合并自定义游戏场景和自定义-高级场景,修改场景模块指定滚动距离的变量名
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@@ -16,8 +16,8 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newText{name="system", x=750,y=280,color='Z',font=30,align='L',fText=SYSTEM},
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WIDGET.newText{name="version", x=950,y=280,color='Z',font=30,align='L',fText=VERSION.string},
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WIDGET.newText{name="system", x=750,y=280,color='Z',align='L',fText=SYSTEM},
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WIDGET.newText{name="version", x=950,y=280,color='Z',align='L',fText=VERSION.string},
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WIDGET.newButton{name="sprint", x=260,y=480,w=260,font=50,code=function()loadGame('sprint_40l',true)end},
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WIDGET.newButton{name="marathon",x=640,y=480,w=260,font=50,code=function()loadGame('marathon_n',true)end},
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WIDGET.newButton{name="setting",x=1000,y=400,w=120,fText="...",font=50,code=goScene'setting_game'},
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