暂时使用未完成的MES模块替换LOG模块
This commit is contained in:
@@ -116,16 +116,16 @@ local function tapBoard(x,y,key)
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if checkBoard(b)then
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state=2
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time=TIME()-startTime
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if time<1 then LOG.print("不是人")
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elseif time<2 then LOG.print("还是人")
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elseif time<3 then LOG.print("神仙")
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elseif time<5 then LOG.print("太强了")
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elseif time<7.5 then LOG.print("很强")
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elseif time<10 then LOG.print("可以的")
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elseif time<20 then LOG.print("马上入门了")
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elseif time<30 then LOG.print("入门不远了")
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elseif time<60 then LOG.print("多加练习")
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else LOG.print("第一次玩?加油")
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if time<1 then MES.new("不是人")
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elseif time<2 then MES.new("还是人")
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elseif time<3 then MES.new("神仙")
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elseif time<5 then MES.new("太强了")
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elseif time<7.5 then MES.new("很强")
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elseif time<10 then MES.new("可以的")
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elseif time<20 then MES.new("马上入门了")
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elseif time<30 then MES.new("入门不远了")
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elseif time<60 then MES.new("多加练习")
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else MES.new("第一次玩?加油")
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end
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SFX.play('win')
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return
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@@ -51,13 +51,13 @@ function scene.keyDown(key)
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if key=="return"or key=="return2"then
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if CUSTOMENV.opponent~="X"then
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if CUSTOMENV.opponent:sub(1,2)=='CC'and CUSTOMENV.sequence=="fixed"then
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LOG.print(text.ai_fixed,'warn')
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MES.new(text.ai_fixed)
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return
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elseif #BAG>0 then
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LOG.print(text.ai_prebag,'warn')
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MES.new(text.ai_prebag)
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return
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elseif #MISSION>0 then
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LOG.print(text.ai_mission,'warn')
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MES.new(text.ai_mission)
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return
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end
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end
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@@ -95,7 +95,7 @@ function scene.keyDown(key)
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str=str.."!"
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if #MISSION>0 then str=str..DATA.copyMission()end
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sys.setClipboardText(str.."!"..DATA.copyBoards().."!")
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LOG.print(text.exportSuccess,'message')
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MES.new(text.exportSuccess)
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elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
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local str=sys.getClipboardText()
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local args=STRING.split(str:sub((str:find(":")or 0)+1),"!")
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@@ -111,9 +111,9 @@ function scene.keyDown(key)
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if args[i]:find("%S")and not DATA.pasteBoard(args[i],i-3)and i<#args then goto THROW_fail end
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end
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freshMiniFieldVisible()
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LOG.print(text.importSuccess,'message')
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MES.new(text.importSuccess)
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do return end
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::THROW_fail::LOG.print(text.dataCorrupted,'error')
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::THROW_fail::MES.new(text.dataCorrupted)
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elseif key=="escape"then
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FILE.save(CUSTOMENV,'conf/customEnv','q')
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SCN.back()
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@@ -216,20 +216,20 @@ function scene.keyDown(key)
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SFX.play('fall',.8)
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elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
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sys.setClipboardText("Techmino Field:"..DATA.copyBoard(page))
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LOG.print(text.exportSuccess,'message')
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MES.new(text.exportSuccess)
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elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
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local str=sys.getClipboardText()
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local p=str:find(":")--ptr*
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if p then
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if not str:sub(1,p-1):find("Field")then
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LOG.print(text.pasteWrongPlace,'warn')
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MES.new(text.pasteWrongPlace)
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end
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str=str:sub(p+1)
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end
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if DATA.pasteBoard(str,page)then
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LOG.print(text.importSuccess,'message')
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MES.new(text.importSuccess)
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else
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LOG.print(text.dataCorrupted,'error')
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MES.new(text.dataCorrupted)
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end
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elseif key=="pageup"then
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page=max(page-1,1)
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@@ -71,22 +71,22 @@ function scene.keyDown(key)
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elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
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if #MISSION>0 then
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sys.setClipboardText("Techmino Target:"..DATA.copyMission())
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LOG.print(text.exportSuccess,'message')
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MES.new(text.exportSuccess)
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end
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elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
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local str=sys.getClipboardText()
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local p=str:find(":")--ptr*
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if p then
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if not str:sub(1,p-1):find("Target")then
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LOG.print(text.pasteWrongPlace,'warn')
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MES.new(text.pasteWrongPlace)
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end
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str=str:sub(p+1)
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end
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if DATA.pasteMission(str)then
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LOG.print(text.importSuccess,'message')
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MES.new(text.importSuccess)
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cur=#MISSION
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else
