v0.11.1:小Z更新
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{"xinren new noob readme", "help","新人须知","给想入圈的新人:\n两大根本原则:\n1.选手感好的版本(top/jstris/tetrjs/tech),别用编程练习渣版本\n2.踏实打好基础(next预判稳定消四),别只想着炫酷T旋\n两大主要技巧:\n1.熟悉初始位置以及到各个位置的初始操作\n2.提前计算好下一块能放哪\n(推荐阅读)一位块圈dalao给新人的话:www.bilibili.com/read/cv2352939"},
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{"harddrop hd", "help","HardDrop","harddrop.com/\n全球俄罗斯方块社区"},
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{"harddrop hd wiki", "help","HardDrop wiki","harddrop.com/wiki/Tetris_Wiki\n全球俄罗斯方块社区的百科全书(英文)"},
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{"yanjiu study", "other","研究群号","俄罗斯方块·[研究]群号112897780,“中国俄罗斯方块群”"},
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{"chafu study", "other","茶服","茶服的添加方法、说明等关于茶服的一切:\n139.199.75.237/tos/home/"},
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{"github", "other","Github仓库","github.com/MrZ626/Techmino\nTechmino的github仓库地址,欢迎star"},
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{"ttt", "game","TTT","139.199.75.237/ttt\n现代方块特殊操作手把手教程【必须有键盘才能玩,建议用电脑】\n推荐能无hold纯消四完成40行挑战的人学习\n内含T-spin、极简、SRS、部分对战定式介绍等教程\n完全吃透了话就可以成为教练啦!!\n在群内可以提示,但请勿发答案,不然题目就没意义了"},
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{"ttpc", "game","TTPC","139.199.75.237/ttpc\nSRSbag7方块开局PC教程【手机触屏玩不了】\n推荐完成了ttt的人学习(必须先学会SRS)\n【不包括六巧板等其它PC定式】"},
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{"nazo", "game","NAZO","139.199.75.237/nazo\n各类SRS考试题【手机触屏玩不了】\n推荐能通过ttt的玩家尝试\n内含各种t-spin/all-spin题目,简单到极难题目都有"},
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{"kos kingofstackers", "game","KOS","King of Stackers\nkingofstackers.com/games.php\n网页版回合制对战方块点击即玩(可能很卡)"},
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{"tetrjs", "game","Tetr.js","farter.cn/t\n全平台网页版单机方块点击即玩,有对新人比较友好的全自定义(大多数常用功能),手机只能选几个默认按键组,不能自由摆放。别的都很好"},
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{"tl tetralegends", "game","Tetra Legends","tetralegends.app\n电脑端网页版单机方块点击即玩(第一次加载可能很慢),除了手感不够舒适以外功能比较强大,动效很好看,还把很多别的游戏里不可见的机制可视化了,游戏体验很好\n注:包含节奏模式!"},
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{"js jstris", "game","Jstris","jstris.jezevec10.com\n全平台网页对战方块点击即玩,(服务器在国外可能很卡)"},
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{"io tetrio", "game","Tetr.io","tetr.io\n炫酷在线对战方块点击即玩(需要科学上网)"},
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{"wwc worldwidecombo", "game","World Wide Combo","worldwidecombos.com\n网页全世界匹配制1对1方块点击即玩"},
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{"tf tetrisfriends", "game","Tetris Friends","一个已经关服了的网页版方块,曾经是一个不错的对战平台"},
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{"t99 tetris99", "game","Tetris99","NS端方块,主玩99人混战的吃鸡模式,战术比重比较大,胜率不只由玩家在平时1v1时的水平决定。也有一些常用单机模式如马拉松等"},
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{"ppt puyopuyotetris", "game","Puyopuyo Tetris","NS端方块(有steamPC版但是手感,网络等都不太好),将tetris和puyopuyo两个下落消除游戏放到一个游戏里,二者可以对战,联机单机模式都很多,很有趣"},
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{"tgm tetrisgrandmaster", "game","TGM","一个街机平台方块系列,S13/GM等称号出自该系列,可以在win平台运行"},
