整理代码,只在代码中使用的字符串由双引号改为单引号

This commit is contained in:
MrZ626
2021-06-29 04:09:06 +08:00
parent 1c553df53a
commit 706fa901e2
17 changed files with 221 additions and 221 deletions

View File

@@ -6,8 +6,8 @@ local clear,gc_translate=gc.clear,gc.translate
local gc_setCanvas,gc_setShader=gc.setCanvas,gc.setShader
local gc_setColor,gc_draw=gc.setColor,gc.draw
local shadowMapShader=gc.newShader("Zframework/light/shadowMap.glsl")--Shader for caculating the 1D shadow map.
local lightRenderShader=gc.newShader("Zframework/light/lightRender.glsl")--Shader for rendering blurred lights and shadows.
local shadowMapShader=gc.newShader('Zframework/light/shadowMap.glsl')--Shader for caculating the 1D shadow map.
local lightRenderShader=gc.newShader('Zframework/light/lightRender.glsl')--Shader for rendering blurred lights and shadows.
local Lights={}--Lightsource objects
local function move(L,x,y)
L.x,L.y=x,y
@@ -22,8 +22,8 @@ local function drawLight(L)
gc_setCanvas(L.blackCanvas)clear()
gc_setCanvas(L.shadowCanvas)clear()
gc_setCanvas(L.renderCanvas)clear()
lightRenderShader:send("xresolution",s)
shadowMapShader:send("yresolution",s)
lightRenderShader:send('xresolution',s)
shadowMapShader:send('yresolution',s)
--Get up-left of light
local X=L.x-s*.5