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LOG.print(text.dataCorrupted,'error')
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MES.new(text.dataCorrupted)
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end
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elseif key=="escape"then
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SCN.back()
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@@ -85,22 +85,22 @@ function scene.keyDown(key)
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elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
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if #BAG>0 then
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sys.setClipboardText("Techmino SEQ:"..DATA.copySequence())
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LOG.print(text.exportSuccess,'message')
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MES.new(text.exportSuccess)
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end
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elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
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local str=sys.getClipboardText()
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local p=str:find(":")--ptr*
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if p then
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if not str:sub(1,p-1):find("SEQ")then
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LOG.print(text.pasteWrongPlace,'warn')
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MES.new(text.pasteWrongPlace)
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end
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str=str:sub(p+1)
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end
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if DATA.pasteSequence(str)then
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LOG.print(text.importSuccess,'message')
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MES.new(text.importSuccess)
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cur=#BAG
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else
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LOG.print(text.dataCorrupted,'error')
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MES.new(text.dataCorrupted)
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end
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elseif key=="escape"then
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SCN.back()
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@@ -6,9 +6,9 @@ local savePW=false
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local function login()
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local email,password=emailBox:getText(),passwordBox:getText()
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if not STRING.simpEmailCheck(email)then
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LOG.print(text.wrongEmail,'warn')return
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MES.new(text.wrongEmail)return
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elseif #password==0 then
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LOG.print(text.noPassword,'warn')return
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MES.new(text.noPassword)return
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end
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NET.wsconn_user_pswd(email,password)
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if savePW then
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@@ -67,7 +67,7 @@ function scene.keyDown(key)
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NET.tryLogin(false)
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else
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NET.wsconn_app()
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LOG.print(text.wsConnecting,'message')
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MES.new(text.wsConnecting)
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SFX.play('connect')
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end
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end
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@@ -35,7 +35,7 @@ local function _quit()
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NET.signal_quit()
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else
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lastBackTime=TIME()
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LOG.print(text.sureQuit,'warn')
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MES.new(text.sureQuit)
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end
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end
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local function _switchChat()
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@@ -220,7 +220,7 @@ function scene.socketRead(cmd,d)
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resetGameData('n',NET.seed)
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netPLY.mouseMove(0,0)
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else
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LOG.print("Redundant [Go]",'warn')
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MES.new("Redundant [Go]")
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end
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elseif cmd=='finish'then
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playing=false
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@@ -16,7 +16,7 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
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WIDGET.newKey{name="match",x=640,y=500,w=760,h=140,font=60,code=function()LOG.print("Coming soon 开发中,敬请期待")end},
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WIDGET.newKey{name="match",x=640,y=500,w=760,h=140,font=60,code=function()MES.new("Coming soon 开发中,敬请期待")end},
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WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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@@ -18,7 +18,7 @@ end
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scene.widgetList={
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=goScene'setting_game'},
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WIDGET.newButton{name="league", x=640, y=180,w=350,h=120,font=40,color='D',code=goScene'net_league'},
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WIDGET.newButton{name="ffa", x=640, y=360,w=350,h=120,font=40,color='D',code=function()LOG.print("Coming soon 开发中,敬请期待")--[[NET.enterRoom({name="ffa"})]]end},
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WIDGET.newButton{name="ffa", x=640, y=360,w=350,h=120,font=40,color='D',code=function()MES.new("Coming soon 开发中,敬请期待")--[[NET.enterRoom({name="ffa"})]]end},
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WIDGET.newButton{name="rooms", x=640, y=540,w=350,h=120,font=40,code=goScene'net_rooms'},
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WIDGET.newButton{name="logout", x=880, y=40,w=180,h=60,color='dR',
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code=function()
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@@ -32,7 +32,7 @@ scene.widgetList={
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SCN.back()
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end
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else
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LOG.print(text.sureQuit,'warn')
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MES.new(text.sureQuit)
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lastLogoutTime=TIME()
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end
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end},
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@@ -85,7 +85,7 @@ scene.widgetList={
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ROOMENV.capacity=i
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WIDGET.active.capacity.color=COLOR.lY
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else
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LOG.print("没有权限 Permission Denied",'warn')
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MES.new("没有权限 Permission Denied")
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WIDGET.active.capacity.color=COLOR.R
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end
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end},
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@@ -61,8 +61,8 @@ function scene.keyDown(k)
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elseif k=="return"then
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if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end
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local R=NET.roomList[selected]
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if R.roomInfo.version~=VERSION.short then LOG.print("Version doesn't match",'message')return end
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if R.private then LOG.print("Can't enter private room now",'message')return end
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if R.roomInfo.version~=VERSION.short then MES.new("Version doesn't match")return end
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if R.private then MES.new("Can't enter private room now")return end