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{"dtet", "game","DTET","一个Win平台方块,基于经典规则加入了20G和一个很强大的旋转系统,手感非常好,但是除了键位都不可自定义,能习惯经典出块方向的玩家可以玩"},
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{"hb heboris", "game","Heboris","一个Win平台方块,仿街机,可以模拟多个方块游戏的部分模式"},
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{"txm textmaster", "game","Textmaster","一个Win平台方块,包含TGM的所有模式,可以用来练习TGM,手感比真版较好,不足的是world规则不完全一样(如软降到底无锁延,踢墙表有细节不同等)"},
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{"top tetris online study", "game","Tetris Online","一个Win平台方块,主要用来6人内对战/单挑/刷每日40L榜/挖掘模式/打机器人。支持自定义das/arr但都不能到0,有一点输入延迟但问题不大,是新人入块圈不错的选择"},
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{"te tetriseffect", "game","Tetris Effect","一个Win/ns/ps4平台方块,特效方块游戏,只有单机模式,手感不算太好,想看特效的可以一试,只是去玩方块的不是很建议"},
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{"techmino", "game","Techmino","一个Win/安卓/linux/macOS方块,只有单机,但是模式和各种设置都很齐全,适合有一定基础的新人,输入延迟很小,手感很好"},
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{"c2 cultris2 cultrisii", "game","Cultris II","一个Win/Linux/macOS平台方块,基于经典规则,但支持自定义das/arr,主玩对战,打法是基于时间的连击,考验玩家速度/wide打法/挖掘"},
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{"np nullpomino", "game","Nullpomino","一个Win平台方块,整个游戏自定义程度极高,几乎任何参数都可以自己设置,是一个专业级方块,不太适合新人上手,连菜单都不太好搞清楚"},
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{"touhoumino", "game","Touhoumino","块圈玩家自制win平台方块,其实就是一个nullpomino的自带资源包的改版,将东方project元素结合到俄罗斯方块的游戏,好玩但是难度较大,适合有方块基础并且各项能力都较强的玩家游玩(不然都不知道自己怎么死的)"},
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{"misamino", "game","Misamino","块圈玩家自制win平台方块,单机1v1,主玩回合制模式,可以自定义ai(自己写的话需要了解接口)"},
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{"jj gougou", "game","JJ块","jj棋牌平台下一个休闲游戏,安卓百度“JJ比赛”官网下载平台后可以找到(找不到的话是你没在官网下载或者你是ios系统)。竖屏,输入延迟很小超流畅,可自定义das/arr/20G软降,简单自定义键位,无hold,没有b2b,无攻击缓冲不可抵消,每次攻击上限为4,连击较强,其他同现代方块"},
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{"huopin", "game","火拼俄罗斯","腾讯游戏大厅的方块,场地12列,打字的das和arr,1next,无hold,攻击途径只有 消4打3 消3打2,垃圾行为国际象棋棋盘式,几乎不可能挖掘"},
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{"lpm sudu", "term","LPM","Line per Minute,行每分,体现玩家下块速度(TOP中的lpm是用pps换算的,不是字面意思)"},
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{"pps sudu", "term","PPS","Piece per Second,块每秒,体现玩家下块速度"},
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{"bpm sudu", "term","BPM","Block per Minute,块每分,体现玩家下块速度,别问为什么不是PPM,问就是不知道"},
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{"apm gongji", "term","APM","Attack per Minute,攻击每分,玩家每分钟打出的垃圾行数,一定程度体现玩家攻击力"},
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{"kpm sudu", "term","KPM","Key per Minute,按键每分,体现玩家按键速度"},
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{"kpp", "term","KPP","Key per Piece,按键每块,体现玩家操作是否繁琐,学会极简提升操作效率以减少此数字"},
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{"apl xiaolv", "term","APL","Attack per Line,攻击每行,也叫效率,体现玩家攻击的的行利用率"},
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{"pc perfectclear", "term","PC","Perfect Clear(全消),消除场地上所有的方块"},
