合并自定义游戏场景和自定义-高级场景,修改场景模块指定滚动距离的变量名
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@@ -311,11 +311,11 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newButton{name="setting", x=1120,y=70,w=240,h=90, color='lB',font=35,code=pressKey"s"},
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WIDGET.newButton{name="replay", x=535,y=250,w=200,h=100,color='lY',font=30,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newButton{name="save", x=745,y=250,w=200,h=100,color='G',font=30,code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newButton{name="resume", x=640,y=367,w=240,h=100,color='lG',font=30,code=pressKey"escape"},
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WIDGET.newButton{name="restart", x=640,y=483,w=240,h=100,color='lR',font=35,code=pressKey"r"},
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WIDGET.newButton{name="setting", x=1120,y=70,w=240,h=90, color='lB',code=pressKey"s"},
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WIDGET.newButton{name="replay", x=535,y=250,w=200,h=100,color='lY',code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newButton{name="save", x=745,y=250,w=200,h=100,color='G',code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newButton{name="resume", x=640,y=367,w=240,h=100,color='lG',code=pressKey"escape"},
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WIDGET.newButton{name="restart", x=640,y=483,w=240,h=100,color='lR',code=pressKey"r"},
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WIDGET.newButton{name="quit", x=640,y=600,w=240,h=100,font=35,code=backScene},
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}
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