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NET.enterRoom(R)--,password
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end
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end
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@@ -6,13 +6,13 @@ local function register()
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local password= WIDGET.active.password:getText()
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local password2=WIDGET.active.password2:getText()
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if #username==0 then
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LOG.print(text.noUsername,'warn')return
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MES.new(text.noUsername)return
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elseif not STRING.simpEmailCheck(email)then
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LOG.print(text.wrongEmail,'warn')return
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MES.new(text.wrongEmail)return
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elseif #password==0 or #password2==0 then
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LOG.print(text.noPassword,'warn')return
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MES.new(text.noPassword)return
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elseif password~=password2 then
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LOG.print(text.diffPassword,'warn')return
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MES.new(text.diffPassword)return
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end
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NET.register(username,email,password)
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end
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@@ -2,7 +2,7 @@ local scene={}
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local function dumpCB(T)
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love.system.setClipboardText(STRING.packText(TABLE.dump(T)))
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LOG.print(text.exportSuccess,'message')
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MES.new(text.exportSuccess)
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end
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local function parseCB()
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local _
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@@ -10,7 +10,7 @@ local function parseCB()
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--Decode
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s=STRING.unpackText(s)
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if not s then LOG.print(text.dataCorrupted,'error')return end
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if not s then MES.new(text.dataCorrupted)return end
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s=loadstring(s)
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if s then
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@@ -32,9 +32,9 @@ scene.widgetList={
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if D then
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TABLE.update(D,RANKS)
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FILE.save(RANKS,'conf/unlock')
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LOG.print(text.importSuccess,'message')
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MES.new(text.importSuccess)
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else
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LOG.print(text.dataCorrupted,'warn')
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MES.new(text.dataCorrupted)
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end
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end},
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WIDGET.newButton{name="data", x=490,y=390,w=280,h=100,color='lR',
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@@ -43,9 +43,9 @@ scene.widgetList={
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if D and D.version==STAT.version then
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TABLE.update(D,STAT)
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FILE.save(STAT,'conf/data')
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LOG.print(text.importSuccess,'message')
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MES.new(text.importSuccess)
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else
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LOG.print(text.dataCorrupted,'warn')
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MES.new(text.dataCorrupted)
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end
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end},
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WIDGET.newButton{name="setting", x=790,y=390,w=280,h=100,color='lR',
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@@ -54,9 +54,9 @@ scene.widgetList={
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if D then
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TABLE.update(D,SETTING)
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FILE.save(SETTING,'conf/settings')
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LOG.print(text.importSuccess,'message')
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MES.new(text.importSuccess)
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else
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LOG.print(text.dataCorrupted,'warn')
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MES.new(text.dataCorrupted)
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end
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end},
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WIDGET.newButton{name="vk", x=1090,y=390,w=280,h=100,color='lR',
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@@ -65,9 +65,9 @@ scene.widgetList={
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if D then
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TABLE.update(D,VK_org)
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FILE.save(VK_org,'conf/virtualkey')
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LOG.print(text.importSuccess,'message')
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MES.new(text.importSuccess)
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else
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LOG.print(text.dataCorrupted,'warn')
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MES.new(text.dataCorrupted)
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end
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end},
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@@ -16,7 +16,7 @@ local function load1()
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if D then
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TABLE.update(D,VK_org)
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else
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LOG.print(text.noFile,'message')
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MES.new(text.noFile)
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end
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end
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local function save2()
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@@ -27,7 +27,7 @@ local function load2()
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if D then
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TABLE.update(D,VK_org)
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else
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LOG.print(text.noFile,'message')
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MES.new(text.noFile)
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end
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end
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@@ -188,7 +188,7 @@ scene.widgetList={
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B.x,B.y,B.r=T[2],T[3],T[4]
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end
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end
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LOG.print(("==[ %d ]=="):format(defaultSetSelect))
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MES.new(("==[ %d ]=="):format(defaultSetSelect))
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defaultSetSelect=defaultSetSelect%5+1
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selected=false
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end},
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@@ -35,7 +35,7 @@ function scene.keyDown(key)
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if backCounter==0 then
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SCN.back()
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else
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LOG.print(backCounter)
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MES.new(backCounter)
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end
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end
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end
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Reference in New Issue
Block a user