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{"hpc", "term","HPC","PC(全消)的外延,如果去掉消除部分之下的场地后上面部分是一个PC,那么这个消除就是半PC,打出一些攻击(仅Tech中有)"},
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{"tss t1", "term","TSS","指T方块spin消1行"},
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{"tsd t2", "term","TSD","指T方块spin消2行"},
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{"tst t3", "term","TST","指T方块spin消3行"},
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{"mtss", "term","MTSS","指T方块mini spin消1行(不同游戏判定不一样)"},
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{"mtsd", "term","MTSD","指T方块mini spin消2行(仅部分游戏内存在且判定不一样)"},
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{"single", "term","Single","一次消了一行的意思"},
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{"double", "term","Double","一次消了两行的意思"},
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{"triple", "term","Triple","一次消了三行的意思"},
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{"techrash xiaosi", "term","Techrash","一次消了四行的意思(Tech限定)"},
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{"tetris xiaosi", "term","Tetris","商标,Tetris游戏名,同时也是别的方块游戏里消四的名字。含义是Tetra(古希腊语 四)+Tennis(作者喜欢的运动)"},
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{"srs", "term","SRS","Super Rotation System,现代方块最常用的旋转系统,每个方块都有一个旋转中心,旋转后如果和场地有重合,会根据旋转的方向进行一些偏移测试,可以让方块钻进入一些特定形状的洞"},
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{"nrs", "term","NRS","Nintendo Rotation System"},
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{"ars", "term","ARS","Arika/Atari Rotation System"},
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{"drs", "term","DRS","DTET Rotation System"},
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{"trs", "term","TRS","Techmino Rotation System"},
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{"spin", "term","Spin","(部分游戏中)使用旋转将方块卡进不能直接移动进入的位置,在一些规则下有攻击加成"},
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{"allspin", "term","Allspin","一种规则,指所有方块的spin都有攻击力,而不止是Tspin才有攻击(Tspin only)"},
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{"tspin", "term","Tspin","在官方规则中,当T方块在锁定前的最后一个操作是旋转,并且锁定后旋转中心对应的四个斜角位置有三个不是空气,那么这就是一个Tspin。PS:如果满足一些额外条件会被打上mini标签减少攻击力"},
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{"irs initialrotatesystem", "term","IRS","Initial Rotation System,提前旋转系统,提前按下旋转后方块出现就是转好的形状,有时可以避免死亡"},
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{"ihs initialholdsystem", "term","IHS","Initial Hold System,提前Hold系统,提前按下hold后直接出现hold里的方块,有时可以避免死亡"},
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{"ims initialmovesystem", "term","IMS","Initial Move System,提前移动系统,提前按下移动后方块出现在移动好的位置,有时可以避免死亡"},
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{"next", "term","Next","预览功能,指示后边几个块的顺序,思考这块怎么摆可以让后面轻松"},
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{"hold", "term","Hold","暂存功能,将手里的方块和hold槽中的交换,用来调整块序,不能连续使用,更容易摆出你想要的形状"},
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{"md misdrop", "term","Misdrop","误放,就是不小心放错了地方"},
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{"mh mishold", "term","Mishold","误hold,就是不小心按到hold导致失去pc机会等"},
