无尽挖掘连挖提示语
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@@ -18,6 +18,7 @@ local langList={
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stage=function(n)return"关卡 "..n end,
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stage=function(n)return"关卡 "..n end,
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great="Great!",
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great="Great!",
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awesome="Awesome.",
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awesome="Awesome.",
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almost="Almost!",
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continue="Continue.",
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continue="Continue.",
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maxspeed="最高速度",
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maxspeed="最高速度",
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speedup="速度加快",
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speedup="速度加快",
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@@ -488,6 +489,7 @@ local langList={
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stage=function(n)return"关卡 "..n end,
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stage=function(n)return"关卡 "..n end,
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great="不错!",
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great="不错!",
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awesome="精彩。",
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awesome="精彩。",
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almost="差一点!",
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continue="继续。",
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continue="继续。",
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maxspeed="最高速度",
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maxspeed="最高速度",
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speedup="速度加快",
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speedup="速度加快",
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@@ -955,6 +957,7 @@ local langList={
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stage=function(n)return"Stage "..n end,
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stage=function(n)return"Stage "..n end,
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great="Great!",
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great="Great!",
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awesome="Awesome!",
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awesome="Awesome!",
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almost="Almost!",
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continue="Keep going!",
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continue="Keep going!",
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maxspeed="Max speed!",
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maxspeed="Max speed!",
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speedup="Speed up!",
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speedup="Speed up!",
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@@ -1411,6 +1414,7 @@ local langList={
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stage=function(n)return"::"..n.."::"end,
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stage=function(n)return"::"..n.."::"end,
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great="!~",
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great="!~",
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awesome="!!~",
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awesome="!!~",
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almost="...!",
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continue="~~",
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continue="~~",
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maxspeed="!!!",
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maxspeed="!!!",
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speedup="~!~",
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speedup="~!~",
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@@ -1865,6 +1869,7 @@ local langList={
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stage=function(n)return"关卡 "..n end,
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stage=function(n)return"关卡 "..n end,
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great="不错的",
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great="不错的",
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awesome="您很强",
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awesome="您很强",
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almost="太舒服了",
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continue="您继续",
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continue="您继续",
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maxspeed="速度封顶",
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maxspeed="速度封顶",
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speedup="速度加快",
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speedup="速度加快",
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@@ -1,9 +1,22 @@
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local format=string.format
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local format=string.format
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local function check_rise(P)
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local function check_rise(P)
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if #P.clearedRow==0 then
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if #P.clearedRow==0 then
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local L=P.garbageBeneath
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if L>0 then
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if L<3 then
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P:showTextF(text.almost,0,-120,80,"beat",.8)
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elseif L<5 then
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P:showTextF(text.great,0,-120,80,"fly",.8)
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end
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end
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for i=1,8-P.garbageBeneath do
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for i=1,8-P.garbageBeneath do
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P:garbageRise(13,1,P:RND(10))
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P:garbageRise(13,1,P:RND(10))
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end
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end
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else
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if P.garbageBeneath==0 then
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P:showTextF(text.awesome,0,-120,80,"beat",.6)
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SFX.play("clear")
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end
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end
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end
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end
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end
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@@ -13,8 +26,8 @@ return{
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drop=1e99,lock=1e99,
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drop=1e99,lock=1e99,
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oncehold=false,
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oncehold=false,
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dropPiece=check_rise,
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dropPiece=check_rise,
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pushSpeed=1,
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pushSpeed=1.2,
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bg="glow",bgm="infinite",
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bg="wing",bgm="infinite",
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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