合并自定义游戏场景和自定义-高级场景,修改场景模块指定滚动距离的变量名

This commit is contained in:
MrZ626
2021-05-27 21:18:04 +08:00
parent 6a30651cc5
commit 7079061f22
15 changed files with 109 additions and 140 deletions

View File

@@ -30,11 +30,11 @@ scene.widgetList={
WIDGET.newSlider{name="reTime", x=330, y=320, w=300,unit=10,disp=SETval("reTime"),code=SETsto("reTime"),show=function(S)return(.5+S.disp()*.25).."s"end},
WIDGET.newSelector{name="RS", x=300, y=420, w=300,color='S',list={'TRS','SRS','C2','C2sym','Classic','None'},disp=SETval("RS"),code=SETsto("RS")},
WIDGET.newButton{name="layout", x=250, y=540, w=200,h=70,font=35, code=goScene'setting_skin'},
WIDGET.newSwitch{name="autoPause", x=1060, y=310, font=30,disp=SETval("autoPause"), code=SETrev("autoPause")},
WIDGET.newSwitch{name="swap", x=1060, y=370, font=25,disp=SETval("swap"), code=SETrev("swap")},
WIDGET.newSwitch{name="fine", x=1060, y=430, font=30,disp=SETval("fine"), code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6)end end},
WIDGET.newSwitch{name="dataSaving", x=1060, y=490, font=30,disp=SETval("dataSaving"), code=function()SETTING.dataSaving=not SETTING.dataSaving if not SETTING.dataSaving then USERS.forceFreshAvatar()end end},
WIDGET.newSwitch{name="simpMode", x=1060, y=550, font=30,disp=SETval("simpMode"),
WIDGET.newSwitch{name="autoPause", x=1060, y=310, disp=SETval("autoPause"), code=SETrev("autoPause")},
WIDGET.newSwitch{name="swap", x=1060, y=370, disp=SETval("swap"), code=SETrev("swap")},
WIDGET.newSwitch{name="fine", x=1060, y=430, disp=SETval("fine"), code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6)end end},
WIDGET.newSwitch{name="dataSaving", x=1060, y=490, disp=SETval("dataSaving"), code=function()SETTING.dataSaving=not SETTING.dataSaving if not SETTING.dataSaving then USERS.forceFreshAvatar()end end},
WIDGET.newSwitch{name="simpMode", x=1060, y=550, disp=SETval("simpMode"),
code=function()
SETTING.simpMode=not SETTING.simpMode
for i=1,#SCN.stack,2 do