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{"sub", "term","sub","在…之下,用于表示成绩,单位一般可不写,比如40行成绩sub30是秒,1000行sub15是分钟,不写项目默认是40L"},
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{"mini", "term","mini","附加mini的spin攻击会被弱化,用于平衡不同难易度的tspin攻击,判定在不同游戏都不一样,而且大多数很不好理解,建议只记住常见形状即可"},
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{"b2b2b b3b", "term","b2b2b","b2b的加强版,缩写b3b,大量b2b后连续b2b会变成b2b2b(b3b),提供更强的攻击(仅Tech中有)"},
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{"b2b btb backtoback", "term","b2b","Back to Back,连续打出两次特殊消行(spin和消四),中间不夹杂普通消行,可以提供额外的攻击(在tech中b2b为满贯,大满贯是b3b)"},
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{"fin neo iso", "term","Fin/Neo/Iso","一种特殊T2的名字,不同的游戏内的攻击可能不一样,没有特殊价值,可以不详细了解"},
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{"donate juanzeng", "term","Donate","捐赠,指刻意临时盖住洞去做tspin等操作来实现不断b2b的一类技巧"},
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{"gongshou", "term","攻守","通过消除给对手发送垃圾行=攻击\n别人打过来攻击之后用攻击抵消=防御(相杀)\n抵消/吃下所有攻击后打出攻击=反击\n注:大多游戏的攻防是1:1的,4行攻击抵消对手的4行攻击"},
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{"s2w", "term","S2W","Side 2 Wide,旁边空2列"},
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{"s1w", "term","S1W","Side 1 Wide,旁边空1列"},
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{"s3w", "term","S3W","Side 3 Wide,旁边空3列"},
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{"c1w", "term","C1W","Center 1 Wide,中间空1列"},
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{"c2w", "term","C2W","Center 2 Wide,中间空2列"},
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{"c3w", "term","C3W","Center 3 Wide,中间空3列"},
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{"s4w", "term","S4W","Side 4 Wide,旁边空四列,连击打法的一种,没有c4w那么不平衡,但是也减少很多游戏乐趣"},
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{"c4w", "term","C4W","Center 4 Wide,中间空四列,连击打法的一种,是一种利用游戏机制的不平衡策略(尤其在开局时),可以以弱胜强(所以很不光彩,请自觉不要天天用)"},
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{"dt bt qt mt wolfmoon wm dtpc ddpc btpc stsd stmb cspin asc sewer tki god spin lst 狼月 千鸟格子 皇家十字 皇十 雨宫炮 汉堡包 汉堡肉 六巧板 信天翁 鹈鹕 绯红之王", "term","一种定式","详细请到harddrop查询"},
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{"setup dingshi", "term","定式","能称为定式的要尽量满足以下至少2~3条:\n能适应大多数块序\n输出高,尽量不浪费T块\n很多方块无需软降,极简操作数少\n有明确后续,分支尽量少"},
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{"63", "term","6-3堆叠法","指左边6列右边3列的堆叠方式。在玩家有足够的计算能力后可以减少堆叠所用的按键数(反之可能甚至会增加),是主流的用于减少操作数的高端40L堆叠方式,原理跟出块位置是中间偏左有关。"},
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{"ren combo", "term","连击","从第二次消除起叫1ren/combo"},
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{"20g", "term","20G","现代方块的最高下落速度,表观就是方块瞬间到底,不存在中间的下落过程,会让方块无法跨越壕沟/从山谷爬出"},
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{"die death siwang", "term","死亡判定","现代方块的死亡判定:\n1.新出现的方块和场地方块有重叠(窒息)(c4w比s4w强的原因,因为被打进18行都不会窒息)\n2.方块锁定时完全在场地的外面\n3.所有东西的总高度超出40"},
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{"drop speed", "term","下落速度","一般用?G表示方块的下落速度,意思是每一帧方块往下移动多少格子,一秒下落一格就是1/60G(默认60fps),故G是一个很大的单位,20G即为上限"},
