大爆炸改名清版竞速
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36
parts/eventsets/clearRush.lua
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36
parts/eventsets/clearRush.lua
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@@ -0,0 +1,36 @@
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local function task_newBoard(P,init)
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local targetLine
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local F,L={},{1}
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--TODO
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P:pushNextList(L)
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P.control=false
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if not init then for _=1,26 do YIELD()end end
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P.control=true
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P.gameEnv.heightLimit=targetLine or #F
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P:pushLineList(F)
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end
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local function _check(P)
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P.gameEnv.heightLimit=P.gameEnv.heightLimit-P.lastPiece.row
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if P.gameEnv.heightLimit==0 then
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P.modeData.stage=P.modeData.stage+1
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if P.modeData.stage>=100 then
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P:win('finish')
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else
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P:newTask(task_newBoard)
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end
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end
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end
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return{
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sequence='none',
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RS="TRS",
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pushSpeed=5,
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mesDisp=function(P)
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setFont(60)
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mStr(P.modeData.stage,63,280)
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mText(TEXTOBJ.wave,63,350)
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end,
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hook_drop=_check,
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task=function(P)task_newBoard(P,true)P.fieldBeneath=0 end,--Just run one time at first to start first level
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}
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