={}--Field(s) for custom game
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FIELD={}--Field(s) for custom game
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BAG={}--Sequence for custom game
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BAG={}--Sequence for custom game
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MISSION={}--Clearing mission for custom game
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MISSION={}--Clearing mission for custom game
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@@ -5,14 +5,14 @@ return{
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freshLimit=15,
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freshLimit=15,
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noMod=true,
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noMod=true,
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},
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},
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load=function(playerData)
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load=function()
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PLY.newPlayer(1)
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PLY.newPlayer(1)
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local N=2
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local N=2
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for i=1,#playerData do
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for i=1,#PLY_NET do
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if playerData[i].id==tostring(USER.id)then
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if PLY_NET[i].id==tostring(USER.id)then
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PLAYERS[1].subID=playerData[1].sid
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PLAYERS[1].subID=PLY_NET[1].sid
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else
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else
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PLY.newRemotePlayer(N,false,playerData[i])
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PLY.newRemotePlayer(N,false,PLY_NET[i])
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N=N+1
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N=N+1
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end
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end
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end
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end
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@@ -2,7 +2,6 @@ local data=love.data
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local gc=love.graphics
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local gc=love.graphics
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local tc=love.touch
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local tc=love.touch
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local playerData
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local ins,rem=table.insert,table.remove
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local ins,rem=table.insert,table.remove
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local SCR=SCR
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local SCR=SCR
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@@ -11,6 +10,8 @@ local onVirtualkey=onVirtualkey
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local pressVirtualkey=pressVirtualkey
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local pressVirtualkey=pressVirtualkey
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local updateVirtualkey=updateVirtualkey
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local updateVirtualkey=updateVirtualkey
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local PLY_NET=PLY_NET
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local hideChatBox
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local hideChatBox
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local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=550,hide=function()return hideChatBox end}
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local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=550,hide=function()return hideChatBox end}
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local function switchChat()
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local function switchChat()
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@@ -39,8 +40,8 @@ function scene.sceneInit()
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playerInitialized=false
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playerInitialized=false
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textBox:clear()
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textBox:clear()
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playerData={}
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while #PLY_NET>0 do rem(PLY_NET)end
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resetGameData("n",playerData)
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resetGameData("n")
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noTouch=not SETTING.VKSwitch
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noTouch=not SETTING.VKSwitch
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playing=false
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playing=false
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lastUpstreamTime=0
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lastUpstreamTime=0
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@@ -160,12 +161,12 @@ function scene.socketRead(mes)
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end
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end
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for i=1,#args do
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for i=1,#args do
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local L=SPLITSTR(args[i],",")
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local L=SPLITSTR(args[i],",")
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ins(playerData,{name=L[1],id=L[2],sid=L[3],conf=L[4],ready=L[5]=="1"})
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ins(PLY_NET,{name=L[1],id=L[2],sid=L[3],conf=L[4],ready=L[5]=="1"})
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end
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end
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playerInitialized=true
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playerInitialized=true
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SFX.play("click")
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SFX.play("click")
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if not playing then
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if not playing then
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resetGameData("qn",playerData)
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resetGameData("qn")
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end
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end
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elseif cmd=="L"then
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elseif cmd=="L"then
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textBox:push{
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textBox:push{
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@@ -173,9 +174,9 @@ function scene.socketRead(mes)
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COLOR.dY,"#"..args[2].." ",
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COLOR.dY,"#"..args[2].." ",
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COLOR.Y,text.leaveRoom,
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COLOR.Y,text.leaveRoom,
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}
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}
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for i=1,#playerData do
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for i=1,#PLY_NET do
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if playerData[i].id==args[2]then
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if PLY_NET[i].id==args[2]then
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rem(playerData,i)
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rem(PLY_NET,i)
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break
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break
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end
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end
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end
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end
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@@ -202,14 +203,14 @@ function scene.socketRead(mes)
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}
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}
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elseif cmd=="C"then
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elseif cmd=="C"then
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if tostring(USER.id)~=args[2]then
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if tostring(USER.id)~=args[2]then
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for i=1,#playerData do
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for i=1,#PLY_NET do
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if playerData[i].id==args[2]then
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if PLY_NET[i].id==args[2]then
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playerData[i].conf=args[4]
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PLY_NET[i].conf=args[4]
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playerData[i].p:setConf(args[4])
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PLY_NET[i].p:setConf(args[4])
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return
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return
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end
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end
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end
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end
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resetGameData("qn",playerData)
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resetGameData("qn")
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end
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end
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elseif cmd=="S"then
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elseif cmd=="S"then
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if playing and args[1]~=PLAYERS[1].subID then
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if playing and args[1]~=PLAYERS[1].subID then
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@@ -238,16 +239,16 @@ function scene.socketRead(mes)
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playing=true
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playing=true
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lastUpstreamTime=0
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lastUpstreamTime=0
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upstreamProgress=1
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upstreamProgress=1
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resetGameData("n",playerData,tonumber(args[1]))
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resetGameData("n",tonumber(args[1]))
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else
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else
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LOG.print("Redundant signal: B(begin)",30,COLOR.green)
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LOG.print("Redundant signal: B(begin)",30,COLOR.green)
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end
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end
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elseif cmd=="F"then
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elseif cmd=="F"then
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playing=false
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playing=false
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resetGameData("n",playerData)
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resetGameData("n")
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for i=1,#playerData do
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for i=1,#PLY_NET do
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if playerData[i].sid==args[1]then
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if PLY_NET[i].sid==args[1]then
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TEXT.show(text.champion:gsub("$1",playerData[i].name.."#"..playerData[i].id),640,260,80,"zoomout",.26)
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TEXT.show(text.champion:gsub("$1",PLY_NET[i].name.."#"..PLY_NET[i].id),640,260,80,"zoomout",.26)
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break
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break
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end
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end
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end
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end
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