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{"lock delay", "term","锁延","锁定延迟,方块\"碰到地面→锁定\"之间的时间。经典块仅方块下落一格时刷新倒计时,而现代方块中往往任何操作都将重置该倒计时,所以连续移动和操作可以让方块不马上锁定,拖一会时间(重置次数有限,一般是15)"},
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{"finesse", "term","Finesse","极简操作,用最少的按键数将方块移到想去的位置的技术,节约时间和减少misdrop。练习可用jstris的极简错误重开或者techmino中打开极简错误提示,多玩就可以"},
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{"das", "term","DAS","das是从\"按下移动键时动了一格\"到\"开始自动移动\"之间的时间\narr是\"每次自动移动\"之间的时间\n单位都是 帧,也就是1/60秒\n新人推荐用das=8~10,arr=1~2\n有一定水平想提速用das=4~6,arr=0~1"},
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{"das", "term","DAS通俗","打字时按住o,你会看到:Ooooooooooo\n在时间轴上:O-----------o-o-o-o-o-o-o-o-o-o\n-----------就是das长度,-就是arr长度"},
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{"arr", "term","ARR","详见das词条"},
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{"bag7 7bag", "term","bag7","bag7,一种现代方块的出块方式,开局起每7个块是7种形状各出现一次,如:1234567 1357246 7654321"},
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{"his", "term","His出块","一种出块方式,例如his 4 roll 6 (h4r6)就是在随机生成新的next的时候,随机一个跟最后4次生成的next中有一样的,就重新随机,直到已经尝试6次或和那4个都不一样。"},
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{"ospin", "term","Ospin","由于O方块旋转后形状不变,只能左右移动,所以经常被卡住,于是方块圈就有了ospin的梗:\n有人做过T99/TF中的O变形的特效视频且广为流传;\nT-ex设计的旋转系统可以用spin使O传送进坑;\nTech设计的变形系统中可以旋转O来变形/传送进入一些特定形状的洞。"},
|
||||
{"ospin", "term","Ospin操作表","{111,5,2, 0,-1,0},{111,5,2,-1,-1,0},{111,5,0,-1, 0,0},//T\n{333,5,2,-1,-1,0},{333,5,2, 0,-1,0},{333,5,0, 0, 0,0},//T\n{313,1,2,-1, 0,0},{313,1,2, 0,-1,0},{313,1,2, 0, 0,0},//Z\n{131,2,2, 0, 0,0},{131,2,2,-1,-1,0},{131,2,2,-1, 0,0},//S\n{113,3,2,-1,-1,0},{331,3,0,-1, 0,0},{331,3,2, 0, 0,0},//L\n{331,4,2, 0,-1,0},{113,4,0, 0, 0,0},{113,4,2,-1, 0,0},//J\n{222,7,2,-1, 0,1},{222,7,2,-2, 0,1},{222,7,2, 0, 0,1},//I\n{121,6,0, 1,-1,1},{112,6,0, 2,-1,2},{122,6,0, 1,-2,2},//O\n{323,6,0,-1,-1,2},{332,6,0,-2,-1,2},{322,6,0,-1,-2,2},//O\n//key,id,dir,dx,dy,freeLv(0=unmovable,1=?Unmvb,2=free)"},
|
||||
{"hypertap", "term","hypertap","快速震动手指,实现比长按更快速+灵活的高速单点移动"},
|
||||
{"top attack", "term","TOP攻击表","消1/2/3/4打0/1/2/4\nTspin攻击为消行数*2,如果符合mini条件则/2\n连击攻击:001122334445+\nb2b攻击+1(如果是T3则+2)\npc攻击+6(该部分攻击aoe直接打出到所有对手,不抵消缓冲槽中的攻击)"},
|
||||
{"tech attack", "term","Techmino攻击表","攻击系统:\n 普通消除:\n 消<4行打出[消行数-0.5]攻击\n 特殊消除:\n 如果是spin,打出[2*消行数]攻击,\n B2B攻击+[1/1/2/4/8(spin1~5)]\n B3B攻击在B2B基础上+消行数*0.5,+1额外抵挡\n mini减至25%\n 不是spin但是单次消>=4行,打出[消行数]攻击,\n B2B攻击+1\n B3B攻击+50%,+1额外抵挡\n 特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)\n 半全消(\"下方有剩余方块\"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+2,额外抵挡+2\n 全消:将上述伤害之和减半,再+8~20(本局内递增2),+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)\n 连击:每次连击给予上述攻击[连击数*25%(如果只消一行就是15%)]的加成,12combo达到上限,连击>=3次时再额外加1攻击\n 根据上述规则计算后,向下取整,攻击打出"},
|
||||
{"c2", "term","C2序列","七个块初始权重0\n全体乘2再加0~1的随机数,选数字最大的块出,然后将其权重除以3.5,循环"},
|
||||
{"c2", "term","C2踢墙","左,右,下,左下,右下,左2,右2\n(任何方块的任何旋转都使用这个表)"},
|
||||
{"duidie stack", "term","堆叠","将方块无缝隙地堆起来"},
|
||||
{"shuangxuan", "term","双旋","指能够使用顺时针+逆时针两个旋转键的技术,原来要转三下的情况可以反向转一下就够,减少烦琐操作。\n双旋也是学习finesse的必要前提\n另见 三旋"},
|
||||
