整理代码,只在代码中使用的字符串由双引号改为单引号
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@@ -6,8 +6,8 @@ local clear,gc_translate=gc.clear,gc.translate
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local gc_setCanvas,gc_setShader=gc.setCanvas,gc.setShader
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local gc_setColor,gc_draw=gc.setColor,gc.draw
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local shadowMapShader=gc.newShader("Zframework/light/shadowMap.glsl")--Shader for caculating the 1D shadow map.
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local lightRenderShader=gc.newShader("Zframework/light/lightRender.glsl")--Shader for rendering blurred lights and shadows.
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local shadowMapShader=gc.newShader('Zframework/light/shadowMap.glsl')--Shader for caculating the 1D shadow map.
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local lightRenderShader=gc.newShader('Zframework/light/lightRender.glsl')--Shader for rendering blurred lights and shadows.
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local Lights={}--Lightsource objects
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local function move(L,x,y)
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L.x,L.y=x,y
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@@ -22,8 +22,8 @@ local function drawLight(L)
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gc_setCanvas(L.blackCanvas)clear()
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gc_setCanvas(L.shadowCanvas)clear()
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gc_setCanvas(L.renderCanvas)clear()
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lightRenderShader:send("xresolution",s)
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shadowMapShader:send("yresolution",s)
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lightRenderShader:send('xresolution',s)
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shadowMapShader:send('yresolution',s)
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--Get up-left of light
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local X=L.x-s*.5
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