着色器技术飞跃
框架跟进
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@@ -6,17 +6,13 @@ local shader=SHADER.grad1
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local t
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function back.init()
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t=math.random()*260
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back.resize()
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end
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function back.resize()
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shader:send('w',SCR.W)
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end
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function back.update(dt)
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t=(t+dt)%2600
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end
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function back.draw()
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gc.clear(.08,.08,.084)
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shader:send('t',t)
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shader:send('phase',t)
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gc.setShader(shader)
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.setShader()
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