{"sanxuan", "term","三旋","指能够使用顺+逆时针+180度旋转三个旋转键的技术,任何方块只需要旋转一次即可。但由于只有部分游戏有180度旋转所以并不通用,而且对速度提升的效果不如双旋显著,不是追求极限速度的玩家可不学"},
|
||||
{"input delay", "term","输入延迟","所有的操作都会晚一点到达游戏,top、te等游戏比较明显,一般来说不可设置,电脑开启性能模式可能会好一点。效果类似于你拿qq远程控制打fps游戏"},
|
||||
{"cc coldclear", "term","Cold Clear","一个ai的名字(就跟alphaGo一样)"},
|
||||
{"zzzbot", "term","ZZZbot","一个ai的名字(就跟alphaGo一样)"},
|
||||
|
||||
{"hebomai hbm", "name","吉备宏纯","一流玩家(在最强大脑上以3:0击败模电)"},
|
||||
{"amemiya taiyou yugong", "name","雨宫太阳","一流玩家,曾获得PPT的swap模式冠军"},
|
||||
{"fst firestorm", "name","Firestorm","一流玩家,得过jscup冠军"},
|
||||
{"wumbo wangbo", "name","Wumbo","一流玩家,有名的爱在对战用c4w"},
|
||||
{"ajb ajanba", "name","Ajanba","一流玩家,得过jscup冠军"},
|
||||
{"blink", "name","Blink","一流玩家"},
|
||||
{"doremy", "name","Doremy","一流玩家,雨宫说他是世界第二"},
|
||||
{"furea", "name","Furea","一流玩家,ppt的40L WR保持者+ultra WR保持者"},
|
||||
{"iljain yijianlian", "name","Iljain","一流玩家,得过C2 rank1"},
|
||||
{"kazu", "name","Kazu","一流玩家,以熟练md转捐赠闻名"},
|
||||
{"microblizz", "name","Microblizz","一流玩家,曾经的世界40L WR"},
|
||||
{"vincehd", "name","Vince","一流玩家,现任世界最速保持者(无延迟方块)"},
|
||||
{"yakine", "name","Yakine","一流玩家,捐T如喝水,20TSD比你40行还快"},
|
||||
{"jonas", "name","Jonas","经典块一流玩家,曾经的经典块第一,CTWC4连冠"},
|
||||
{"joseph", "name","Joseph","经典块一流玩家,CTWC连冠,多项任天堂方块记录保持者"},
|
||||
{"z xiaoz 626", "name","","这个百科的名字!"},
|
||||
{"mrz zjiang 026 ddd", "name","MrZ","这个游戏的作者!"},
|
||||
{"farteryhr pidaye TTT 000","name","Farter","群友,CN块圈元老之一,屁块作者"},
|
||||
{"electric modian 283", "name","吴淞昊","群友,国内一流高端隐形方块玩家,上过最强大脑"},
|
||||
{"diao 872", "name","Diao","群友,一流对战选手,得过jscup亚军,ttt冠军,HDO XII冠军"},
|
||||
{"ditoly icrem kuimei 3055","name","葵妹","群友,被清华劝退现于北大的打块天才jk"},
|
||||
{"gggf 127", "name","gggf","群友,20G规则国内一流玩家"},
|
||||
{"miya miaotianmiye", "name","喵田弥夜","群友,vup,喜欢打块的猫猫(Z酱单推),techmino配音之一"},
|
||||
{"naki anyingnaimu", "name","安樱奈莯","群友,vup,喜欢打块的幽灵,techmino配音之一"},
|
||||
{"sniraite shege", "name","Snirate","群友,国内一流方块玩家"},
|
||||
{"mifu swl", "name","Mifu","群友,vup,miya的方块教练"},
|
||||
{"ttb teatube chanaiye 022","name","四方茶叶","群友,vup,CN块圈发展重要人物"},
|
||||
{"ykzl yunkongzhiling 196", "name","蕴空之灵","群友,vup,效率之光"},
|
||||
{"zzz zouzhizhang", "name","奏之章","群友,zzzbot的作者,CN块圈人工智能技术发展重要人物之一"},
|
||||
{"tty tatianyi 512", "name","他天一","群友,zzz大爷的c2AI贡献者,打块水平国内前列"},
|
||||
{"wdk windkey fengyaoshi", "name","Windkey","曾经是群友,对战基本只会开局c4w导致风评很差,要学c4w可以看他"},
|
||||
{"xb 043", "name","","群友,研究群赛事主要主办人"},
|
||||
{"zxc thtsod guage 655", "name","ZXC","群友,高技术力"},
|
||||
{"tinko 665", "name","Tinko","群友,高技术力"},
|
||||
{"koishi zixin", "name","子心","群友,vup,T99国内一流战术型玩家"},
|
||||
{"mars huoxingge 608", "name","Mars608","群友,拿过ns ppt国区榜首"},
|
||||
{"xingjiehuixing", "name","星街彗星","vtb,40L单旋sub40"},
|
||||
{"quanshanyuji", "name","犬山玉姬","vtb,憋〇俄罗斯方块企划的发起人,掀起V圈打块潮流的Vtb"},
|
||||
{"xiaseji", "name","夏色祭","vtb,憋〇企划的金字塔顶尖"},
|
||||
}
|
||||
62
document/document_cn.txt
Normal file
62
document/document_cn.txt
Normal file
@@ -0,0 +1,62 @@
|
||||
游戏方法:
|
||||
系统会提供的一个个四联骨牌("方块",总共7种),玩家需要控制(左右移动和旋转90,180,270度),每填满场地的一行就会将其消除,根据消除方式会给对手攻击(如果有对手的话)
|
||||
活到最后或者完成目标即胜利.
|
||||
|
||||
旋转系统:
|
||||
使用Techmino专属旋转系统,细节懒得写(
|
||||
|
||||
spin判定:
|
||||
满足三角判定+2分
|
||||
满足不可移动判定+2分
|
||||
--满足以上之一就算是spin
|
||||
满足非第二个test+1分
|
||||
--如果分数只有2,方块是SZJLT之一,并且没有把当前方块整个消除那么就是mini
|
||||
|
||||
攻击系统:
|
||||
普通消除:
|
||||
消<4行打出[消行数-0.5]攻击
|
||||
特殊消除:
|
||||
如果是spin,打出[2*消行数]攻击,
|
||||
B2B攻击+[1/1/2/4/8(spin1~5)]
|
||||
B3B攻击在B2B基础上+消行数*0.5,+1额外抵挡
|
||||
mini减至25%
|
||||
不是spin但是单次消>=4行,打出[消行数]攻击,
|
||||
B2B攻击+1
|
||||
B3B攻击+50%,+1额外抵挡
|
||||
特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
|
||||
半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+2,额外抵挡+2
|
||||
全消:将上述伤害之和减半,再+8~20(本局内递增2),+2额外抵挡(注:本局消行数>4时会将B2B点数拉满)
|
||||
连击:每次连击给予上述攻击[连击数*25%(如果只消一行就是15%)]的加成,12combo达到上限,连击>=3次时再额外加1攻击
|
||||
根据上述规则计算后,向下取整,攻击打出
|
||||
|
||||
分数系统:
|
||||
操作越牛逼得分越高嗷(
|
||||
|
||||
攻击延迟:
|
||||
消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢
|
||||
B2B或者B3B增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度
|
||||
|
||||
抵消逻辑:
|
||||
发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力1:1抵消最先受到的攻击
|
||||
没有用上的额外抵挡会被丢弃,最后剩下的攻击力会发送给对手
|
||||
|
||||
back to back(B2B)点数说明:
|
||||
B2B点数的范围在0~1200,在点数>=40时进行特殊消除为B2B,>1000时特殊消除为B3B
|
||||
普通消除:-250
|
||||
spin1~5:+[50/100/180/1000/1200](mini变为原来25%)
|
||||
消四/五:+[100/200]
|
||||
空spin:+20,此法得到的点数不能超过1000
|
||||
当点数在1000以上时空放一块-40(不低于1000)
|
||||
|
||||
混战模式说明:
|
||||
许多玩家同时进行一局游戏(对手都是AI,不是真人).随着玩家数量的减少,方块下落/垃圾生效速度/垃圾升起速度都会增加.淘汰其它玩家后可以获得一个徽章和该玩家持有的徽章,增强自己的攻击力.
|
||||
玩家可选四个攻击模式:
|
||||
1.随机:每次攻击后10%随机挑选一个玩家锁定
|
||||
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||
4.反击:攻击所有锁定自己的玩家(攻击AOE),若未被任何人锁定则攻击随机玩家(不锁定)
|
||||
坚持到最后的玩家就是胜利者.
|
||||
|
||||
自定义模式说明:
|
||||
玩家可以自由调整大多数参数(不包括上述各种游戏模式的特殊效果),也可以画一个场地去消除或者是作为提示模板来进行拼图模式.
|
||||
在拼图模式下,按功能键切换是否展示提示.其中打"X"的格子不允许有方块,空的格子可以是任何状态,普通的七种彩色方块必须颜色对应,垃圾行方块的为止只要有方块就可以,但是不能是空气,玩家拼出自己画的图后就会判定胜利.
|
||||
67
document/document_en.txt
Normal file
67
document/document_en.txt
Normal file
@@ -0,0 +1,67 @@
|
||||
Gameplay:
|
||||
System will offer a series of tetrominoes ("Pieces". There are 7 types), and the player needs to control [them] (move left and right, rotate 90, 180 or 270 degrees), filling a row on the play field will clear it, attack will be sent depending on the type of the line clear (if there is an opponent)
|
||||
Survive till the last or complete the level's goal to win.
|
||||
|
||||
Rotation system:
|
||||
Uses Techmino's custom rotation system. Too lazy to write the details
|
||||
|
||||
Spin detection:
|
||||
Satisfies "3 corner" rule +2 points
|
||||
Satisfies "immobile" rule +2 points
|
||||
- As long as one of the above is true, it is a Spin
|
||||
|
||||
If the rotation was not using the second check in the kick table, +1 point
|
||||
- The Spin is a Mini if it only has 2 points; the piece is one of S, Z, J, L, T; AND the line clear did not clear the entire piece.
|
||||
|
||||
Attack system:
|
||||
Regular line clears (clearing <=3 lines):
|
||||
Sends (lines cleared -0.5) attack
|
||||
Special line clears:
|
||||
Spin sends (lines cleared x2) attack,
|
||||
- B2B sends extra 1/1/2/4/8 (for Spin Single/Double/Triple/Techrash/Techrash+ respectively)
|
||||
- B2B2B sends (lines cleared x0.5), and +1 extra blocking
|
||||
- If it's a Mini, x0.25
|
||||
Non-Spin Techrash/Techrash+ sends (lines cleared) attack,
|
||||
- B2B sends extra 1 attack,
|
||||
- B2B2B sends 50% more attack and +1 extra blocking.
|
||||
|
||||
Special line clears will increase B2B gauge, making later special line clears have B2B or B2B2B bonus (see below)
|
||||
Half Perfect Clear (a Perfect Clear "with blocks left below". If it's an I clearing 1 line, then the remaining blocks must not be player-placed): Attack +2, Extra Blocking +2
|
||||
Perfect Clear: half all damage above, then +8 to +20 attack (increases within a round by +2 per Perfect Clear) and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be filled)
|
||||
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) if the line clear is a Single, capped at 12 combo. +1 more attack for 3 Combo or more.
|
||||
After calculating all above, the damage value will be rounded down then sent
|
||||
|
||||
Score system:
|
||||
The more impressive you play, the more score you get
|
||||
|
||||
Attack delay:
|
||||
Attack from Doubles/Triples take effect the faster, then Techrash, Spins send rather slow attack, and high combos will send the slowest
|
||||
B2B or B2B2B, while they increase lines sent, they also increase the attack delay. Minis will greatly increase delay.
|
||||
|
||||
Countering:
|
||||
When you send attack, if there is garbage in queue, extra blocking will be used first, then attack, countering the earliest attack at a 1:1 ratio.
|
||||
Unused extra blocking will be discarded, then remaining attack will be sent to your opponent.
|
||||
|
||||
Back to Back (B2B) gauge:
|
||||
The B2B gauge ranges from 0 to 1,200. Special line clears are B2B if the gauge is >=40, B2B2B if >1,000.
|
||||
A regular line clear -250
|
||||
Spin Single/Double/Triple/Qudra/Penta +50/100/180/1000/1200 (x25% if Mini)
|
||||
Techrash/Techrash+ +100/200
|
||||
Spin without clearing lines +20, but gauge cannot exceed 1,000 with this method
|
||||
When gauge is above 1,000, a drop without clearing lines -40 (cannot drop below 1,000 with this method)
|
||||
|
||||
Battle Royale modes:
|
||||
Many players play within one game (all opponents are bots, not real players). As players get eliminated, blocks fall faster, and garbage take effect faster, as well as rise faster. KO-ing another player grants you one badge plus all badge that player has, increasing your attack power.
|
||||
Players can select one of 4 attack modes:
|
||||
1. Random: Every time you attack, 10% chance to lock onto a random player.
|
||||
2. Badges: After you attack or when your target dies, lock onto the player with the most badges.
|
||||
3. KOs: After you attack or when your target dies, lock onto the player with the highest field. (This refreshes every second)
|
||||
4. Counter: attack all players locking onto yourself. Your attack will be sent to all of them. If you are not targetted, you attack a random player (not locking).
|
||||
The last survivor wins.
|
||||
|
||||
Custom mode:
|
||||
You can freely adjust most parameters (not including special effects of other game modes), and you can also draw a field to clear or make a template to build.
|
||||
In build (puzzle) mode, you can toggle template display with Function key. Cells with a X cannot have blocks; empty cells can be in any state; regular colored cells have to be made of the corresponding block; garbage-colored cells can be any block but not air. Once you make the shape, you will win.
|
||||
|
||||
附录Appendix:
|
||||
ZXC's cool O-spin map:eJxdjQEKADAIAhHu/28e1RK3wBLTEqqCmc0bJeSuYU149/qqLcFtA+sdPY7DF7oPro14qLzp3AGwKgHj
|
||||
27
document/voice.txt
Normal file
27
document/voice.txt
Normal file
@@ -0,0 +1,27 @@
|
||||
以下是Techmino使用/将要使用/未来也许会使用的语音文件, 每一个都可以录任意多条
|
||||
有多个文件的语音在播放时会随机挑选一个播放, 所以组合性的语音不能随意发挥
|
||||
|
||||
例如多个mini语音文件名: mini_1.ogg, mini_2.ogg, ......
|
||||
如果只有一个, "_1"可以省略, 但是多个文件的数字不能跳跃
|
||||
格式使用ogg, 不支持别的(因为ogg小 哈哈哈)
|
||||
|
||||
目前游戏内正在使用, 必须录制的音频文件名们:
|
||||
zspin, sspin, lspin, jspin, tspin, ospin, ispin
|
||||
single, double, triple, techrash
|
||||
mini, b2b, b3b
|
||||
以上直接念就可以
|
||||
|
||||
perfect_clear, half_clear
|
||||
这俩可以直接念也可以略做修改
|
||||
|
||||
win, lose, bye
|
||||
这几个可以自由发挥
|
||||
|
||||
test, happy, doubt, sad, egg
|
||||
第一个是拉语音条预览音量播放的, 剩下的是彩蛋音效(不录也行, 反正一般不会触发)
|
||||
|
||||
welcome_voc
|
||||
进入游戏播放的欢迎语音(类似osu)
|
||||
|
||||
目前游戏内没有但是以后可能会加入的:
|
||||
split
|
||||
Reference in New Issue
Block a user